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Returning 30 results for 'presence align and his chanting'.
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presented along and his casting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Severin (levitating) wearing the Mask of the Dragon Queen Any free wyrmspeakers the characters have previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Severin (levitating) wearing the Mask of the Dragon Queen Any free wyrmspeakers the characters have previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
willing to oppose the duergar, including stray bands of adventurers. The Caer serves as the cult’s headquarters. The cult’s presence is the worst-kept secret in Caer-Dineval, though few locals ever
his older brother, Durth (see chapter 2). Once the cultists are told that the characters’ goals align with theirs, they will do everything in their power to make the characters feel safe and happy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
willing to oppose the duergar, including stray bands of adventurers. The Caer serves as the cult’s headquarters. The cult’s presence is the worst-kept secret in Caer-Dineval, though few locals ever
his older brother, Durth (see chapter 2). Once the cultists are told that the characters’ goals align with theirs, they will do everything in their power to make the characters feel safe and happy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
As you move farther down this tunnel, the chanting heard throughout the dungeon gets louder to the west.
A character who examines the floor and succeeds on a DC 15 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
As you move farther down this tunnel, the chanting heard throughout the dungeon gets louder to the west.
A character who examines the floor and succeeds on a DC 15 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
if the creature had cast an augury spell. After receiving such an omen, the creature can’t receive another one for 24 hours but still feels the otherworldly presence while inside the circle. Esquire
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
if the creature had cast an augury spell. After receiving such an omen, the creature can’t receive another one for 24 hours but still feels the otherworldly presence while inside the circle. Esquire
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the characters’ investigations. Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the characters’ investigations. Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
upon them eventually and warns the barbed devil in area V26. Assuming it hasn’t been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
upon them eventually and warns the barbed devil in area V26. Assuming it hasn’t been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
might wither the grass under their feet or cause underground insects and worms to burrow to the surface. Birds chirp merrily in the presence of those who are joyous and squawk angrily at those who are
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
might wither the grass under their feet or cause underground insects and worms to burrow to the surface. Birds chirp merrily in the presence of those who are joyous and squawk angrily at those who are
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
protect the keep for its rightful owners—who might be the characters, thanks to the magic of the Deck of Many Things. But Gremorly’s ghostly presence has confused the golem, and it doesn’t recognize
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
protect the keep for its rightful owners—who might be the characters, thanks to the magic of the Deck of Many Things. But Gremorly’s ghostly presence has confused the golem, and it doesn’t recognize
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
closely align the omen with and roll either a d6 or a d8 to get an omen associated with that god, or you can roll a d100 to get an omen from any of the god’s omen tables at random. Omens of Athreos d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
closely align the omen with and roll either a d6 or a d8 to get an omen associated with that god, or you can roll a d100 to get an omen from any of the god’s omen tables at random. Omens of Athreos d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe’s guards and hunters are on or off duty. Other giants align their sleeping and waking schedules with stone giants higher in the ordning from whom they seek to learn. Masters of the arts can ask
in the presence of a giant, but this is especially true of storm giants. MOODS OF STRONMAUS
Storm giants pay homage to Stronmaus, the eldest of Annam’s children, who is also the most joyful and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe’s guards and hunters are on or off duty. Other giants align their sleeping and waking schedules with stone giants higher in the ordning from whom they seek to learn. Masters of the arts can ask
in the presence of a giant, but this is especially true of storm giants. MOODS OF STRONMAUS
Storm giants pay homage to Stronmaus, the eldest of Annam’s children, who is also the most joyful and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the presence of a creature in the water. If a character’s passive Wisdom (Perception) score is lower than 15, the character has disadvantage on their initiative roll when the water weird attacks. N4
the presence of a spy recently. That spy was chased from the catacombs and assassinated for his transgression. The cultists’ description of the spy confirms it was Delvin Fearnehart. Treasure. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the presence of a creature in the water. If a character’s passive Wisdom (Perception) score is lower than 15, the character has disadvantage on their initiative roll when the water weird attacks. N4
the presence of a spy recently. That spy was chased from the catacombs and assassinated for his transgression. The cultists’ description of the spy confirms it was Delvin Fearnehart. Treasure. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apparitions that curse him, but their presence still unnerves him.
Alignment. Neutral.
Personality Trait. “I speak in a trembling voice and jump at the slightest shadow.”
Ideal. “I seek atonement. I
stasis and her enemies fed their comeuppance. He helps anyone whose goals align with his own, but he abhors violence and shuns combat.
Alignment. Neutral.
Personality Trait. “I crave secrets.”
Ideal
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
apparitions that curse him, but their presence still unnerves him.
Alignment. Neutral.
Personality Trait. “I speak in a trembling voice and jump at the slightest shadow.”
Ideal. “I seek atonement. I was
and her enemies fed their comeuppance. He helps anyone whose goals align with his own, but he abhors violence and shuns combat.
Alignment. Neutral.
Personality Trait. “I crave secrets.”
Ideal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apparitions that curse him, but their presence still unnerves him.
Alignment. Neutral.
Personality Trait. “I speak in a trembling voice and jump at the slightest shadow.”
Ideal. “I seek atonement. I
stasis and her enemies fed their comeuppance. He helps anyone whose goals align with his own, but he abhors violence and shuns combat.
Alignment. Neutral.
Personality Trait. “I crave secrets.”
Ideal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sometimes makes his presence or his desires known through wrathful signs and magical blessings: the crack of a whip without a visible source, chains or ropes that move of their own accord, or a glowing
effect. “Booyahg” means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
apparitions that curse him, but their presence still unnerves him.
Alignment. Neutral.
Personality Trait. “I speak in a trembling voice and jump at the slightest shadow.”
Ideal. “I seek atonement. I was
and her enemies fed their comeuppance. He helps anyone whose goals align with his own, but he abhors violence and shuns combat.
Alignment. Neutral.
Personality Trait. “I crave secrets.”
Ideal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, human archmage) holds the reins of the Fated in his tightfisted grip. “Duke” Darkwood, as he’s sometimes known, is a commanding presence whose every step is an implacable stride toward his next
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, human archmage) holds the reins of the Fated in his tightfisted grip. “Duke” Darkwood, as he’s sometimes known, is a commanding presence whose every step is an implacable stride toward his next
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sometimes makes his presence or his desires known through wrathful signs and magical blessings: the crack of a whip without a visible source, chains or ropes that move of their own accord, or a glowing
effect. “Booyahg” means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst.
— Elminster