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Returning 22 results for 'presence augury and his clanging'.
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preserve augury and his changing
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Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify,Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
Richten becomes aware of Ezmerelda’s presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her
Monsters
The Wild Beyond the Witchlight
):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass
travels about Yon on her ornithopter of flying (see appendix A).
Endelyn’s Weakness
The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the presence
monsters
Intelligence as the spellcasting ability: Augury, Find Familiar, Identify, Locate Object, Lucky Charm* (lasts until the hag casts it again, or chooses to end it with no action required), or Unseen
Fleshdobbin* .Centipede hags are grotesque witches that revel in disease and filth, filling their presence with the scuttling vermin they adore. Their magic thrives in the corruption and warping of bodies
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
presence of a symbolic depiction of one. See the stat block for details. Endelyn Moongrave
Medium Fey (Hag), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb
10 feet in any direction horizontally.
Spellcasting. Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
presence of a symbolic depiction of one. See the stat block for details. Endelyn Moongrave
Medium Fey (Hag), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb
10 feet in any direction horizontally.
Spellcasting. Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
Transmutation C Teleportation Circle Conjuration M Wall of Force Evocation C Wall of Stone Evocation C Yolande’s Regal Presence Enchantment C Level 6 Wizard Spells Spell School Special Arcane Gate
Compendium
- Sources->Dungeons & Dragons->Monster Manual
these lairs frequently change or exhibit bewildering features. The region containing an arch-hag’s lair is altered by its presence, creating the following effects: Lapsus Linguae. Creatures
casting time, and using Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
becomes aware of Ezmerelda’s presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her, he will do so
slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret door’s presence. Detecting a Secret Door. Use the characters’ passive Wisdom (Perception) scores to determine
noises such as the clanging hammers of a forge or the din of battle can reverberate through an entire dungeon. Many creatures that live underground use such sounds as a way of locating prey, or go on alert at any sound of an adventuring party’s intrusion.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
Transmutation C Teleportation Circle Conjuration M Wall of Force Evocation C Wall of Stone Evocation C Yolande’s Regal Presence Enchantment C Level 6 Wizard Spells Spell School Special Arcane Gate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
becomes aware of Ezmerelda’s presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her, he will do so
slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
these lairs frequently change or exhibit bewildering features. The region containing an arch-hag’s lair is altered by its presence, creating the following effects: Lapsus Linguae. Creatures
casting time, and using Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret door’s presence. Detecting a Secret Door. Use the characters’ passive Wisdom (Perception) scores to determine
noises such as the clanging hammers of a forge or the din of battle can reverberate through an entire dungeon. Many creatures that live underground use such sounds as a way of locating prey, or go on alert at any sound of an adventuring party’s intrusion.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
if the creature had cast an augury spell. After receiving such an omen, the creature can’t receive another one for 24 hours but still feels the otherworldly presence while inside the circle. Esquire
divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
if the creature had cast an augury spell. After receiving such an omen, the creature can’t receive another one for 24 hours but still feels the otherworldly presence while inside the circle. Esquire
divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
Multiattack. Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one with his stomp.
Maul. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
Multiattack. Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one with his stomp.
Maul. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
every hour, ending the effect on itself on a success. 10–18 An elder evil turns its attention to the region, imposing the pressure of its unfathomable presence upon the place. Any creature that finishes
manifests to one character in the region, allowing them to ask one question and receive a short answer as through the augury spell. The force manifests as a planchette moving on a talking board
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
every hour, ending the effect on itself on a success. 10–18 An elder evil turns its attention to the region, imposing the pressure of its unfathomable presence upon the place. Any creature that finishes
manifests to one character in the region, allowing them to ask one question and receive a short answer as through the augury spell. The force manifests as a planchette moving on a talking board