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Returning 35 results for 'preserve aura and his cling'.
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preserve aura and his calling
presence airy and his clan
presence akra and his clan
preserve aura and his client
preserve aura and his coming
Monsters
Bigby Presents: Glory of the Giants
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren. Preserve Your Own Light
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren. Preserve Your Own Light
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there. Level 15: Smite of Protection Your magical smite now radiates
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there. Level 15: Smite of Protection Your magical smite now radiates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
doesn’t preserve the physical body. The undying appear as desiccated corpses, their flesh withering away over centuries. At the same time, the spirit of the undying surrounds the body—an aura of light
thousands of years working to develop rituals that tap into this energy, allowing them to preserve their greatest citizens as undying. The Face of Death. The light of Irian sustains the spirit, but it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
doesn’t preserve the physical body. The undying appear as desiccated corpses, their flesh withering away over centuries. At the same time, the spirit of the undying surrounds the body—an aura of light
thousands of years working to develop rituals that tap into this energy, allowing them to preserve their greatest citizens as undying. The Face of Death. The light of Irian sustains the spirit, but it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to form a 30-foot-high peak.
Gargoyles. Six gargoyle cling to ledges 20 feet up the walls, three at the north end of the cavern and three at the south end.
Golems. Two stone golems carved to
-foot-high dome. A detect magic spell reveals an aura of conjuration magic throughout the cave — the effect of a magic trap placed here by Halaster. When one or more creatures reach the cavern’s midpoint
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to form a 30-foot-high peak.
Gargoyles. Six gargoyle cling to ledges 20 feet up the walls, three at the north end of the cavern and three at the south end.
Golems. Two stone golems carved to
-foot-high dome. A detect magic spell reveals an aura of conjuration magic throughout the cave — the effect of a magic trap placed here by Halaster. When one or more creatures reach the cavern’s midpoint
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
, telepathy 120 ft.
Challenge 18 (20,000 XP)
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren’t creatures wither in the aura, and the ground in it is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to preserve sacred knowledge in a secure place. A detect magic spell reveals an aura of abjuration magic around the throne. Lurking Aboleth. In the shadows of the southwest alcove lurks the aboleth
guide the conversation. Ylch recently discovered this ruin, created by ancient Janyan stewards of knowledge. Ylch was attracted here by the aura of the Undead still suffering from the legacy of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to preserve sacred knowledge in a secure place. A detect magic spell reveals an aura of abjuration magic around the throne. Lurking Aboleth. In the shadows of the southwest alcove lurks the aboleth
guide the conversation. Ylch recently discovered this ruin, created by ancient Janyan stewards of knowledge. Ylch was attracted here by the aura of the Undead still suffering from the legacy of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
, telepathy 120 ft.
Challenge 18 (20,000 XP)
Contamination. The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren’t creatures wither in the aura, and the ground in it is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
, the beholder has used its reality-altering dreams to create a twin of Quill that feels real to the touch. A detect magic spell reveals an aura of illusion magic around the fake Quill, which otherwise
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
, the beholder has used its reality-altering dreams to create a twin of Quill that feels real to the touch. A detect magic spell reveals an aura of illusion magic around the fake Quill, which otherwise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
the ocean’s perils, all preserved by the rift’s dark magic. The hollow to the north is the access point to the ancient evil that has imbued the Pit of Hatred with its sinister aura. Tammeraut’s captain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
succeeds on a DC 14 Wisdom (Medicine) check can tell they are hundreds of years old and belonged to humans and dwarves who met violent ends. Ropers. Three ropers cling to the ceiling in the southeast part of
throne is fixed to the platform and can’t be moved. It radiates an aura of transmutation magic to a detect magic spell. A character who searches the throne and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
succeeds on a DC 14 Wisdom (Medicine) check can tell they are hundreds of years old and belonged to humans and dwarves who met violent ends. Ropers. Three ropers cling to the ceiling in the southeast part of
throne is fixed to the platform and can’t be moved. It radiates an aura of transmutation magic to a detect magic spell. A character who searches the throne and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that it threatens to keel over. Black brambles surround the base of the tower and cling to its lower half. Hanging from the crenellations on the lower side of the tower’s peak is a large woven basket
following additional action option: +1 Tiny Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
A detect magic spell reveals an aura of abjuration magic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Death Giants Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they
rune magic to create a shadowy scythe blade at the end of a staff and to conjure an aura of tormented souls for protection. Death Giant Shrouded One Huge Giant (Wizard), Any Alignment
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
complete set of thieves’ tools, a cracked spyglass (250 gp), and a spell scroll of knock. Q5. Frostmaiden’s Fire Hundreds of icicles cling to the twelve-foot-high ceiling of this frost-rimed chamber, which
into the form of a woman, but the image is fleeting.
A detect magic spell reveals a powerful aura of abjuration magic around the 3-foot-high stone brazier, which rises naturally from the floor and is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
complete set of thieves’ tools, a cracked spyglass (250 gp), and a spell scroll of knock. Q5. Frostmaiden’s Fire Hundreds of icicles cling to the twelve-foot-high ceiling of this frost-rimed chamber, which
into the form of a woman, but the image is fleeting.
A detect magic spell reveals a powerful aura of abjuration magic around the 3-foot-high stone brazier, which rises naturally from the floor and is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that it threatens to keel over. Black brambles surround the base of the tower and cling to its lower half. Hanging from the crenellations on the lower side of the tower’s peak is a large woven basket
following additional action option: +1 Tiny Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
A detect magic spell reveals an aura of abjuration magic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
spell scrolls: raise dead, forbiddance, and holy aura. USING THE RUINSTONE
Once per day as a bonus action, a villain can activate the ruinstone to undo one deed they have performed. The possibilities
, vaulted ceiling. The mosaic floor is littered with rubble, and a pool of murky water floods the far side of the chamber. Strange fungi cling to the moist walls.
To the north, an arched hallway
Compendium
- Sources->Dungeons & Dragons->Divine Contention
spell scrolls: raise dead, forbiddance, and holy aura. USING THE RUINSTONE
Once per day as a bonus action, a villain can activate the ruinstone to undo one deed they have performed. The possibilities
, vaulted ceiling. The mosaic floor is littered with rubble, and a pool of murky water floods the far side of the chamber. Strange fungi cling to the moist walls.
To the north, an arched hallway
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
their side. These Druids have earned the scorn of other circles, discredited as those who have lost their way. In the eyes of these Druids, those who wish to preserve nature as it is simply fear what
Shape form can deal its normal damage type or Force damage. You make this choice each time you hit with those attacks. Unnerving Aura. You have Advantage on Charisma (Deception or Intimidation) and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Death Giants Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they
rune magic to create a shadowy scythe blade at the end of a staff and to conjure an aura of tormented souls for protection. Death Giant Shrouded One Huge Giant (Wizard), Any Alignment
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
but knows better than to attack a superior force. It tries to rejoin its kin in area H17. H5. Icicle Drop Sparkling icicles as long as longswords cling to the forty-foot-high roof of this cavern, the
to be of Netherese construction. Were it not for the cracks and holes, the stone would be smooth as glass, shaped by wizardly magic!”
Seven ice mephits created by Auril cling to the ceiling, their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
but knows better than to attack a superior force. It tries to rejoin its kin in area H17. H5. Icicle Drop Sparkling icicles as long as longswords cling to the forty-foot-high roof of this cavern, the
to be of Netherese construction. Were it not for the cracks and holes, the stone would be smooth as glass, shaped by wizardly magic!”
Seven ice mephits created by Auril cling to the ceiling, their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ft., passive Perception 15
Languages Gnoll, Abyssal
Challenge 9 (5,000 XP)
Aura of Blood Thirst. If the flind isn’t incapacitated, any creature with the Rampage trait can make a bite attack as
violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu, they bring the remains back to a