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Returning 35 results for 'prefers across and his canaries'.
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Monsters
Storm King's Thunder
that he’s clad in plate armor and wears the skull of a white dragon as a helm. His jagged axe also looks quite formidable. He’s a giant of few words who prefers to let his actions do his
talking. When he does speak outside of combat, he comes across as surprisingly calm and soft-spoken. While swinging his axe in battle, however, he bellows and laughs like a berserker.
Harshnag knows the
Monsters
Spelljammer: Adventures in Space
horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while they sleep.
Feyrs shun bright light but aren
’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons. A feyr that comes across a spelljamming ship tries to enter the ship’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
accelerated their passage through life. No quickling lives longer than 15 years.
The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of
squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling
Monsters
Journeys through the Radiant Citadel
lair. The tracks lead to potential shelters and safe passages across the river’s waters, while also leading away from areas that the riverine prefers to remain undisturbed.
If the riverine dies
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
monsters
Attack;Opportunity Attacks.
Eerie Flexibility. The gug can move through a space as narrow as 2 feet across without expending extra movement to do so. Multiattack. The gug makes five attacks: one
eyes on either side of their head-jaw are small but keen. Bony ridges protect their eyes from the frantic flailing of their prey, as they prefers meals of raw and writhing meat over fungi and molds. They
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
might be a charismatic young monk, a kindly teacher, a diminutive scamp, or a scatter-brained elder, and might or might not be accompanied by seven golden canaries or dazzling yellow butterflies, which
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
might be a charismatic young monk, a kindly teacher, a diminutive scamp, or a scatter-brained elder, and might or might not be accompanied by seven golden canaries or dazzling yellow butterflies, which
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perceived betrayal. Heliod has appeared to mortals in a variety of forms, but he prefers the appearance of a sun-bronzed male human in his forties, dressed in a flowing tunic of golden cloth. His profile
fond of appearing as a brilliant white pegasus or a radiant golden stag. In any guise, he looks lit by the sun, even when he travels across the night sky.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perceived betrayal. Heliod has appeared to mortals in a variety of forms, but he prefers the appearance of a sun-bronzed male human in his forties, dressed in a flowing tunic of golden cloth. His profile
fond of appearing as a brilliant white pegasus or a radiant golden stag. In any guise, he looks lit by the sun, even when he travels across the night sky.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamites who make up the core of Daask aren’t merely criminals; they are elite soldiers of Droaam working for Sora Katra, and part of an operation that is taking root in larger cities across Khorvaire
Sharn has been waging a slowly escalating war against the holdings of the Boromar Clan. The Boromars were surprised by the violence of these attacks and have suffered significant losses. Daask prefers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamites who make up the core of Daask aren’t merely criminals; they are elite soldiers of Droaam working for Sora Katra, and part of an operation that is taking root in larger cities across Khorvaire
Sharn has been waging a slowly escalating war against the holdings of the Boromar Clan. The Boromars were surprised by the violence of these attacks and have suffered significant losses. Daask prefers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clan’s reputation was sufficiently strong to prevent any challenges. Over the last decade
heated all the time. Having a connection to the Boromar Clan makes you part of the established power in Sharn. It’s an organization that values tradition and prefers to avoid violence. As an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clan’s reputation was sufficiently strong to prevent any challenges. Over the last decade
heated all the time. Having a connection to the Boromar Clan makes you part of the established power in Sharn. It’s an organization that values tradition and prefers to avoid violence. As an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Feyr A feyr (pronounced “fear”) is a tentacled horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while
they sleep. Feyrs shun bright light but aren’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons. A feyr that comes across a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Feyr A feyr (pronounced “fear”) is a tentacled horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while
they sleep. Feyrs shun bright light but aren’t harmed by it. Consequently, they are as much at home in the void of Wildspace as they are in dark alleys and dungeons. A feyr that comes across a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Though she’s an elite mage who can easily hold her own in a fight, Breena prefers to defeat her foes with words alone. An Oriq agent once trapped and attempted to recruit her, threatening her students
magical writing and symbols. With a dynamic lecturing style, this dhampir—a partial vampire—attracts students from across Strixhaven purely for his lessons’ value as performance art. He teaches a course
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
— Elminster
Too Fast for Words. The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes
, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be
burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be
burst of rapid staccato sounds, its speech a shrill squeal. Only when a quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feasting. Carrion Eaters. A carrion crawler follows the scent of death to its food, but it prefers not to compete with other scavengers. These foul creatures thus hunker down in territories where death
. A carrion crawler roams on the hunt, its tentacles probing the air for the scent of blood or decay. In tunnels or ruins, carrion crawlers scurry across the ceiling as they move toward food. In this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feasting. Carrion Eaters. A carrion crawler follows the scent of death to its food, but it prefers not to compete with other scavengers. These foul creatures thus hunker down in territories where death
. A carrion crawler roams on the hunt, its tentacles probing the air for the scent of blood or decay. In tunnels or ruins, carrion crawlers scurry across the ceiling as they move toward food. In this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
communicate with the lizardfolk, even during battle, consider halting the combat and allowing the characters to exercise their social skills. The queen needs allies in the coming war and prefers to avoid
communicate verbally, they might accomplish this with placating gestures, such as sheathing their weapons. They will certainly get their point across if they throw down their weapons in a convincing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
communicate with the lizardfolk, even during battle, consider halting the combat and allowing the characters to exercise their social skills. The queen needs allies in the coming war and prefers to avoid
communicate verbally, they might accomplish this with placating gestures, such as sheathing their weapons. They will certainly get their point across if they throw down their weapons in a convincing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Though she’s an elite mage who can easily hold her own in a fight, Breena prefers to defeat her foes with words alone. An Oriq agent once trapped and attempted to recruit her, threatening her students
magical writing and symbols. With a dynamic lecturing style, this dhampir—a partial vampire—attracts students from across Strixhaven purely for his lessons’ value as performance art. He teaches a course
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
— Elminster
Too Fast for Words. The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes
, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a “stationary” quickling constantly paces and shifts in place, as though it can’t wait to be off
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magically coexist in multiple places at once across the world during a rare celestial alignment.
8 An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magically coexist in multiple places at once across the world during a rare celestial alignment.
8 An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
any mind flayers they come across. It is in these circumstances that the natives of the plane most often encounter githzerai away from their monastery. With their attention focused only on their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hulk Drider This creature clings to the ceiling and prefers to make ranged attacks against the party. There is a 25 percent chance that the drider can cast spells (use the spellcasting variant in
(3d6) bludgeoning damage from falling debris. Troglodytes These troglodytes are heading toward their lair (see “Troglodyte Lair”) and attack any other creatures they come across. Trolls These
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
using telepathy. If detected, it prefers to negotiate and isn’t above betraying the Redbrands for the right incentive, such as the promise of food. When roleplaying the nothic, consider speaking in
rigged to collapse when a creature weighing more than 50 pounds moves across it. A character next to the bridge can discern that the construction is faulty with a successful DC 15 Intelligence