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Returning 17 results for 'presented about and his clues'.
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monsters
or humanoid shape. They’re more varied in their abilities than shanrigol heaps, as they often gain abilities from their constituent creatures. The shanrigol behemoth presented below contains
shanrigols incorporate pieces of creatures near their hunting grounds, explorers who examine a shanrigol can gain valuable clues about nearby creatures.PoisonPiercing, SlashingRadiant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the “Rumors of Evil” clues. If you wish to start
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the “Rumors of Evil” clues. If you wish to start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the players’ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
Much
hidden object, investigating a strange feature of a dungeon, deciphering clues, solving puzzles, and bypassing or disabling traps can all be part of exploration.
Sometimes exploration is an incidental
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the players’ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
Much
hidden object, investigating a strange feature of a dungeon, deciphering clues, solving puzzles, and bypassing or disabling traps can all be part of exploration.
Sometimes exploration is an incidental
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tool Descriptions The following sections go into detail about the tools presented in the Player’s Handbook, offering advice on how to use them in a campaign. Components. The first paragraph in each
. Proficiency with alchemist’s supplies allows you to unlock more information on Arcana checks involving potions and similar materials. Investigation. When you inspect an area for clues, proficiency with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tool Descriptions The following sections go into detail about the tools presented in the Player’s Handbook, offering advice on how to use them in a campaign. Components. The first paragraph in each
. Proficiency with alchemist’s supplies allows you to unlock more information on Arcana checks involving potions and similar materials. Investigation. When you inspect an area for clues, proficiency with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
missing bits of what they know, all the while chiding the characters for missing important clues. If the characters haven’t yet heard about the Dhargun Ironworks caravan’s imminent trip to Horn Enclave
the characters make use of Flabbergast’s ritual to enter Horn Enclave, but the information presented on the enclave is easily adaptable to other approaches. As such, the players and characters are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
missing bits of what they know, all the while chiding the characters for missing important clues. If the characters haven’t yet heard about the Dhargun Ironworks caravan’s imminent trip to Horn Enclave
the characters make use of Flabbergast’s ritual to enter Horn Enclave, but the information presented on the enclave is easily adaptable to other approaches. As such, the players and characters are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shriveled and sunken. Both of these clues are easily missed by someone who hasn’t seen a mind flayer. However, in short order, an alhoon’s flesh withers away and its empty eye sockets gleam with cold
. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target.
Legendary Actions
The elder brain can take 3 legendary actions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shriveled and sunken. Both of these clues are easily missed by someone who hasn’t seen a mind flayer. However, in short order, an alhoon’s flesh withers away and its empty eye sockets gleam with cold
. If the elder brain succeeds, the mind believes the deception for 1 hour or until evidence of the lie is presented to the target.
Legendary Actions
The elder brain can take 3 legendary actions
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
consciousness departs its normal body and enters that of a named caravan NPC. Go down the list of caravan NPCs in the order presented in the “Wedding Guests” section above, assigning each guest to a random
characters can move around without drawing attention to themselves. Ironbeard and Rizwin are both here, and the characters can speak to them to try to pick up clues as to the location of the orrery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
consciousness departs its normal body and enters that of a named caravan NPC. Go down the list of caravan NPCs in the order presented in the “Wedding Guests” section above, assigning each guest to a random
characters can move around without drawing attention to themselves. Ironbeard and Rizwin are both here, and the characters can speak to them to try to pick up clues as to the location of the orrery