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Returning 27 results for 'preside allies and his crowd'.
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preside allies and his crown
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preside allies and his creed
Monsters
Quests from the Infinite Staircase
favor.
The multiverse dictates that there must always be a noble djinni to preside over the Infinite Staircase. If slain, Nafas re-forms within days, coalescing from cosmic air. The only way to truly
;s or his allies’ actions don’t gain this benefit, instead falling as normal.
Wishful Winds. The wishes of creatures across the multiverse, including those within the Infinite Staircase
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
b’rohgs (see Boo’s Astral Menagerie) appear on the arena floor. They stand fifteen feet tall, have burnt-orange skin, and look somewhat befuddled as the crowd screams excitedly. The b’rohgs have
: Brutus the Braxat Brutus, a braxat, is joined by a brown scavver and a gray scavver (see Boo’s Astral Menagerie for their stat blocks). They fight as allies. Match 3: Queen Gorma Vocath shouts
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
b’rohgs (see Boo’s Astral Menagerie) appear on the arena floor. They stand fifteen feet tall, have burnt-orange skin, and look somewhat befuddled as the crowd screams excitedly. The b’rohgs have
: Brutus the Braxat Brutus, a braxat, is joined by a brown scavver and a gray scavver (see Boo’s Astral Menagerie for their stat blocks). They fight as allies. Match 3: Queen Gorma Vocath shouts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
portcullis. “There’s nothing to see!” shouts a guard, “Please move along.”
Solamnic knights mysteriously
arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
portcullis. “There’s nothing to see!” shouts a guard, “Please move along.”
Solamnic knights mysteriously
arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hit points.) At that point, the match ends and each combatant’s allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind
from allies. Despite this, however, Bonecarver aids Orcaheart during the fight if she can. She positions herself so that when he is struck, he can fall backward and land in front of her. When she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hit points.) At that point, the match ends and each combatant’s allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind
from allies. Despite this, however, Bonecarver aids Orcaheart during the fight if she can. She positions herself so that when he is struck, he can fall backward and land in front of her. When she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
knows what to look for can often pick an incognito dragon cultist out of a crowd. Cultists sometimes greet one another with the sign of Tiamat: right hand extended, palm forward, with all five fingers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
knows what to look for can often pick an incognito dragon cultist out of a crowd. Cultists sometimes greet one another with the sign of Tiamat: right hand extended, palm forward, with all five fingers
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
contains three javelins of lightning and a pouch full of sapphires worth 1,600 gp. O8: Drawing Room Rows of identical cots and weathered packs crowd the floor of this room. Its walls are covered in ornate
three officers fight to the death. The last remaining officer surrenders when their allies are defeated. Collecting Intelligence. The clerks know considerable information about the Dragon Army’s plans
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
contains three javelins of lightning and a pouch full of sapphires worth 1,600 gp. O8: Drawing Room Rows of identical cots and weathered packs crowd the floor of this room. Its walls are covered in ornate
three officers fight to the death. The last remaining officer surrenders when their allies are defeated. Collecting Intelligence. The clerks know considerable information about the Dragon Army’s plans
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
Hanali perform weddings between elves and preside over most other family-related ceremonies. Other than nuptials and a spate of spring celebrations, the priests conduct few observances. Pools of Beauty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
Hanali perform weddings between elves and preside over most other family-related ceremonies. Other than nuptials and a spate of spring celebrations, the priests conduct few observances. Pools of Beauty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
impress future diners. Great Bazaar The chief attraction of the ward is the Great Bazaar, a vast plaza of shops where anything and everything can be found. Boisterous throngs of shoppers crowd its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
impress future diners. Great Bazaar The chief attraction of the ward is the Great Bazaar, a vast plaza of shops where anything and everything can be found. Boisterous throngs of shoppers crowd its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
effect on itself on a successful save. 49. Gate Cavern Trees crowd the walls of this turfed cavern. To the southwest the turf gives way to a stone floor, where shadows curl up like smoke from a black
likely to dawn on the trolls that the characters are fair game. Glyph Key. The female troll has a glyph key attuned to this zone, with which she and her allies can pursue fleeing characters. White Gate. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
effect on itself on a successful save. 49. Gate Cavern Trees crowd the walls of this turfed cavern. To the southwest the turf gives way to a stone floor, where shadows curl up like smoke from a black
likely to dawn on the trolls that the characters are fair game. Glyph Key. The female troll has a glyph key attuned to this zone, with which she and her allies can pursue fleeing characters. White Gate. A
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rolls against that target until the end of her next turn.
Tactical Leadership. Rilsa’s allies within 30 feet of her don’t provoke opportunity attacks, provided they can hear her commands and she lacks
. The fact that these performances sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rolls against that target until the end of her next turn.
Tactical Leadership. Rilsa’s allies within 30 feet of her don’t provoke opportunity attacks, provided they can hear her commands and she lacks
. The fact that these performances sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their allies can rest safely here and in areas B11 and area B26 without triggering random encounters. Rejecting the Guardians. If the characters reject Kanadius’s offer, he nods solemnly and politely
their allies can rest safely here and in area B19 without triggering random encounters. Rejecting the Mages. If no characters join the Mages of Usamigaras, Auriga allows the party to leave unharmed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their allies can rest safely here and in areas B11 and area B26 without triggering random encounters. Rejecting the Guardians. If the characters reject Kanadius’s offer, he nods solemnly and politely
their allies can rest safely here and in area B19 without triggering random encounters. Rejecting the Mages. If no characters join the Mages of Usamigaras, Auriga allows the party to leave unharmed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native ne’er-do
captivating song continues to echo through the weave and draw fish to the area. The siren’s sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centuries.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native ne’er-do
captivating song continues to echo through the weave and draw fish to the area. The siren’s sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centuries.