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Returning 35 results for 'powers alert and his crossing'.
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Monsters
Planescape: Adventures in the Multiverse
of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes
traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
Planescape: Adventures in the Multiverse
flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the
Monsters
Planescape: Adventures in the Multiverse
of the githyanki—all of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai
described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
into the Feywild. The caverns were worn smooth by the water that once rushed through them. The cave entrance yawns in the southwest side of the small hill where the garden once stood. A fey crossing
oracular powers. Most Sybarate citizens either have sought answers from the cavern or know someone who did. The magic of the Feywild whispers into the cavern, offering aid to those of good heart and true
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
into the Feywild. The caverns were worn smooth by the water that once rushed through them. The cave entrance yawns in the southwest side of the small hill where the garden once stood. A fey crossing
oracular powers. Most Sybarate citizens either have sought answers from the cavern or know someone who did. The magic of the Feywild whispers into the cavern, offering aid to those of good heart and true
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
hidden within Talhundereth, the Crypt of the Talhund, and Gibbet Crossing (more information about these locations can be found in the next chapter). Any character who hears the message can make a DC 13
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
hidden within Talhundereth, the Crypt of the Talhund, and Gibbet Crossing (more information about these locations can be found in the next chapter). Any character who hears the message can make a DC 13
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
, having no idea that their deities are false. They keep alert for strangers and omens, reporting them to their superiors and, ultimately, High Priestess Isu Rehkotep. The high priestess dutifully watches
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
, having no idea that their deities are false. They keep alert for strangers and omens, reporting them to their superiors and, ultimately, High Priestess Isu Rehkotep. The high priestess dutifully watches
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are certainly those among them who might try if they could see a way to retain their own powers.
The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are certainly those among them who might try if they could see a way to retain their own powers.
The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
looks just like Chishinix’s. The mind flayer’s psychic powers are tied to this severed head, which Chishinix must keep by her side. The severed head, in turn, reads Chishinix’s thoughts, ensuring she
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
multiverse, mysterious entities known as the Dark Powers collect the most wicked beings from across ages and worlds within inescapable, mist-shrouded demiplanes. In these shadowy prisons, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
multiverse, mysterious entities known as the Dark Powers collect the most wicked beings from across ages and worlds within inescapable, mist-shrouded demiplanes. In these shadowy prisons, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Powers and Dominion Lord Wilfred Godefroy rules his own personal afterlife. His statistics are similar to those of a ghost, and he is one of the most powerful spectral Undead in the domain
life linger as Undead until they’re destroyed or the Mists claim them. Spectral agents of Lord Godefroy remain alert for useful souls that might be enlisted into the Darklord’s service. Gryphon Hill
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Powers and Dominion Lord Wilfred Godefroy rules his own personal afterlife. His statistics are similar to those of a ghost, and he is one of the most powerful spectral Undead in the domain
life linger as Undead until they’re destroyed or the Mists claim them. Spectral agents of Lord Godefroy remain alert for useful souls that might be enlisted into the Darklord’s service. Gryphon Hill
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
looks just like Chishinix’s. The mind flayer’s psychic powers are tied to this severed head, which Chishinix must keep by her side. The severed head, in turn, reads Chishinix’s thoughts, ensuring she
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
into the hollow plummets until rescued. Piercer Demigod. This crossing is home to the demigod Kirgaz Vizt the Unerring Avalanche, one of the few deities of ropers and piercers. Kirgaz uses the piercer
regaining his memory or powers—if he ever had any. Followers of the Frog. The giant urges characters who speak with him to become the first of his new followers. He ignores characters who refuse, but he’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
into the hollow plummets until rescued. Piercer Demigod. This crossing is home to the demigod Kirgaz Vizt the Unerring Avalanche, one of the few deities of ropers and piercers. Kirgaz uses the piercer
regaining his memory or powers—if he ever had any. Followers of the Frog. The giant urges characters who speak with him to become the first of his new followers. He ignores characters who refuse, but he’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
kill to survive, never for sport. Sleepless. Thri-kreen don’t require sleep and can rest while remaining alert and performing light tasks. Their inability to sleep is thought to be the reason why
ft., one target. Hit: 6 (2d4 + 1) slashing damage.
VARIANT: THRI-KREEN PSIONICS
A few thri-kreen manifest psionic abilities, using their powers to aid the hunt and communicate more easily with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
kill to survive, never for sport. Sleepless. Thri-kreen don’t require sleep and can rest while remaining alert and performing light tasks. Their inability to sleep is thought to be the reason why
ft., one target. Hit: 6 (2d4 + 1) slashing damage.
VARIANT: THRI-KREEN PSIONICS
A few thri-kreen manifest psionic abilities, using their powers to aid the hunt and communicate more easily with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
new haven and playthings. Renekor floats around the manor during the day before retreating to the ballroom at night. Although it might not be on high alert, it is still keenly observant and paranoid as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
new haven and playthings. Renekor floats around the manor during the day before retreating to the ballroom at night. Although it might not be on high alert, it is still keenly observant and paranoid as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
wolves are forbidden from entering Paliset Hall without a command from Zorhanna or Eliphas. If someone tries to slip past the wolves, they alert the ice mephits in area P2, which attack the offender
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
wolves are forbidden from entering Paliset Hall without a command from Zorhanna or Eliphas. If someone tries to slip past the wolves, they alert the ice mephits in area P2, which attack the offender
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If you’re not sure how to handle this
shadow crossing in the graveyard. The wereravens assure them that there’s no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy. All hags possess magical powers, and some have an
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy. All hags possess magical powers, and some have an
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If you’re not sure how to handle this
shadow crossing in the graveyard. The wereravens assure them that there’s no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid