Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'preserved archer and his class'.
Other Suggestions:
preserve archery and his class
preserve archfey and his class
preserved archery and his class
preserve arch and his class
preserve archers and his class
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vrock feathers 9 Peryton feathers 10 Dryad leaf vanes 11 Drake scale vanes 12 Stirge wing vanes Archer
Medium Humanoid, Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30
Archer Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Archer Archer
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
16(+3
Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.
Actions
Multiattack. The archer makes two attacks with its longbow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vrock feathers 9 Peryton feathers 10 Dryad leaf vanes 11 Drake scale vanes 12 Stirge wing vanes Archer
Medium Humanoid, Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30
Archer Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Archer Archer
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
16(+3
Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.
Actions
Multiattack. The archer makes two attacks with its longbow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
, Wis +5
Skills Athletics +4, Perception +7, Survival +5
Senses passive Perception 17
Languages Common
Challenge 4 (1,100 XP)
Archer. A longbow or shortbow deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
, Wis +5
Skills Athletics +4, Perception +7, Survival +5
Senses passive Perception 17
Languages Common
Challenge 4 (1,100 XP)
Archer. A longbow or shortbow deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
Acq Inc franchise can have its very own magical cannon! As an arcane archer, you’re incredibly useful during those tense discussions when someone needs to be able to whistle, and then moments later
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
Acq Inc franchise can have its very own magical cannon! As an arcane archer, you’re incredibly useful during those tense discussions when someone needs to be able to whistle, and then moments later
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brains in Iron (The Council) This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively operate a new
construct for all time as punishment. A brain in iron uses the brain in a jar stat block with the following changes: It is lawful neutral. It has the construct type. Its size is Large. It has Armor Class
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brains in Iron (The Council) This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively operate a new
construct for all time as punishment. A brain in iron uses the brain in a jar stat block with the following changes: It is lawful neutral. It has the construct type. Its size is Large. It has Armor Class
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
back in Khur. Ayik Ur
1st-Level Warrior (Attacker);
Medium Humanoid (Human), Neutral Good
Armor Class 15 (studded leather)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
back in Khur. Ayik Ur
1st-Level Warrior (Attacker);
Medium Humanoid (Human), Neutral Good
Armor Class 15 (studded leather)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
. Suffer not their presence; destroy rose bearers on sight.”
—Common saying among the
Knights of Solamnia
Black Rose Bearer Medium Undead, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
. Suffer not their presence; destroy rose bearers on sight.”
—Common saying among the
Knights of Solamnia
Black Rose Bearer Medium Undead, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Armor Class 13 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
8 (−1)
WIS
10 (+0)
CHA
8 (−1)
Saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Armor Class 13 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
8 (−1)
WIS
10 (+0)
CHA
8 (−1)
Saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plane where it died. Almost nothing of the wraith’s former existence is preserved; in this new form, it exists only to annihilate other life. Bereft of Body. A wraith can move through solid creatures
and withered that those who live there often starve and die. Undead Nature. A wraith doesn’t require air, food, drink, or sleep. Wraith
Medium undead, neutral evil
Armor Class 13
Hit Points 67
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
humanoid would use its hand. A beholder can’t attune to items that require attunement by a spellcaster or a member of a certain class. A gift is a treasure the beholder can’t use itself but that would
is a treasure that a beholder cherishes as evidence of its power, or serves as a remembrance of victory over its enemies, or evokes another sort of positive reaction from it. The preserved corpse of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plane where it died. Almost nothing of the wraith’s former existence is preserved; in this new form, it exists only to annihilate other life. Bereft of Body. A wraith can move through solid creatures
and withered that those who live there often starve and die. Undead Nature. A wraith doesn’t require air, food, drink, or sleep. Wraith
Medium undead, neutral evil
Armor Class 13
Hit Points 67
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
humanoid would use its hand. A beholder can’t attune to items that require attunement by a spellcaster or a member of a certain class. A gift is a treasure the beholder can’t use itself but that would
is a treasure that a beholder cherishes as evidence of its power, or serves as a remembrance of victory over its enemies, or evokes another sort of positive reaction from it. The preserved corpse of a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
in the form. Archer. A constellation of an archer appears on you. When you activate this form and as a Bonus Action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
in the form. Archer. A constellation of an archer appears on you. When you activate this form and as a Bonus Action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds. Aboleths’ minds are treasure troves of ancient lore
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 10 ft., swim 40 ft.
STR
21 (+5)
DEX
9 (−1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds. Aboleths’ minds are treasure troves of ancient lore
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 10 ft., swim 40 ft.
STR
21 (+5)
DEX
9 (−1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list