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Returning 8 results for 'precepts are and his choose'.
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presents are and his choose
prevents are and his choose
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
faithful to the precepts of their alignment. Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral good (NG
are typically chaotic evil. Alignment in the Multiverse For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other people can choose whether to follow the paths of good
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
faithful to the precepts of their alignment. Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral good (NG
are typically chaotic evil. Alignment in the Multiverse For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other people can choose whether to follow the paths of good
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
faithful to the precepts of their alignment. Lawful Good. (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral Good. (NG
dragons are typically chaotic evil. Alignment in the Multiverse For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other people can choose whether to follow the paths
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
faithful to the precepts of their alignment. Lawful Good. (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral Good. (NG
dragons are typically chaotic evil. Alignment in the Multiverse For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other people can choose whether to follow the paths
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their own problems and not pray for aid in every crisis. These precepts are instilled within every elf, since all elves are ultimately descended from fragments of Corellon. When elves ask their priests
choose, as long as their way of contributing combines with the others to form a grand display of reverence. Such a gathering has the atmosphere of a festival rather than of an organized worship service
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their own problems and not pray for aid in every crisis. These precepts are instilled within every elf, since all elves are ultimately descended from fragments of Corellon. When elves ask their priests
choose, as long as their way of contributing combines with the others to form a grand display of reverence. Such a gathering has the atmosphere of a festival rather than of an organized worship service
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
primordial wins, the character wins 2 chips. If they choose the wrong primordial, the character loses their chip. If a character places a bet, Amber accepts it and invites them to pass through the portal to
. CoupleOfKooks “As followers of the Soothing Spirit, never speak above a whisper, never wear orange, and never, ever mention the House of Liars.”
–Precepts of the demon lord Alrunes, former ruler of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
primordial wins, the character wins 2 chips. If they choose the wrong primordial, the character loses their chip. If a character places a bet, Amber accepts it and invites them to pass through the portal to
. CoupleOfKooks “As followers of the Soothing Spirit, never speak above a whisper, never wear orange, and never, ever mention the House of Liars.”
–Precepts of the demon lord Alrunes, former ruler of the