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Returning 35 results for 'preside allows and his cave'.
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Monsters
Divine Contention
Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.
Ebondeath
sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths
Monsters
Storm King's Thunder
folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.The forest-loving green dragons sometimes compete for territory with black dragons in marshy
reaches the forest floor carries an emerald green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an
Monsters
Fizban's Treasury of Dragons
gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
Monsters
Fizban's Treasury of Dragons
tucked into chests stacked on gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
island is the Najkir Monastery, which is tucked inside a sea cave on the south side of the island. A worn path hugs the cliffside, descending from the top of the cliff to a few feet above sea level before
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
island is the Najkir Monastery, which is tucked inside a sea cave on the south side of the island. A worn path hugs the cliffside, descending from the top of the cliff to a few feet above sea level before
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
might be unaware they’ve left one plane of existence and entered another. For example, if one stumbles upon a fey crossing in a cave, a similar cave might lie on the other side of that fey crossing, as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
might be unaware they’ve left one plane of existence and entered another. For example, if one stumbles upon a fey crossing in a cave, a similar cave might lie on the other side of that fey crossing, as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
passages that mimic the anguished wails of drow who failed her divine test. 8a. Webs in the Wind The winds are loudest here, stirring the thick webs that fill this cave and evoking ghostly shapes. 8b. Mad
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z4. Underground Spring A gash in the rocky ceiling allows the gray light and cold drizzle of the outdoors to seep into this dank, torchlit cave, where an underground spring forms a pool of water
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z4. Underground Spring A gash in the rocky ceiling allows the gray light and cold drizzle of the outdoors to seep into this dank, torchlit cave, where an underground spring forms a pool of water
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fallen ill—and that a nasty smell pervades their caves. Adult myconids know that the “crystal cave” (area B6) is the source of the foul odor and that Sinensa fell ill after going into that cave to
investigate the issue. The myconids normally avoid that cave because sunlight filters into it by way of the vent at the western end of the cave, and even diffuse sunlight is unpleasant to these cave
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fallen ill—and that a nasty smell pervades their caves. Adult myconids know that the “crystal cave” (area B6) is the source of the foul odor and that Sinensa fell ill after going into that cave to
investigate the issue. The myconids normally avoid that cave because sunlight filters into it by way of the vent at the western end of the cave, and even diffuse sunlight is unpleasant to these cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
and a bridesmaid standing in for Araumycos and Zuggtmoy. Yestabrod, if alive, assumes the role of priest to preside over the vows. If Yestabrod is dead, three spore servants rise from the garden and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Neronvain’s Stronghold The Green Wyrmspeaker has established a stronghold for himself and Chuth within a cave complex in the Misty Forest, its entrance hidden behind a waterfall that tumbles down a
stronghold and simply wait for the dragon and the wyrmspeaker to leave.
Removing Chuth and Neronvain from the stronghold for an initial foray allows the characters to explore and eliminate the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
leads up ten feet to a higher cave area in the north. Water burbles down from that upper cave and collects in a large pool. Two small mushroom-like people are working amid the mushrooms near the pond
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
leads up ten feet to a higher cave area in the north. Water burbles down from that upper cave and collects in a large pool. Two small mushroom-like people are working amid the mushrooms near the pond
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Natural Chimney A chimney has formed in the 7-foot-high ceiling of this small side cave. The chimney is 5 feet wide and has abundant handholds and footholds. A creature can climb up or down the
has no influence over them. With Hark and the ogres dead, Snigbat can seize the title of boss without being challenged. Once she becomes the new boss, she allows the characters and the villagers of Nightstone to leave the Dripping Caves unharmed.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cackling Chasm Locations The following locations are keyed to map 2.4. Z1. Cave Mouth At the south end of the chasm, humanoid skulls are stacked on either side of a cave mouth that contains icy steps
-headed flail. Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes it as the symbol of Yeenoghu, the demon lord of gnolls. Z2. Feasting Cave Crude steps lead down to a frigid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Neronvain’s Stronghold The Green Wyrmspeaker has established a stronghold for himself and Chuth within a cave complex in the Misty Forest, its entrance hidden behind a waterfall that tumbles down a
stronghold and simply wait for the dragon and the wyrmspeaker to leave.
Removing Chuth and Neronvain from the stronghold for an initial foray allows the characters to explore and eliminate the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Natural Chimney A chimney has formed in the 7-foot-high ceiling of this small side cave. The chimney is 5 feet wide and has abundant handholds and footholds. A creature can climb up or down the
has no influence over them. With Hark and the ogres dead, Snigbat can seize the title of boss without being challenged. Once she becomes the new boss, she allows the characters and the villagers of Nightstone to leave the Dripping Caves unharmed.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cackling Chasm Locations The following locations are keyed to map 2.4. Z1. Cave Mouth At the south end of the chasm, humanoid skulls are stacked on either side of a cave mouth that contains icy steps
-headed flail. Any character who succeeds on a DC 15 Intelligence (Religion) check recognizes it as the symbol of Yeenoghu, the demon lord of gnolls. Z2. Feasting Cave Crude steps lead down to a frigid
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
and a bridesmaid standing in for Araumycos and Zuggtmoy. Yestabrod, if alive, assumes the role of priest to preside over the vows. If Yestabrod is dead, three spore servants rise from the garden and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
3. Kennel The Cragmaws keep a kennel of foul-tempered wolves that they are training for battle. Just inside the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side
of the passage. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
engulfs the creature and gracefully transports it to the mouth of the Cave of Echoes. The Gardener allows the characters, as well as Juliana and Orlando, to return to the Material Plane with their memories
, depositing the characters unceremoniously outside the Cave of Echoes. The fey crossing to the Eternal Garden never functions for them again. Should the characters return to the garden by other means, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-stained natural cave roughly 50 feet square. The cave contains nothing of interest. Turning the handle on the faucet opens a valve that allows fresh, cold water from an underground stream to pour
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself. Ceilings. Most of the caves and
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself. Ceilings. Most of the caves and
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-stained natural cave roughly 50 feet square. The cave contains nothing of interest. Turning the handle on the faucet opens a valve that allows fresh, cold water from an underground stream to pour
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
front of the book for her stat block) joined the Avowed, using the book as her entrance gift into the library. She found it in an abandoned satchel near a secluded cave system called the Lykortha Expanse
tending to those in need, but she’s aware of the fungal plague spreading like wildfire up and down the Sword Coast. She has been expecting someone to show up looking for the book. Zelyth allows the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
engulfs the creature and gracefully transports it to the mouth of the Cave of Echoes. The Gardener allows the characters, as well as Juliana and Orlando, to return to the Material Plane with their memories
, depositing the characters unceremoniously outside the Cave of Echoes. The fey crossing to the Eternal Garden never functions for them again. Should the characters return to the garden by other means, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
3. Kennel The Cragmaws keep a kennel of foul-tempered wolves that they are training for battle. Just inside the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side
of the passage. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are