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Returning 35 results for 'present acting and his clanging'.
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Monsters
Planescape: Adventures in the Multiverse
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
to an unoccupied space it can see.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and
Monsters
Planescape: Adventures in the Multiverse
harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and have horns that are barely more than nubs. As they master
simultaneously in its space and the chosen space until initiative count 20 on the next round. Whenever it moves or takes an action, the dragon chooses which version is moving or acting. If an effect or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
priests in the creation of beautiful appearances that many take pride in their ability to present themselves as stunningly attractive examples of either gender. But beauty is more than skin deep, say
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
priests in the creation of beautiful appearances that many take pride in their ability to present themselves as stunningly attractive examples of either gender. But beauty is more than skin deep, say
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
the stone, the street urchins quickly lose themselves in the crowd. If Willifort the doppelganger is still around, he tries to slip away, believing he still has the stone. The imp, if present, turns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
the stone, the street urchins quickly lose themselves in the crowd. If Willifort the doppelganger is still around, he tries to slip away, believing he still has the stone. The imp, if present, turns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassa’s command
sometimes seems disinterested in the intrigues of the present, even in her own current schemes, as her thoughts drift toward what the future holds. Divine Relationships Thassa disdains the shortsightedness
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his rightful home by a vicious younger brother. The young girl took pleasure in lording that fact over other peasant children, proclaiming herself superior by birth despite her present circumstances
. Despite the family’s new wealth, Saidra continued to dress in rags and labor from dawn to dusk, acting as a housemaid to her stepmother and stepsisters. A harder blow descended when Saidra’s stepmother
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his rightful home by a vicious younger brother. The young girl took pleasure in lording that fact over other peasant children, proclaiming herself superior by birth despite her present circumstances
. Despite the family’s new wealth, Saidra continued to dress in rags and labor from dawn to dusk, acting as a housemaid to her stepmother and stepsisters. A harder blow descended when Saidra’s stepmother
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rose Stage Locations The following locations are keyed to map 3.5. All descriptions assume the characters are present in daylight hours during the Rose Stage Festival. At night, the area is devoid of
used by production groups to rig backdrops and other set pieces. All improvisational acting during the festival must take place on the stage. Members of the Playactors Drama Guild are set up to the south
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rose Stage Locations The following locations are keyed to map 3.5. All descriptions assume the characters are present in daylight hours during the Rose Stage Festival. At night, the area is devoid of
used by production groups to rig backdrops and other set pieces. All improvisational acting during the festival must take place on the stage. Members of the Playactors Drama Guild are set up to the south
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassa’s command
sometimes seems disinterested in the intrigues of the present, even in her own current schemes, as her thoughts drift toward what the future holds. Divine Relationships Thassa disdains the shortsightedness
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alert 25 The Defense By the time the party returns to the fortress, the sahuagin have reinforced their numbers. Every area of level 1 now holds sahuagin defenders preparing for battle, acting as
preparing for battle, echoing with clanging weapons and Sahuagin shouting. If the party is wily, they might use the din to their favor and catch their foes unaware. The general combat readiness of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alert 25 The Defense By the time the party returns to the fortress, the sahuagin have reinforced their numbers. Every area of level 1 now holds sahuagin defenders preparing for battle, acting as
preparing for battle, echoing with clanging weapons and Sahuagin shouting. If the party is wily, they might use the din to their favor and catch their foes unaware. The general combat readiness of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
corner of the planes, but despite the ever-present crowds, shoppers remain unusually polite. Buyers form orderly lines around businesses, which range from quaint curiosity shops with niche gnomish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
corner of the planes, but despite the ever-present crowds, shoppers remain unusually polite. Buyers form orderly lines around businesses, which range from quaint curiosity shops with niche gnomish
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
personality or behavior of the monsters, perhaps determining whether they can be communicated with or whether they’re all acting in concert. Other possible factors include the nature of the physical
environment, such as whether it includes obstacles or other features that might come into play, and the ever-present possibility of something unexpected taking place. If you already have ideas for how to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Turn the Unholy. As an action, you present
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
personality or behavior of the monsters, perhaps determining whether they can be communicated with or whether they’re all acting in concert. Other possible factors include the nature of the physical
environment, such as whether it includes obstacles or other features that might come into play, and the ever-present possibility of something unexpected taking place. If you already have ideas for how to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Turn the Unholy. As an action, you present
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Northlander pirates. Then Neverember, acting as Open Lord of Waterdeep, relied on his connections to Mintarn to draft a new mercenary navy for the city. What’s more, Neverember took it on himself to raise
slumber. When they can’t hear such noises, you might think folk of Mintarn would be inclined to explore Skadaurak, but as it was explained to me, the lack of the dragon snoring might mean he is away hunting somewhere, but it could just as easily mean he is present, watching, and holding his breath.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Northlander pirates. Then Neverember, acting as Open Lord of Waterdeep, relied on his connections to Mintarn to draft a new mercenary navy for the city. What’s more, Neverember took it on himself to raise
slumber. When they can’t hear such noises, you might think folk of Mintarn would be inclined to explore Skadaurak, but as it was explained to me, the lack of the dragon snoring might mean he is away hunting somewhere, but it could just as easily mean he is present, watching, and holding his breath.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) on the ossuary level. Two mezzoloths guard the stairs. Gideon Lightward is also present here if one of his undead servants warned him of the characters’ intrusion. Otherwise, the characters
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) on the ossuary level. Two mezzoloths guard the stairs. Gideon Lightward is also present here if one of his undead servants warned him of the characters’ intrusion. Otherwise, the characters
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they are acting on his behalf. Characters can present the letter to the town speaker of any other Ten-Towns settlement and expect to receive free room and board. You can plan encounters as the
Winter, Sirac confesses to the characters after the battle that he’s the son of Artus Cimber, and says that he believes his father has the ring. Although he doesn’t know his father’s present
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they are acting on his behalf. Characters can present the letter to the town speaker of any other Ten-Towns settlement and expect to receive free room and board. You can plan encounters as the
Winter, Sirac confesses to the characters after the battle that he’s the son of Artus Cimber, and says that he believes his father has the ring. Although he doesn’t know his father’s present
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
check is made with Disadvantage while fog is present in this room. Gelida (area D9) can tell the characters exactly where to find the illusion; those who have discussed the hidden passage with her
for himself. Each bears healing magic, acting as a berry created by the Goodberry spell. The crystals lose their magic in 12 hours. Ed Kwong D12: Crystal Room A crystal the size of a barrel hangs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
check is made with Disadvantage while fog is present in this room. Gelida (area D9) can tell the characters exactly where to find the illusion; those who have discussed the hidden passage with her
for himself. Each bears healing magic, acting as a berry created by the Goodberry spell. The crystals lose their magic in 12 hours. Ed Kwong D12: Crystal Room A crystal the size of a barrel hangs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
items, animated objects, constructs, or undead. A life-spark is needed to turn an illusory creature into a physical one. Acting much like a spark of electricity, it gives the room the jolt it needs to