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Returning 35 results for 'press after and his contains'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
9. Complex of Secret Doors If someone opens the door on the east wall of area 8, read: The small room beyond the door is empty and appears to have no other exits.
The south wall contains the first
studs in a row—press all at once and door opens, but press 1 and 7 and the door falls inward. A character pressing the studs or near enough to do so must succeed on a DC 15 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
9. Complex of Secret Doors If someone opens the door on the east wall of area 8, read: The small room beyond the door is empty and appears to have no other exits.
The south wall contains the first
studs in a row—press all at once and door opens, but press 1 and 7 and the door falls inward. A character pressing the studs or near enough to do so must succeed on a DC 15 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
damage. Captain Xalti Tezzan (see “Drow Crews”) knows the statue’s command word. I2. Icingdeath Forecastle This deck contains a ballista and ten bolts for the siege weapon, secured with rope. I3
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
Compendium
- Sources->Dungeons & Dragons->Divine Contention
damage. Captain Xalti Tezzan (see “Drow Crews”) knows the statue’s command word. I2. Icingdeath Forecastle This deck contains a ballista and ten bolts for the siege weapon, secured with rope. I3
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
23. Bottled Genie Ancient cobwebs fill this narrow corridor, whose midpoint features an arched alcove. Within the alcove, a dusty bottle stands on a table.
The bottle is stoppered and contains a
baubles mean little to the dao in the greater scheme of things, but she feigns anguish in surrendering them. If the characters press for more, Keshma promises to take them anywhere in the multiverse
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
23. Bottled Genie Ancient cobwebs fill this narrow corridor, whose midpoint features an arched alcove. Within the alcove, a dusty bottle stands on a table.
The bottle is stoppered and contains a
baubles mean little to the dao in the greater scheme of things, but she feigns anguish in surrendering them. If the characters press for more, Keshma promises to take them anywhere in the multiverse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contains a lot of information that can be shared with the players at specific times, as discussed below. New Character Options During character creation, you can allow your players to read the new
creature has fewer than half its hit points remaining, you can describe it as being badly wounded or on the ropes. Such information gives the players a sense of accomplishment and might spur them to press
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
heads out of nearby cabins. “No one move a muscle!” warns the mind flayer. “This whole car just became a crime scene.”
This car contains three cozy passenger cabins and two privies (one at each end of
one: Cabin A. This cabin holds Vern’s battered suitcase, which contains two traveler’s outfits, three odd-looking compasses, and a set of tinker’s tools. If asked about the compasses, Vern says he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
heads out of nearby cabins. “No one move a muscle!” warns the mind flayer. “This whole car just became a crime scene.”
This car contains three cozy passenger cabins and two privies (one at each end of
one: Cabin A. This cabin holds Vern’s battered suitcase, which contains two traveler’s outfits, three odd-looking compasses, and a set of tinker’s tools. If asked about the compasses, Vern says he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contains a lot of information that can be shared with the players at specific times, as discussed below. New Character Options During character creation, you can allow your players to read the new
creature has fewer than half its hit points remaining, you can describe it as being badly wounded or on the ropes. Such information gives the players a sense of accomplishment and might spur them to press
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hours. They can stop and wait for the blizzard to pass, or they can press on. If they don’t stop and wait, they could lose their bearings and veer off course—or worse, they could become separated (see
the wagon and flees into the tundra with her hawk, her treasure (see below), and any goblins in the vehicle. The wagon contains goblin beds made of straw; they ignite quickly, turning the vehicle into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hours. They can stop and wait for the blizzard to pass, or they can press on. If they don’t stop and wait, they could lose their bearings and veer off course—or worse, they could become separated (see
the wagon and flees into the tundra with her hawk, her treasure (see below), and any goblins in the vehicle. The wagon contains goblin beds made of straw; they ignite quickly, turning the vehicle into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of this opening contains uneven, naturally formed steps that descend to area H2. If any of the Elk tribesfolk are present at this point, they volunteer to guard this entrance until the characters
contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the “Chardalyn” sidebar). The ring’s unusual composition has no effect on its magical
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
encourages the party to press on, eager to be freed. C2. Entrance Hall Part of this room is open to the sky, as shown on the map. The ghosts of two cloud giants wander this hall, the floor of which is made
, and helmets, all with icicles hanging from them. The room also contains a padlocked wooden chest in one corner and an enormous, wheel-shaped whetstone in another corner, frozen in position. Standing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
encourages the party to press on, eager to be freed. C2. Entrance Hall Part of this room is open to the sky, as shown on the map. The ghosts of two cloud giants wander this hall, the floor of which is made
, and helmets, all with icicles hanging from them. The room also contains a padlocked wooden chest in one corner and an enormous, wheel-shaped whetstone in another corner, frozen in position. Standing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of this opening contains uneven, naturally formed steps that descend to area H2. If any of the Elk tribesfolk are present at this point, they volunteer to guard this entrance until the characters
contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the “Chardalyn” sidebar). The ring’s unusual composition has no effect on its magical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the situation and clear up any “misunderstanding.” Treasure. One of the crates contains six laser rifles in weapon racks (see “Alien Technology” in the Dungeon Master’s Guide for more information about
laser rifles). Three of the rifles have been partially dismantled and are nonfunctional. The other three are intact, and each one contains an energy cell that allows the rifle to be fired 30 times. An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the situation and clear up any “misunderstanding.” Treasure. One of the crates contains six laser rifles in weapon racks (see “Alien Technology” in the Dungeon Master’s Guide for more information about
laser rifles). Three of the rifles have been partially dismantled and are nonfunctional. The other three are intact, and each one contains an energy cell that allows the rifle to be fired 30 times. An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with a large white mustache. A purse held in the doll’s hands contains 25 gp. Sassy Sally Jane’s Phrases The rude phrases that are part of Sassy Sally Jane’s reputation are the subject of much
speculation on campus, but no current students know what they are. Once the characters recover the doll, they will likely press her hand to trigger these phrases. The Phrases table offers some suggestions, but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with a large white mustache. A purse held in the doll’s hands contains 25 gp. Sassy Sally Jane’s Phrases The rude phrases that are part of Sassy Sally Jane’s reputation are the subject of much
speculation on campus, but no current students know what they are. Once the characters recover the doll, they will likely press her hand to trigger these phrases. The Phrases table offers some suggestions, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
15 Wisdom (Perception) check. To open it, one must press a nearby wall carving shaped like an eye. When this is done, the secret door swings inward, revealing a curved hallway (area X8) beyond. X3
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
15 Wisdom (Perception) check. To open it, one must press a nearby wall carving shaped like an eye. When this is done, the secret door swings inward, revealing a curved hallway (area X8) beyond. X3
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
one of the furs in Balsag’s bedding, requiring a successful DC 15 Wisdom (Perception) check to notice, contains 241 sp and 54 gp.
44. Rift A rift opens here, its debris-strewn floor two feet below
pallor, as if sun-starved. Treasure. One pile of herbs and supplies in the main chamber contains the ingredients of a healer’s kit. An assortment of tools and herbs can be salvaged to make up a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
one of the furs in Balsag’s bedding, requiring a successful DC 15 Wisdom (Perception) check to notice, contains 241 sp and 54 gp.
44. Rift A rift opens here, its debris-strewn floor two feet below
pallor, as if sun-starved. Treasure. One pile of herbs and supplies in the main chamber contains the ingredients of a healer’s kit. An assortment of tools and herbs can be salvaged to make up a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The crate contains the carcass of a curled-up, eight-legged reptile with spikes running down its back. With a successful DC 15 Intelligence (Nature) check, a character can determine that it’s the
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The crate contains the carcass of a curled-up, eight-legged reptile with spikes running down its back. With a successful DC 15 Intelligence (Nature) check, a character can determine that it’s the
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
armory contains the following equipment: Six ornately carved spears Six tridents, each with a pearl (10 gp) set into the grip end Eight warhammers with a shark motif carved into the head On the floor
at the end of one of the racks is a small metal cage divided into two chambers. One chamber contains a gold-colored fighting-fish. In the second chamber, a bright silver fighting-fish bobs leisurely
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
armory contains the following equipment: Six ornately carved spears Six tridents, each with a pearl (10 gp) set into the grip end Eight warhammers with a shark motif carved into the head On the floor
at the end of one of the racks is a small metal cage divided into two chambers. One chamber contains a gold-colored fighting-fish. In the second chamber, a bright silver fighting-fish bobs leisurely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
decaying flesh from the west. P14k. A leather knapsack lies on the floor next to a door. It contains a Spell Scroll of Fly, a Spell Scroll of Fireball, and a pouch containing 30 pp. P14l. A Ring of
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
decaying flesh from the west. P14k. A leather knapsack lies on the floor next to a door. It contains a Spell Scroll of Fly, a Spell Scroll of Fireball, and a pouch containing 30 pp. P14l. A Ring of
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters press the issue, the githyanki pull them aside and admit that the camp’s interim leader, Ilren, and the Lambent Zenith’s first mate, Figaro, would have more information. However, Figaro has
floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters press the issue, the githyanki pull them aside and admit that the camp’s interim leader, Ilren, and the Lambent Zenith’s first mate, Figaro, would have more information. However, Figaro has
floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
contains three unhatched eggs, numerous bones, a green key card, a robot controller, and a gold medallion worth 200 gp. S56: Outer Garden (Green) A twenty-foot-high, grassy wall surrounds this vast