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Returning 8 results for 'preside armor and his could'.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to devour what they have killed, and to fashion crude weapons and armor from their victims’ corpses. A gnoll war band exemplifies Yeenoghu’s plans for the world. He wants to transform it into a
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to devour what they have killed, and to fashion crude weapons and armor from their victims’ corpses. A gnoll war band exemplifies Yeenoghu’s plans for the world. He wants to transform it into a
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
preside over the market. The throne has been draped with animal skins and festooned with monster skulls and trinkets twisted up in wire. Treasure. The goblin guards have a total of 25 cp and 20 sp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
preside over the market. The throne has been draped with animal skins and festooned with monster skulls and trinkets twisted up in wire. Treasure. The goblin guards have a total of 25 cp and 20 sp
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
form equals your Druid level divided by 3 (round down).
Armor Class. Until you leave the form, your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
Temporary Hit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
Weapons. The Armory sells every weapon, shield, and armor in the Player’s Handbook at normal cost. At the DM’s discretion, the Armory might have other armaments available for sale, such as +1 weapons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and
Weapons. The Armory sells every weapon, shield, and armor in the Player’s Handbook at normal cost. At the DM’s discretion, the Armory might have other armaments available for sale, such as +1 weapons