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Returning 35 results for 'presented age and his climb'.
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Monsters
Bigby Presents: Glory of the Giants
block for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat
anything else the child picks up to use as a weapon).
For a giant child of any age, you can further modify one of these stat blocks by adding the parents’ damage immunities and resistances (if any) and any inherent traits.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the hatchling to sleep.
Spider Climb. The hatchling can climb difficult
of each of its turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject
Monsters
Spelljammer: Adventures in Space
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature’s space and vice
turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Hook Horror Maturation table. Hook Horror Maturation Age Size Notes Infant
(up to 1 month) Tiny AC 10; 4 (1d4 + 2) hit points; speed 10 ft., climb 10 ft.; Str 9 (−1); no effective attacks
; Challenge 0 (0 XP) Young
(1–3 months) Small AC 11; 11 (2d6 + 4) hit points; speed 15 ft., climb 15 ft.; Str 12 (+1); hook attacks are +3 to hit, have a reach of 5 ft., and deal 3 (1d4 + 1) piercing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Hook Horror Maturation table. Hook Horror Maturation Age Size Notes Infant
(up to 1 month) Tiny AC 10; 4 (1d4 + 2) hit points; speed 10 ft., climb 10 ft.; Str 9 (−1); no effective attacks
; Challenge 0 (0 XP) Young
(1–3 months) Small AC 11; 11 (2d6 + 4) hit points; speed 15 ft., climb 15 ft.; Str 12 (+1); hook attacks are +3 to hit, have a reach of 5 ft., and deal 3 (1d4 + 1) piercing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Neogi Hatchling Swarm A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin
Armor Class 11
Hit Points 52 (8d8 + 16)
Speed 20 ft., climb 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Neogi Hatchling Swarm A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin
Armor Class 11
Hit Points 52 (8d8 + 16)
Speed 20 ft., climb 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Dragon Wyrmling Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain themselves from scorching creatures to
instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., Climb
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Dragon Wyrmling Red dragon wyrmlings are born destroyers. From a young age, they delight in igniting objects and creatures alike. They sometimes restrain themselves from scorching creatures to
instead bully others into following their orders and bringing them gifts. Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., Climb
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
of the scriptorium, a 15-foot-wide chute leads down to area 19 of Arauthator’s lair. The dragon can clamber up and down this passage without difficulty. Characters proficient in Athletics can climb
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
of the scriptorium, a 15-foot-wide chute leads down to area 19 of Arauthator’s lair. The dragon can clamber up and down this passage without difficulty. Characters proficient in Athletics can climb
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
imprisoned necrichor understands that its captivity might be lengthy, but time is of little consequence to the ageless. Necrichors that escape their imprisonment have the statistics presented here
. Necrichor Medium Undead
Armor Class 12
Hit Points 67 (9d8 + 27)
Speed 20 ft., climb 20 ft.
STR
8 (–1)
DEX
15 (+2)
CON
17 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
imprisoned necrichor understands that its captivity might be lengthy, but time is of little consequence to the ageless. Necrichors that escape their imprisonment have the statistics presented here
. Necrichor Medium Undead
Armor Class 12
Hit Points 67 (9d8 + 27)
Speed 20 ft., climb 20 ft.
STR
8 (–1)
DEX
15 (+2)
CON
17 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
understands that its captivity might be lengthy, but time is of little consequence to the ageless. Necrichors that escape their imprisonment have the statistics presented here. Necrichor
Medium Undead
Armor Class 12
Hit Points 67 (9d8 + 27)
Speed 20 ft., climb 20 ft.
STR
8 (−1)
DEX
15 (+2)
CON
17 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
understands that its captivity might be lengthy, but time is of little consequence to the ageless. Necrichors that escape their imprisonment have the statistics presented here. Necrichor
Medium Undead
Armor Class 12
Hit Points 67 (9d8 + 27)
Speed 20 ft., climb 20 ft.
STR
8 (−1)
DEX
15 (+2)
CON
17 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
by advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin transforms the old neogi into a bloated mass of flesh. Younger neogi lay their eggs atop it
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10 (+0)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
by advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin transforms the old neogi into a bloated mass of flesh. Younger neogi lay their eggs atop it
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10 (+0)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Senses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat block
several adjustments. You can craft the stat block as you see fit to match the challenge rating you’re aiming for.
For a giant child of any age, you can further modify one of these stat blocks by adding the parents’ damage immunities and resistances (if any) and any inherent traits.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
region surrounding Varkenbluff, continuing her occult research in secret. By age twenty-four, Dr. Dannell had earned her doctorate in anthropology from Varkenbluff University, a prestigious institution
indestructible, but the tomes claim encasing them in crystal can neutralize them. According to Dr. Dannell’s research, the Murkmire Stone is due to hatch in a matter of days. She frantically presented
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat block
several adjustments. You can craft the stat block as you see fit to match the challenge rating you’re aiming for.
For a giant child of any age, you can further modify one of these stat blocks by adding the parents’ damage immunities and resistances (if any) and any inherent traits.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
region surrounding Varkenbluff, continuing her occult research in secret. By age twenty-four, Dr. Dannell had earned her doctorate in anthropology from Varkenbluff University, a prestigious institution
indestructible, but the tomes claim encasing them in crystal can neutralize them. According to Dr. Dannell’s research, the Murkmire Stone is due to hatch in a matter of days. She frantically presented
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appropriate details wherever creatures are noted to have lore to offer. In the Abyssal Prisons, the maze of undoing (area 15) has no easy exit, but fiends that can climb are said to have somehow escaped the
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appropriate details wherever creatures are noted to have lore to offer. In the Abyssal Prisons, the maze of undoing (area 15) has no easy exit, but fiends that can climb are said to have somehow escaped the
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
presence of a symbolic depiction of one. See the stat block for details. Endelyn Moongrave
Medium Fey (Hag), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb
is immune to any effect that would age her, and she can’t die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a solar eclipse or while she is within
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
humanoid (any race), chaotic evil
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft., climb 30 ft.
STR
13(+1)
DEX
17(+3)
CON
12(+1)
INT
10(+0)
WIS
8(−1
performer’s type determines its action options, presented below.
Blade Juggler Actions
Multiattack. The juggler makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of wreckage that was once an ornate cabinet fashioned from black wood.
Treasure. Characters who search the wrecked cabinet find fifty pieces of silverware tarnished black with age. If cleaned, each
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
presence of a symbolic depiction of one. See the stat block for details. Endelyn Moongrave
Medium Fey (Hag), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb
is immune to any effect that would age her, and she can’t die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a solar eclipse or while she is within
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of wreckage that was once an ornate cabinet fashioned from black wood.
Treasure. Characters who search the wrecked cabinet find fifty pieces of silverware tarnished black with age. If cleaned, each
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spore Servants Statistics for four new kinds of spore servants are presented here. Chuul Spore Servant
Large plant, unaligned
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed
Class 15 (natural armor)
Hit Points 75 (10d10 + 10)
Speed 20 ft., climb 20 ft.
STR
18(+4)
DEX
10(+0)
CON
15(+2)
INT
2(−4)
WIS
6(−2)
CHA
1(−5
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spore Servants Statistics for four new kinds of spore servants are presented here. Chuul Spore Servant
Large plant, unaligned
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed
Class 15 (natural armor)
Hit Points 75 (10d10 + 10)
Speed 20 ft., climb 20 ft.
STR
18(+4)
DEX
10(+0)
CON
15(+2)
INT
2(−4)
WIS
6(−2)
CHA
1(−5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
humanoid (any race), chaotic evil
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft., climb 30 ft.
STR
13(+1)
DEX
17(+3)
CON
12(+1)
INT
10(+0)
WIS
8(−1
performer’s type determines its action options, presented below.
Blade Juggler Actions
Multiattack. The juggler makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-long, 20-foot-high curtain of black dragon scales hangs from an iron rod bolted to the west wall. (The scales have become brittle with age and are not valuable.)
Hanging Horn. Suspended from the
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-long, 20-foot-high curtain of black dragon scales hangs from an iron rod bolted to the west wall. (The scales have become brittle with age and are not valuable.)
Hanging Horn. Suspended from the
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically