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Returning 35 results for 'present artisan and his chain'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Longsword
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Backgrounds
Acquisitions Incorporated
: Investigation, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: Any one of your choice
Equipment: One set of artisan’s tools, merchant’s scale, a set of fine
clothes, and a belt pouch containing 10 gp
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
remember the chain of which you are a part. Wisdom is shared, learned, added to, and passed on. Links are added and lost, but the chain of tradition connects us all—those of us who were, who are, and who
unexpectedly continues. “There is a harsh lesson you have yet to learn. When the mistakes of the past are forgotten, that dire past will return to haunt the present. Beware, mages, of the shadow that reaches
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
remember the chain of which you are a part. Wisdom is shared, learned, added to, and passed on. Links are added and lost, but the chain of tradition connects us all—those of us who were, who are, and who
unexpectedly continues. “There is a harsh lesson you have yet to learn. When the mistakes of the past are forgotten, that dire past will return to haunt the present. Beware, mages, of the shadow that reaches
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
expeditionary force is organized and distributed (see “Marching Orders”), the players must also institute a clear chain of command. One or more of the adventurers might be the field commanders of the expanded
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
expeditionary force is organized and distributed (see “Marching Orders”), the players must also institute a clear chain of command. One or more of the adventurers might be the field commanders of the expanded
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
than a month ago. There were no graves present on his previous visit. He found them just a couple of days ago and has no idea who might be buried here — none of the folk of Red Larch are missing, and
he doesn’t know of anyone else out this way. The hills are mostly uninhabited. Grave Occupants. If the characters excavate the graves, they find one male dwarf dressed in artisan robes (a smith from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lit. One drow is present in each of the barracks caves at any time, resting in a meditative trance. A resting drow rises at any significant light or noise, ready to attack. Treasure The equipment of
the resting drow is stored under his pallet: a shortsword, a hand crossbow with a case of 20 hand crossbow bolts, a chain shirt, and a 100-foot coil of silk rope with a small grappling hook at the end
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
than a month ago. There were no graves present on his previous visit. He found them just a couple of days ago and has no idea who might be buried here — none of the folk of Red Larch are missing, and
he doesn’t know of anyone else out this way. The hills are mostly uninhabited. Grave Occupants. If the characters excavate the graves, they find one male dwarf dressed in artisan robes (a smith from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lit. One drow is present in each of the barracks caves at any time, resting in a meditative trance. A resting drow rises at any significant light or noise, ready to attack. Treasure The equipment of
the resting drow is stored under his pallet: a shortsword, a hand crossbow with a case of 20 hand crossbow bolts, a chain shirt, and a 100-foot coil of silk rope with a small grappling hook at the end
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of direct sunlight, often amid a stand of cacti near their present encampment. The eggs are protected by hard shells coated in paralytic poison similar to that produced by their stingers. This poison
Languages Tlincalli
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison
Perception 13
Languages Tlincalli
Challenge 5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of direct sunlight, often amid a stand of cacti near their present encampment. The eggs are protected by hard shells coated in paralytic poison similar to that produced by their stingers. This poison
Languages Tlincalli
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison
Perception 13
Languages Tlincalli
Challenge 5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If characters present themselves as adventurers, Zindar offers them a quest (see “Side Quests”). 14. Lighthouse A flame burns atop the lighthouse day and night to guide ships through darkness, fog
Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If characters present themselves as adventurers, Zindar offers them a quest (see “Side Quests”). 14. Lighthouse A flame burns atop the lighthouse day and night to guide ships through darkness, fog
Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
, and is formed of a welded loop of infernal iron that is 5 feet thick. A chain link is a Huge object with AC 19, 250 hit points, a damage threshold of 30, and immunity to poison and psychic damage. See
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
, and is formed of a welded loop of infernal iron that is 5 feet thick. A chain link is a Huge object with AC 19, 250 hit points, a damage threshold of 30, and immunity to poison and psychic damage. See
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
contains the Black Dragon Mask (see appendix C) as well as Rezmir’s private collection of gems, jewelry, and coins. The gems and jewelry includes a set of matched peridot stones on a gold chain (400 gp
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
contains the Black Dragon Mask (see appendix C) as well as Rezmir’s private collection of gems, jewelry, and coins. The gems and jewelry includes a set of matched peridot stones on a gold chain (400 gp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards from area D2. These eight dwarves don disguises to look like robed dwarves attending a private wedding ceremony. The oni, Obratu, is also present and uses Change Shape to appear as a female
passive Wisdom (Perception) score of 13 or higher notice that the dwarves are wearing chain shirts under their robes; these characters aren’t surprised when the dwarves attack. Instead of spears and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word kill, scrying (cast as 1 action), sequester
, telekinesis, teleport
Development Once it sinks the Morkoth, the kraken withdraws into the dark depths. If Hekaton is present, the kraken tries to drag the storm giant king down with it, leaving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word kill, scrying (cast as 1 action), sequester
, telekinesis, teleport
Development Once it sinks the Morkoth, the kraken withdraws into the dark depths. If Hekaton is present, the kraken tries to drag the storm giant king down with it, leaving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(see level 1, area 37) is present, he tries to kill Midna and reclaim his holy symbol of Waukeen. Midna stole it from Halleth’s corpse and shrinks away from his revenant while commanding the living
. Midna’s holy symbol of Shar is a small disk carved from obsidian on a silver chain. The holy symbol of Waukeen is a small gold disk stamped with the god’s visage in profile. The holy symbols are worth 25
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(see level 1, area 37) is present, he tries to kill Midna and reclaim his holy symbol of Waukeen. Midna stole it from Halleth’s corpse and shrinks away from his revenant while commanding the living
. Midna’s holy symbol of Shar is a small disk carved from obsidian on a silver chain. The holy symbol of Waukeen is a small gold disk stamped with the god’s visage in profile. The holy symbols are worth 25
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
45. Halaster’s Sanctuary These areas serve as Halaster’s private abode on this level, though the Mad Mage himself is not present. 45a. Spectral Skull The single door leading to this room opens inward
room. 45b. Halaster’s Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
Chair. Behind the desk, attached to a thin iron chain and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards from area D2. These eight dwarves don disguises to look like robed dwarves attending a private wedding ceremony. The oni, Obratu, is also present and uses Change Shape to appear as a female
passive Wisdom (Perception) score of 13 or higher notice that the dwarves are wearing chain shirts under their robes; these characters aren’t surprised when the dwarves attack. Instead of spears and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
45. Halaster’s Sanctuary These areas serve as Halaster’s private abode on this level, though the Mad Mage himself is not present. 45a. Spectral Skull The single door leading to this room opens inward
room. 45b. Halaster’s Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
Chair. Behind the desk, attached to a thin iron chain and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
articulated sculpture whose pieces can be manipulated in a unique way. Another artisan might take that idea and apply it to a new form of invention — but no one forgets that it was the artist’s idea that
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a chain alerts any Morkoth crew members not already engaged in battle. Each chain has AC 20, 10 hit points, and immunity to all damage except bludgeoning, piercing, and slashing damage from adamantine
. Hekaton is a storm giant, with the following changes: Hekaton has 330 hit points. He has no greatsword but can wield a length of broken chain as a melee weapon, making two attacks with it as an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
gatehouse features doors that lead out to the tops of the walls to the north and to the east. Stairs lead down to the floor below. A chain mechanism in the northern half of the room positioned over the main