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Returning 25 results for 'preside arrows and his craft'.
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preside across and his cast
Equipment
Ability: Dexterity Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink
Classes
Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin
Classes
Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
: 8 lb. Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume Brewer’s Supplies (20 GP) Ability: Intelligence Weight: 9 lb
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
: 8 lb. Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume Brewer’s Supplies (20 GP) Ability: Intelligence Weight: 9 lb
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
: 8 lb. Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume Brewer’s Supplies (20 GP) Ability: Intelligence Weight: 9 lb
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tools (1 GP) Ability: Dexterity Weight: 5 lb. Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
: 8 lb. Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume Brewer’s Supplies (20 GP) Ability: Intelligence Weight: 9 lb
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Artisans are expected to register with the headquarters of the appropriate trade and support the furthering of their craft. Covenant Hunched over brass cauldrons in their manor-like headquarters, members
of the Covenant of Magic—an exclusive circle of traditionalist mages—preside over festivals, weddings, funerals, and similar events. Most covenant members are elderly; several have great-great
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Artisans are expected to register with the headquarters of the appropriate trade and support the furthering of their craft. Covenant Hunched over brass cauldrons in their manor-like headquarters, members
of the Covenant of Magic—an exclusive circle of traditionalist mages—preside over festivals, weddings, funerals, and similar events. Most covenant members are elderly; several have great-great
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tailor an outfit 15 Woodcarver’s Tools Woodcarver’s tools allow you to craft intricate objects from wood, such as wooden tokens or arrows. Components. Woodcarver’s tools consist of a knife, a gouge, and a
insight when you examine trees. Repair. As part of a short rest, you can repair a single damaged wooden object. Craft Arrows. As part of a short rest, you can craft up to five arrows. As part of a long
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tailor an outfit 15 Woodcarver’s Tools Woodcarver’s tools allow you to craft intricate objects from wood, such as wooden tokens or arrows. Components. Woodcarver’s tools consist of a knife, a gouge, and a
insight when you examine trees. Repair. As part of a short rest, you can repair a single damaged wooden object. Craft Arrows. As part of a short rest, you can craft up to five arrows. As part of a long
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully
. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
wild orchids, and awaits his love on the steps of the shrine, wringing his rubbery hands with anticipation.
To fool Groak, the characters must paint an image of Nangnang on a surface or craft some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
wild orchids, and awaits his love on the steps of the shrine, wringing his rubbery hands with anticipation.
To fool Groak, the characters must paint an image of Nangnang on a surface or craft some
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
controls the Armory, overseeing the production and sale of weapons in Sigil. Independent smiths are free to craft and sell their own weapons, but most of the city’s weapons are produced and sold by
darkened by severe judges and their righteous verdicts. Any of the following three judges might preside over a trial in the Grand Court: Dadras, a planetar with a powdered wig and a fiery temper. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
controls the Armory, overseeing the production and sale of weapons in Sigil. Independent smiths are free to craft and sell their own weapons, but most of the city’s weapons are produced and sold by
darkened by severe judges and their righteous verdicts. Any of the following three judges might preside over a trial in the Grand Court: Dadras, a planetar with a powdered wig and a fiery temper. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
barred from the inside. Forcing open the barred door is very difficult, requiring a successful DC 20 Strength check. Creatures. If the orcs have been alerted, the orcs in areas 4 and 4a fire arrows until
entryway so they could rain arrows down on attackers that approached the front door of their stronghold. The arrow slits are 15 feet or more above the floor of areas 1 and 2 and are impassible for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
barred from the inside. Forcing open the barred door is very difficult, requiring a successful DC 20 Strength check. Creatures. If the orcs have been alerted, the orcs in areas 4 and 4a fire arrows until
entryway so they could rain arrows down on attackers that approached the front door of their stronghold. The arrow slits are 15 feet or more above the floor of areas 1 and 2 and are impassible for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L10: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano
: River Ledge A ten-foot-long wooden boat is tied to a ledge near the water. Intricate, flowing knotwork carving adorns the sides of the craft, which tapers to a point at both ends. Two oars lie inside
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L9: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano. Small
near the water. Intricate, flowing knotwork carving decorates the sides of the craft, which tapers to a point at both ends. Two oars lie inside.
This ledge is visible from the lake (area L13) and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L10: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano
: River Ledge A ten-foot-long wooden boat is tied to a ledge near the water. Intricate, flowing knotwork carving adorns the sides of the craft, which tapers to a point at both ends. Two oars lie inside
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L9: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano. Small
near the water. Intricate, flowing knotwork carving decorates the sides of the craft, which tapers to a point at both ends. Two oars lie inside.
This ledge is visible from the lake (area L13) and