Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'presented arisen and his chosen'.
Other Suggestions:
presence arises and his choose
present artisan and his choose
present arises and his choose
present alien and his choose
preserved artisan and his choose
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Featured Encounters The following encounters work best if they occur before the characters are ready to move on to chapter 4, “The Chosen Path.” Some of the special quests given out in chapter 2
might blaze a trail that leads to one of these encounters; the same can be said for a few of the suggested encounters presented earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Featured Encounters The following encounters work best if they occur before the characters are ready to move on to chapter 4, “The Chosen Path.” Some of the special quests given out in chapter 2
might blaze a trail that leads to one of these encounters; the same can be said for a few of the suggested encounters presented earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
plan to become a god is his most ambitious. He intends to feed the souls of the Chosen into his phylactery through the Temples of Extraction. Szass Tam is making sure that his plan will work by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
plan to become a god is his most ambitious. He intends to feed the souls of the Chosen into his phylactery through the Temples of Extraction. Szass Tam is making sure that his plan will work by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
name is Skoda Valanaster. Great Readers Candlekeep maintains a council of eight Great Readers, senior Avowed who oversee day-to-day operations. These erudite scholars and gifted spellcasters are chosen
from the ranks of Master Readers. Each is acknowledged as Candlekeep’s foremost expert on a particular area of study. Many of them use the master sage stat block presented earlier in this section. In
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
name is Skoda Valanaster. Great Readers Candlekeep maintains a council of eight Great Readers, senior Avowed who oversee day-to-day operations. These erudite scholars and gifted spellcasters are chosen
from the ranks of Master Readers. Each is acknowledged as Candlekeep’s foremost expert on a particular area of study. Many of them use the master sage stat block presented earlier in this section. In
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spell Descriptions These spells are presented in alphabetical order. Borrowed Knowledge 2nd-Level Divination Casting Time: 1 action Range: Self Components: V, S, M (a book worth at least 25 gp
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
to have surpassed any to have arisen since. For centuries, it lived only in the mythologies of elves and dwarves. In some stories, the downfall occurred when mortals try to challenge the gods. In
representing one of the last members of a heritage thought to have been lost to history, an accursed is a creature whose traits are all freely chosen with a specific character concept in mind.
Accursed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
choose to use that method for your Grim Hollow game, you can do so. Each heritage presented in this chapter features base traits shared by all characters of that heritage, plus eight traditional
noted for your heritage is quick and easy, and creates a character who feels like a solid archetype within your chosen heritage. But you can swap any of those suggested traditional heritage traits for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Feat Descriptions These feats are presented in alphabetical order. Strixhaven Initiate You have studied some magical theory and have learned a few spells associated with Strixhaven University. Choose
Spells table. You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whatever downtime activities the DM allows, as normal.) For each available franchise task slot, players can allocate one or more staff members to a chosen franchise task. Those tasks can include any of the
, presented later in this section. That activity must be performed by a franchise, but does not require that specific characters or staff members be allocated to it.) Staff allocated to a franchise task
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whatever downtime activities the DM allows, as normal.) For each available franchise task slot, players can allocate one or more staff members to a chosen franchise task. Those tasks can include any of the
, presented later in this section. That activity must be performed by a franchise, but does not require that specific characters or staff members be allocated to it.) Staff allocated to a franchise task
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Issar does not deign to speak to the captives under his command. Instead, he’s chosen a Chultan boy named Khoti to translate his subtle, unspoken gestures. A twitch of the tail could be interpreted as an
sleep. The captives are not chained. Presented with an opportunity to escape, most become paralyzed with indecision. Breaking their fugue requires strong words and a successful DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Issar does not deign to speak to the captives under his command. Instead, he’s chosen a Chultan boy named Khoti to translate his subtle, unspoken gestures. A twitch of the tail could be interpreted as an
sleep. The captives are not chained. Presented with an opportunity to escape, most become paralyzed with indecision. Breaking their fugue requires strong words and a successful DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Feat Descriptions These feats are presented in alphabetical order. Strixhaven Initiate You have studied some magical theory and have learned a few spells associated with Strixhaven University. Choose
Spells table. You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
way you like. Thinking About Traits
The traits presented as part of each heritage’s write-up are divided into three categories that can help guide your sense of who your character is:
Combat
traveling through the physical world.
Roleplaying traits set up a character’s talents and aptitudes with skills, tools, magic, and more. When considering the traditional traits for your chosen
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Reaction. Mutations The mutations are presented here in alphabetical order, with required creature types shown in brackets after the mutation’s name. Acid Blood (Aberration, Ooze, Plant). For 1 minute
(Insight) checks. Additionally, choose either Intimidation or Persuasion. You have Advantage on ability checks using the chosen skill. Awareness (All). For 10 minutes, you know the location of creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
rare occasions when a Valenar animal chooses an adventurer of a different ancestry as a companion, it is universally accepted. The Valenar animals presented here—hawk, hound, and steed—are but examples
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
rare occasions when a Valenar animal chooses an adventurer of a different ancestry as a companion, it is universally accepted. The Valenar animals presented here—hawk, hound, and steed—are but examples
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shot remaining, you regain one use of it. Arcane Shot Options The Arcane Shot feature lets you choose options for it at certain levels. The options are presented here in alphabetical order. They are all
throw, or it is charmed by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shot remaining, you regain one use of it. Arcane Shot Options The Arcane Shot feature lets you choose options for it at certain levels. The options are presented here in alphabetical order. They are all
throw, or it is charmed by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
services, previously rendered, of a heroic nature.” This letter can be presented to the settlement’s leader or leaders, who would then grant the letter’s bearer a favor. This favor can take the form of free
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
services, previously rendered, of a heroic nature.” This letter can be presented to the settlement’s leader or leaders, who would then grant the letter’s bearer a favor. This favor can take the form of free
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
attack deals an extra 1d6 Poison damage and the target gains the Poisoned condition until the end of your next turn. You may also add a Toxin Effect, chosen from the appropriate list below. All Toxin
Points remain at the end of your next turn, they vanish. Toxin Effects The following Toxin Effects are presented in order of spell slot level: Level 1 Spell Slot Effects When you expend a level 1+ spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Sorcerer, your list of prepared spells
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lower rank. Since each of the Ships has the ability to take what it likes and leave what it doesn’t want to the lesser Ships, a strict division of duties has arisen among them. Ship Kurth controls the
before the Magistrates. Each of the five Magistrates is chosen by a High Captain, but need not be a member of that captain’s Ship. The Magistrates are, at least officially, neutral. Most citizens have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lower rank. Since each of the Ships has the ability to take what it likes and leave what it doesn’t want to the lesser Ships, a strict division of duties has arisen among them. Ship Kurth controls the
before the Magistrates. Each of the five Magistrates is chosen by a High Captain, but need not be a member of that captain’s Ship. The Magistrates are, at least officially, neutral. Most citizens have