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Returning 24 results for 'present adept and his closing'.
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Classes
Player’s Handbook
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
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&mdash
Monsters
Mythic Odysseys of Theros
","rollDamageType":"poison"} poison damage.Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their
military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.
The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Divinity: Order’s Demand Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Divinity: Order’s Demand Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories. The three Hoplite Unit Names tables present the sorts of titles used by hoplite
Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their strategies often emulate the favored servants
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories. The three Hoplite Unit Names tables present the sorts of titles used by hoplite
Most Setessan hoplites begin their training as hunters, making them skilled in traversing the woods and adept at both guerrilla tactics and archery. Their strategies often emulate the favored servants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if needed—but any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if needed—but any
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Colleges of Magic Andrei Iacob A force as potentially dangerous as magic has the ability to kill the powerful, alter the destiny of nations, and even destroy worlds. With that ever-present danger in
down by the Enforcers, a group of elite abjurers highly adept at subduing one of their own. Once captured, offenders are taken to the Magician’s Court and judged by the Grand Mage. If found guilty
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
only 7 hit points each and, at ages eleven and nine, are too young to be effective combatants. At any given time, another 1d4 wereravens (members of the Keepers of the Feather) are present at the inn
might be present during this time. Wolf Hunters. Szoldar Szoldarovich and Yevgeni Krushkin (N male human scouts) are local hunters who frequent the Blue Water Inn. They kill wolves and sell the meat
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
only 7 hit points each and, at ages eleven and nine, are too young to be effective combatants. At any given time, another 1d4 wereravens (members of the Keepers of the Feather) are present at the inn
might be present during this time. Wolf Hunters. Szoldar Szoldarovich and Yevgeni Krushkin (N male human scouts) are local hunters who frequent the Blue Water Inn. They kill wolves and sell the meat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. (They aren’t present if they were previously drawn to area S18.) Any character who has a Passive Perception of 14+ recognizes a disguised quadrone once the character gets within 5 feet of it. The crate
rubble easily, and he’s adept at quickly rebuilding the wall behind (or around) him to prevent others from getting through it. When the characters first arrive, the Young Brass Dragon has buried himself
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. (They aren’t present if they were previously drawn to area S18.) Any character who has a Passive Perception of 14+ recognizes a disguised quadrone once the character gets within 5 feet of it. The crate
rubble easily, and he’s adept at quickly rebuilding the wall behind (or around) him to prevent others from getting through it. When the characters first arrive, the Young Brass Dragon has buried himself
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
praying to Imix when the characters first arrive. Unless the characters are disguised as fire cultists, they are attacked on sight. The efreeti, if present, also joins the battle. Treasure Seven
Imix” section if Vanifer is the last remaining prophet. In either case, the myrmidon isn’t present. Encounter with Vanifer Vanifer (see chapter 7) stands before the obsidian altar, watched over by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
praying to Imix when the characters first arrive. Unless the characters are disguised as fire cultists, they are attacked on sight. The efreeti, if present, also joins the battle. Treasure Seven
Imix” section if Vanifer is the last remaining prophet. In either case, the myrmidon isn’t present. Encounter with Vanifer Vanifer (see chapter 7) stands before the obsidian altar, watched over by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
is questioned, he lies, claiming to be a prisoner of the Red Wizards. If the characters spare him, he accompanies the party until he sees an opportunity to escape. Also present is a reduced-threat clay
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
is questioned, he lies, claiming to be a prisoner of the Red Wizards. If the characters spare him, he accompanies the party until he sees an opportunity to escape. Also present is a reduced-threat clay
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its present height. The beanstalk is 80 feet high, elevating the floor of the tower 20 feet above the palace roof. A creature that can fly can reach the tower easily enough. A creature can climb the
jabberwock on sight. Windows. Bloodybeak is too big to enter the palace’s hallways, so it comes and goes through the aviary’s great windows, which at present are magically sealed shut. A knock spell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its present height. The beanstalk is 80 feet high, elevating the floor of the tower 20 feet above the palace roof. A creature that can fly can reach the tower easily enough. A creature can climb the
jabberwock on sight. Windows. Bloodybeak is too big to enter the palace’s hallways, so it comes and goes through the aviary’s great windows, which at present are magically sealed shut. A knock spell