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Returning 35 results for 'present agent and his commune'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto's irresistible danceKorreds are secretive creatures that have strong ties to earth and stone. They prefer to
than a korred. Korreds can seemingly smell veins of metal and gems. A korred on the surface can feel the rise and fall of bedrock under the earth and where caves are present, and underground it knows
Monsters
The Book of Many Things
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
difference is the lack of a mind flayer’s ever-present mucus coating. Without that protection, an alhoon’s skin becomes dry and cracked, and its eyes might appear shriveled and sunken. Both of
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
I’m friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
similar effects. As the Commune spell description states, gods aren’t necessarily omniscient. But they are tremendously knowledgeable, particularly with regard to their particular areas of influence. A sea
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
similar effects. As the Commune spell description states, gods aren’t necessarily omniscient. But they are tremendously knowledgeable, particularly with regard to their particular areas of influence. A sea
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Completing the Machine When the characters first see the workshop, they become aware of the scope of what the agent is hoping to achieve. The entire workshop is filled with a massive magical
longing.
Your host laughs, gesturing toward the figure with a flourish. “Adventurers! May I present Lum the Mad!”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Completing the Machine When the characters first see the workshop, they become aware of the scope of what the agent is hoping to achieve. The entire workshop is filled with a massive magical
longing.
Your host laughs, gesturing toward the figure with a flourish. “Adventurers! May I present Lum the Mad!”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an agent of Zariel. Cultists who survive this encounter can show up at a later time to help or hinder the characters, at your discretion. If it’s present when the cultists of Tiamat confront the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an agent of Zariel. Cultists who survive this encounter can show up at a later time to help or hinder the characters, at your discretion. If it’s present when the cultists of Tiamat confront the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
far away. The leonin claim that these visions show not just the present, but even the past and the future.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
far away. The leonin claim that these visions show not just the present, but even the past and the future.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rise and fall of bedrock under the earth and where caves are present, and underground it knows pathways through the stone for miles around. Secret doors set into stone are as obvious as windows to
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rise and fall of bedrock under the earth and where caves are present, and underground it knows pathways through the stone for miles around. Secret doors set into stone are as obvious as windows to
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
) check for each lie. (Don’t reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
) check for each lie. (Don’t reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
Divinity: Order’s Demand Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
drawn by curiosity or circumstance to locations such as the garden ruin of Nangalore, the dwarven forge of Hrakhamar, or the pirate haven of Jahaka Anchorage. Such locations present dangers that, when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
doesn’t know that the mind flayer fanatics are connected to Ilvaash, nor that the fanatics commune with the godlet instead of an elder brain.) Gwyn believes that Illithinoch must be the name of this
psionic goblins were left behind. They’re lurking about, unsure what they should be doing. Present the characters with an easy encounter with some goblin psi brawlers (see appendix A). If captured and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
Divinity: Order’s Demand Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
incarnate, and they take orders from no one. The extent to which Baphomet, Kostchtchie, and Yeenoghu are present in Avernus makes it easy for characters to commune with any of these demon lords using
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roll them together. If you roll a 1 on any of the dice, the soul was devoured before it could be set free. Spells such as commune and divination can be used to determine whether a soul has been
drawn by curiosity or circumstance to locations such as the garden ruin of Nangalore, the dwarven forge of Hrakhamar, or the pirate haven of Jahaka Anchorage. Such locations present dangers that, when
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
incarnate, and they take orders from no one. The extent to which Baphomet, Kostchtchie, and Yeenoghu are present in Avernus makes it easy for characters to commune with any of these demon lords using
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
doesn’t know that the mind flayer fanatics are connected to Ilvaash, nor that the fanatics commune with the godlet instead of an elder brain.) Gwyn believes that Illithinoch must be the name of this
psionic goblins were left behind. They’re lurking about, unsure what they should be doing. Present the characters with an easy encounter with some goblin psi brawlers (see appendix A). If captured and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Turn the Unholy. As an action, you present
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Turn the Unholy. As an action, you present