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Returning 35 results for 'presence argument and his changing'.
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Monsters
The Book of Many Things
Card Sense. The riffler can smell the presence of magical cards, including Deck of Many Things;Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any
the total (riffler’s choice), potentially changing the outcome.Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these
Backgrounds
Guildmasters’ Guide to Ravnica
.
8
Trostani, the head of the guild and the voice of Mat’Selesnya, once welcomed me into her presence.
Non-Selesnya Contacts
d10
Contact
1
I left the Azorius, and a
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
altered by the medusa’s presence, creating one or more of the following effects:
Faces in Stone. Stone within 3 miles of the lair takes on subtle shapes that suggest people, animals, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Teleportation Circles The presence of permanent teleportation circles in major cities helps cement their important place in the economy of a fantasy world. Spells such as plane shift, teleport, and
the adventurers do if they arrive in a teleportation circle and find all the familiar wards disabled and guards lying in pools of blood? What if their arrival interrupts an argument between two feuding priests at the temple? Adventure ensues!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Teleportation Circles The presence of permanent teleportation circles in major cities helps cement their important place in the economy of a fantasy world. Spells such as plane shift, teleport, and
the adventurers do if they arrive in a teleportation circle and find all the familiar wards disabled and guards lying in pools of blood? What if their arrival interrupts an argument between two feuding priests at the temple? Adventure ensues!
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or verbal argument. The last option requires a successful DC 25 Charisma (Persuasion) check. Multiversal. The Misty Vale connects to other places on the world and to different worlds of the Material
Plane. The surrounding fog acts as a portal when the valley connects to a new place, allowing two-way travel. Shrouded Presence. Divination spells cast from outside the vale can’t target anything in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or verbal argument. The last option requires a successful DC 25 Charisma (Persuasion) check. Multiversal. The Misty Vale connects to other places on the world and to different worlds of the Material
Plane. The surrounding fog acts as a portal when the valley connects to a new place, allowing two-way travel. Shrouded Presence. Divination spells cast from outside the vale can’t target anything in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defeat) and to set the course for the campaign to come. The characters might enjoy changing cosmetic elements of their franchise headquarters to reflect their recent victories, spread their reputation
somewhere. But whether the Six seek immediate revenge or decide to bide their time, things don’t stay quiet for long for an Acquisitions Incorporated franchise. New rivals, new allies, and new opportunities are sure to make their presence known.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defeat) and to set the course for the campaign to come. The characters might enjoy changing cosmetic elements of their franchise headquarters to reflect their recent victories, spread their reputation
somewhere. But whether the Six seek immediate revenge or decide to bide their time, things don’t stay quiet for long for an Acquisitions Incorporated franchise. New rivals, new allies, and new opportunities are sure to make their presence known.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appear in the clouds, changing the weather, and so forth. He can’t use these effects to aid him in combat, but they can make his presence known throughout the land. Master Vampire. Strahd eagerly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appear in the clouds, changing the weather, and so forth. He can’t use these effects to aid him in combat, but they can make his presence known throughout the land. Master Vampire. Strahd eagerly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes as a wheel point to the Outlands as proof, calling it a microcosm of the planes. That argument might be circular, since the arrangement of the Outlands inspired the idea of the Great Wheel in
-Changing Chaos of Limbo Bedlam The Windswept Depths of Pandemonium Plague-Mort The Infinite Layers of the Abyss Curst The Tarterian Depths of Carceri Hopeless The Gray Waste of Hades Torch The Bleak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planes as a wheel point to the Outlands as proof, calling it a microcosm of the planes. That argument might be circular, since the arrangement of the Outlands inspired the idea of the Great Wheel in
-Changing Chaos of Limbo Bedlam The Windswept Depths of Pandemonium Plague-Mort The Infinite Layers of the Abyss Curst The Tarterian Depths of Carceri Hopeless The Gray Waste of Hades Torch The Bleak
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
benefits of an ordered society, as Ephara teaches, and that self-evident lesson is the strongest argument that Ephara’s handful of priests can make to justify their presence in the city. From that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
benefits of an ordered society, as Ephara teaches, and that self-evident lesson is the strongest argument that Ephara’s handful of priests can make to justify their presence in the city. From that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pain. The tiefling can share the following news, assuming the characters don’t react with violence: Aberrant Mind and Body. Something that feels like a magical presence is affecting Wheel-of-Fortune
. They can feel it intruding on their thoughts as well as changing their body. Goblins Again. Several days ago, Wheel-of-Fortune found goblins in the cellar of the Sleeping Giant. Wheel-of-Fortune also
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pain. The tiefling can share the following news, assuming the characters don’t react with violence: Aberrant Mind and Body. Something that feels like a magical presence is affecting Wheel-of-Fortune
. They can feel it intruding on their thoughts as well as changing their body. Goblins Again. Several days ago, Wheel-of-Fortune found goblins in the cellar of the Sleeping Giant. Wheel-of-Fortune also
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sense. The riffler can smell the presence of magical cards, including Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any such cards in that range
that creature to roll a d6 and either add the number rolled to the total or subtract it from the total (riffler’s choice), potentially changing the outcome.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Slaadi In the Ever-Changing Chaos of Limbo, bits of forest and meadow, ruined castles, and isolated islands drift through a tumult of fire, water, earth, and wind. The foremost inhabitants of this
in the slaad’s presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sense. The riffler can smell the presence of magical cards, including Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any such cards in that range
that creature to roll a d6 and either add the number rolled to the total or subtract it from the total (riffler’s choice), potentially changing the outcome.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
After the Second Wind passes through or circles around the wrecked ships, an invisible, chaotic neutral will-o’-wisp slips aboard the Second Wind and reveals its presence: A tiny ball of light appears
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
that place of splendors that elves fled after they were exiled from Corellon’s presence for plotting with their god’s rival, Lolth. And it was there that they transformed from Fey creatures into
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
that place of splendors that elves fled after they were exiled from Corellon’s presence for plotting with their god’s rival, Lolth. And it was there that they transformed from Fey creatures into
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
After the Second Wind passes through or circles around the wrecked ships, an invisible, chaotic neutral will-o’-wisp slips aboard the Second Wind and reveals its presence: A tiny ball of light appears
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Slaadi In the Ever-Changing Chaos of Limbo, bits of forest and meadow, ruined castles, and isolated islands drift through a tumult of fire, water, earth, and wind. The foremost inhabitants of this
in the slaad’s presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presence of a heated argument, grass withers under the feet of one who seethes with malice, and birds chip merrily in the presence of those who are joyous and squawk angrily at those who are dour. Time and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presence of a heated argument, grass withers under the feet of one who seethes with malice, and birds chip merrily in the presence of those who are joyous and squawk angrily at those who are dour. Time and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nothing more than a sad Flotsam landmark. When the last caretaker died in a loud argument at a nearby tavern, no one took up her mantle, and the light has fallen into disrepair. After a few more decades
that the tower is haunted by devils and contains a portal to the Nine Hells. 10. Mortuary The lack of a strong religious presence in the Styes means that the task of dealing with the dead falls to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nothing more than a sad Flotsam landmark. When the last caretaker died in a loud argument at a nearby tavern, no one took up her mantle, and the light has fallen into disrepair. After a few more decades
that the tower is haunted by devils and contains a portal to the Nine Hells. 10. Mortuary The lack of a strong religious presence in the Styes means that the task of dealing with the dead falls to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
containing a demilich’s lair is twisted by its presence, creating the following effects:
Enervating Domain. Whenever a creature other than the demilich or one of its allies finishes a Long Rest within 1
.
Necrosis. The demilich makes one Necrotic Burst attack.
Sean Murray
Deva World-Changing Angelic Messenger
Habitat: Planar (Upper Planes); Treasure: Relics
Devas are emissaries of divine will
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other forms of turmoil in the surface world. Underground, they don’t have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The