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Returning 35 results for 'present it’s'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cycle of the Plague The Gnawing Plague is an ever-present threat in Richemulot. At any given time, every community in the domain is in one of four stages of the plague. Whenever characters find
themselves in a community, determine what stage that community is experiencing and if it’s different from the day before.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Big Picture This book, the Player’s Handbook, and the Monster Manual present the default assumptions for how the worlds of D&D work. Among the established settings of D&D, the Forgotten Realms
, Greyhawk, Dragonlance, and Mystara don’t stray very far from those assumptions. Settings such as Dark Sun, Eberron, Ravenloft, Spelljammer, and Planescape venture further away from that baseline. As you create your own world, it’s up to you to decide where on the spectrum you want your world to fall.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fashion Montage Following the fashion show, characters might still be undecided on what they’re going to wear to the Magister’s Masquerade. If they want ideas, it’s time for a fashion montage. Have
the proposed outfits. Have players select from the collected ideas at random, then describe their characters trying on the outfit. Allow characters to try out as many outfits as they please. Other students might also be present to offer their advice, support, or criticism.
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
everywhere, but it’s clear only High Netherese mages wield and benefit from it. Accessing Ancient Netheril
Characters from the present-day Forgotten Realms might reach ancient Netheril in the following ways
:
Via a time gate, as described in chapter 3.
Via a magical mishap that pulls them from the present into the past, as described in chapter 4. Netherese Pets Netherese mages use magic to create
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal realm. Attempting to infiltrate the fortress while it’s on the move proves lethal due to the hundreds of devils onboard. While undergoing repairs and refueling at the Stygian Dock (see
"Stygian Dock"), Zariel and most of her crew aren’t present, leaving the fortress with a skeleton crew that consists of the following hostile forces: An erinyes named Nariangela, who guards the bridge on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Order of the Emerald Claw NPCs Given the undeniable nature of the order, villains associated with the Emerald Claw present an opportunity to provide characters with adversaries that are memorably
its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though it’s still alive.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for opportunities to present their work at the supremely popular Crystal Club, a members-only venue inside a cave that features a stage constructed from a massive natural geode. The club is known for
its dramatic decor and overly critical clientele, and it’s widely rumored that performers who fail to impress at the exclusive club go into exile. The bloodier truth reflects the fact that the club’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Stoyanovich Every hour the characters spend inside the werewolf den, roll a d20. On a roll of 18 or higher, the werewolf hunting party returns, dragging a dead mountain goat. It’s a meager feast, at best
upper hand, the pack is willing to negotiate with them. If Emil Toranescu is present when Kiril returns, Emil is determined to kill his rival and become the new pack leader. If he succeeds, he allows
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you present a riddle or other signpost to make sure your players notice there’s a puzzle at hand. Lowering the Difficulty To make the puzzle easier to solve, a spirit can provide a hint in addition to
. For example, perhaps a spirit is released if a character places a gem near the statue or if it’s held for too long.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
400-foot-tall cliff. Thick spider webs woven throughout the base of the tower keep it anchored to the cliff. Hurricane Tower is made of stone, but it is an unsteady structure; it’s also the only
.
Camlash Lolth isn’t present in Pandesmos; she has given command of her legions to Camlash. The balor general specializes in leading campaigns with troops of loyal driders and mutated arachnids. For
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
speaking stone network is the backbone of communication, but if it’s not fast enough, there is one more option. A Sivis enclave might have a heir who can perform sending, which can send a message instantly
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
charmed by the harpy’s Luring Song thinks it’s the most beautiful sound they have ever heard. It’s easy to imagine how a ship might be lured off course to get closer to the source of this music. Talking
to the Harpy The harpy is cruel and hungry for flesh, but it speaks Common and can be reasoned with. It’s not easy to convince the bloodthirsty monster to change its ways and leave the wreck of Compass
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monsters, the generated encounter might be too difficult or dangerous for the characters in their present circumstances. They might want to flee to avoid contact, or not to approach any closer after
perceiving the monsters from a distance. Of course, you also have the freedom to adjust the numbers, but it’s important to remember that not every encounter involving a monster needs to result in combat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
defeated elsewhere, there is a 25 percent chance that it’s here when the characters arrive, in which case the door to the room is open. If Otto is not present, the door is closed and has a silver coin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that it’s hidden, a secret door is similar to a common door. With the Search action, a character can search for a secret door along a 10-foot-square section of wall and make a Wisdom (Perception) check
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
, but let players reach that conclusion on their own. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. The trail leads south about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, it’s not always practical to use miniatures on a battle grid or some other visual aid. So how do you
number by 1d3. If they’re bunched up, you can increase the number by 1d3. Of course, an area can’t encompass more creatures than are present in an encounter. Your judgment always outweighs these
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
, but let players reach that conclusion on their own. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. The trail leads south about
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Living Shadow The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to
holds weapons or bears wounds that don’t exist.
2 When I’m distracted, my shadow panics and tries to get other people’s attention, as if it’s desperate to escape me.
3 When it’s not being
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
resolved right now. This is entirely optional: As a player, you could choose to roll or select an option from the Debts table. Why would you possibly want to take on a debt? It’s a way to add depth to
your character and to provide a compelling, immediate motive for adventuring — you’re not just out to get rich, you need gold to get that bounty off your head. It’s also an opportunity to establish
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. But splitting the party can be challenging for your table, since it’s difficult to keep all players engaged when one or more characters aren’t present for a scene. How can the DM make this work? Here
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
his own cup and tastes a drop before taking a larger sip.
Once the characters sit down near him, Goldenbeard addresses them: “It’s a pleasure to meet you all. I’m sure you’ve heard of my organization
. We’ve withdrawn all protection from her and her property, and we now have room in the society for new members.
“As such, I present to you a challenge. Whoever brings me the Ruby Diadem of Erlynn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
understand Common and Giant, and it can communicate with its wielder telepathically. Its voice is soft and deep but rises in a wild furor when it’s aware Celestials or worshipers of good-aligned deities are
present. While you are attuned to it, Heretic also understands every language you know. Personality. Heretic craves the destruction of good-aligned gods and their supporters. The blade is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and use telepathy from the projection’s position as if the aboleth were present at that location. If the projection takes any damage, it disappears. The aboleth has had unpleasant dealings with
. It suggests the characters take the south passage to the river, then follow the current down to Wyllowwood (level 5). It’s happy to let them descend to lower levels of Undermountain, for it plans to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to One Player When one character separates from the rest of the group, it’s usually OK to let the rest of the players know what happens, assuming the separated character will update the rest of the
party when they’re reunited. You might need to remind the other players that their characters aren’t present, so they can’t offer advice or information to the lone character. Sometimes, though, you’ll
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
2019, we’re pleased to present the following adventure scenario. Infernal Machine Rebuild can be run as a standalone adventure or connected to last year’s Lost Laboratory of Kwalish. A fallen clock
went to this extremely worthy cause—and for 2019, you’ll find even more projects made available on the DMs Guild throughout the year.
As part of these efforts, it’s our privilege to contribute the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
travelers have shared experiences. You can find a place to hide, rest, or recuperate among sympathetic trading caravans, itinerant families, or displaced groups, so long as you don’t present yourself
.
If you’re interested in exploring this, the Inheritor background feature provides a token that might be passed on from a previous character. Perhaps it’s a signature tool, a journal, or a dormant (or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
an agent of Zariel. Cultists who survive this encounter can show up at a later time to help or hinder the characters, at your discretion. If it’s present when the cultists of Tiamat confront the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
modest trade post atop the hill where Bryn Shander now stands. One by one, settlements sprung up on the shores of Maer Dualdon, Lac Dinneshere, and Redwaters. The ever-present threat of orcs and other
buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when they’re not working, since it’s so frightfully cold outside, which
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
security in exchange for inclusion in svirfneblin trade contracts, while the drow simultaneously negotiated fair prices for duergar goods. Tensions between the three groups were always present. When
needed to clear the old crossroads. When the characters travel to Gibbet Crossing, it’s up to you whether they face any random Underdark monsters or threats. Narrating the daunting journey to this subterranean area could be just as effective as running random encounters.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the characters where she dropped the stone and warns them that it’s “alive.” Neither she nor the boys are eager to see it again. Chair Today, Gone Tomorrow If the characters head to area B7, they see
the Stone of Golorr underneath a wooden rocking chair. If the street urchins are present, one of them asks, “Where’d that rocking chair come from?” The rocking chair is the mimic from area B9b. It
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
knives or poison, and secrets and favors are some of your favorite treasures. Oh, please. If anyone is a mastermind around here, it’s me. You’re like a master doofus or a master dummy. No, you are
level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Session Zero After you learn what topics your players are excited about, it’s time to discuss what you’ve learned with your potential players during a preliminary, before-play gathering or “session
Boundaries Review your takeaways from the content surveys. Then, informed by players’ survey responses, present your list of content the game will not feature. These are your game’s boundaries and will not
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
), see invisibility
Bonus Actions
Matter Manipulation (Recharge 4–6). The githzerai manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or roll
difficult terrain for other creatures while the flowers and vines are present.
5–6: Retaliating Light. Multicolored lights surround the githzerai until the start of its next turn. For the effect’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
present only a few challenges, and it might take no more than a single game session to complete. A long adventure can involve hundreds of combats, interactions, and other challenges, and take dozens of






