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Returning 6 results for 'preserve arguments and his cleansing'.
Other Suggestions:
presence armaments and his clanging
presence augments and his clanging
preserved armaments and his clanging
preserved augments and his clanging
preserve armaments and his clanging
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
difficult as possible for ordinary two-legged creatures. In such locations, thralls must climb or use ropes to move from place to place. Brain Chamber Mind flayers sometimes preserve extracted brains in a
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
difficult as possible for ordinary two-legged creatures. In such locations, thralls must climb or use ropes to move from place to place. Brain Chamber Mind flayers sometimes preserve extracted brains in a
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one
another, and do their utmost to preserve the cohesion of the adventuring party. Should you or a player disrespect each other or violate the social contract in some other way, the group may dismiss
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one
another, and do their utmost to preserve the cohesion of the adventuring party. Should you or a player disrespect each other or violate the social contract in some other way, the group may dismiss
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
former factol to preserve the Balance 6 A malevolent cosmic force manifesting as a planar incarnate (see Morte’s Planar Parade) that feeds on entire realities 7 A nameless, chaotic evil doppelganger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
former factol to preserve the Balance 6 A malevolent cosmic force manifesting as a planar incarnate (see Morte’s Planar Parade) that feeds on entire realities 7 A nameless, chaotic evil doppelganger