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Returning 35 results for 'prevent about and his clever'.
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Monsters
Fizban's Treasury of Dragons
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.
The lair has the following
Monsters
Fizban's Treasury of Dragons
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Only a special escape route—a secret passage known only to a palace’s most trusted servants, for example—should come as a surprise to the cultists and Red Wizards. Frontal Assault Because clever ruses
ablaze. Half-dragons, cultists, and mages watch all known exits, including underground ones, to prevent the characters from slipping away. Dragon Cultist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
, one resident looks very much the same as another. Outdoors, it’s hard to tell the people of Ten-Towns apart—and easy for clever monsters to hide in their midst. The Easthaven ferry is trapped in ice, just like the rest of Ten-Towns..
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Only a special escape route—a secret passage known only to a palace’s most trusted servants, for example—should come as a surprise to the cultists and Red Wizards. Frontal Assault Because clever ruses
ablaze. Half-dragons, cultists, and mages watch all known exits, including underground ones, to prevent the characters from slipping away. Dragon Cultist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
, one resident looks very much the same as another. Outdoors, it’s hard to tell the people of Ten-Towns apart—and easy for clever monsters to hide in their midst. The Easthaven ferry is trapped in ice, just like the rest of Ten-Towns..
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
discussed below. Magic Restriction. Wards prevent anyone from entering Candlekeep by any route other than through the front gates. Any attempt to magically bypass these gates fails. These wards do not
prevent creatures from using magic to exit Candlekeep. Anyone who tries to fly over the wall into Candlekeep is stopped short. Magical flight is dispelled, and the subject floats slowly to the ground
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to prevent escape. The only upside of this torturous death is that a victim’s comrades can come to the rescue before it is too late. Since not every ooze digests every type of substance, some have
intelligence to ally itself with other creatures, others that understand an ooze’s need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to prevent escape. The only upside of this torturous death is that a victim’s comrades can come to the rescue before it is too late. Since not every ooze digests every type of substance, some have
intelligence to ally itself with other creatures, others that understand an ooze’s need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
discussed below. Magic Restriction. Wards prevent anyone from entering Candlekeep by any route other than through the front gates. Any attempt to magically bypass these gates fails. These wards do not
prevent creatures from using magic to exit Candlekeep. Anyone who tries to fly over the wall into Candlekeep is stopped short. Magical flight is dispelled, and the subject floats slowly to the ground
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
continue on, finally reaching the portal site. Splugoth is in control of the ritual and has defenses in place to prevent the meddling characters from thwarting his plans. As the characters face off
members. Oh, and there’s a thing where the ritual keeps resurrecting Splugoth every time the characters kill him. In the end, clever thinking and a measure of luck might allow the heroes to keep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
continue on, finally reaching the portal site. Splugoth is in control of the ritual and has defenses in place to prevent the meddling characters from thwarting his plans. As the characters face off
members. Oh, and there’s a thing where the ritual keeps resurrecting Splugoth every time the characters kill him. In the end, clever thinking and a measure of luck might allow the heroes to keep
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a past victim. Gnolls use ranged attacks mainly to prevent their prey from fleeing, rather than softening up their targets with an initial barrage of arrows before an assault. A target wounded by a
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a past victim. Gnolls use ranged attacks mainly to prevent their prey from fleeing, rather than softening up their targets with an initial barrage of arrows before an assault. A target wounded by a
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and can’t be charmed. Grin Ousstyl The only other person in Araj is Grin Ousstyl, Vizeran’s drow mage apprentice. A clever troublemaker from an out-of-favor house, Grin worked his way into the
battlefield for the demon lords, however, and he eventually betrays Vizeran’s confidence to the adventurers in an effort to prevent that outcome (see chapter 15, “The City of Spiders”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
chain hasn’t been raised against attackers in decades, but it’s used occasionally to prevent a ship from slipping out of the harbor with criminals or contraband on board. The fort also mounts two
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
late to prevent the collapse of the empire. Sseth chose to rest and gather strength during the years of decline, as more and more of the yuan-ti adopted his worship. His most devout followers, known as
exceptionally clever yuan-ti succeeds in attaining divine form and vanquishing its benefactor. This cannibalistic pressure from mortals means that the lower ranks of the serpent gods experience a change
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
late to prevent the collapse of the empire. Sseth chose to rest and gather strength during the years of decline, as more and more of the yuan-ti adopted his worship. His most devout followers, known as
exceptionally clever yuan-ti succeeds in attaining divine form and vanquishing its benefactor. This cannibalistic pressure from mortals means that the lower ranks of the serpent gods experience a change
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and can’t be charmed. Grin Ousstyl The only other person in Araj is Grin Ousstyl, Vizeran’s drow mage apprentice. A clever troublemaker from an out-of-favor house, Grin worked his way into the
battlefield for the demon lords, however, and he eventually betrays Vizeran’s confidence to the adventurers in an effort to prevent that outcome (see chapter 15, “The City of Spiders”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
chain hasn’t been raised against attackers in decades, but it’s used occasionally to prevent a ship from slipping out of the harbor with criminals or contraband on board. The fort also mounts two
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
minions, an iron flask with a powerful Fiend inside, or a magic portal to an echo’s lair. The characters must prevent the dragon from summoning aid or face a new threat.
6 The dragon is desperately
dragon’s lair left behind a curse, a trap, or a lingering spirit that clever characters can turn against the dragon.
8 The dragon’s lair is almost impossible to navigate without access to one or more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
decadence until their infernal pacts come due. To prevent the gate-town from becoming so evil that it experiences a cosmic realignment, Duchess Zelza Zurkbane (lawful evil succubus) and her senators have
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
ultimately unsuccessful in their attempt to claim the component, because the orrery’s creator is using the vaults of Horn Enclave as a clever ruse. A lich named Lottie created the orrery — and then
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobgoblin and the bandit try to prevent the characters from entering the room, while the scout hangs back to fire its ranged weapon. Treasure. The five bolts of silk are worth 50 gp each, and the eight casks
promise of hidden knowledge initially drew him here.
Despite the disappointment of never finding the alchemist’s secret chamber or other legendary arcane discoveries, the clever wizard saw opportunity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
ultimately unsuccessful in their attempt to claim the component, because the orrery’s creator is using the vaults of Horn Enclave as a clever ruse. A lich named Lottie created the orrery — and then
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
minions, an iron flask with a powerful Fiend inside, or a magic portal to an echo’s lair. The characters must prevent the dragon from summoning aid or face a new threat.
6 The dragon is desperately
dragon’s lair left behind a curse, a trap, or a lingering spirit that clever characters can turn against the dragon.
8 The dragon’s lair is almost impossible to navigate without access to one or more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
decadence until their infernal pacts come due. To prevent the gate-town from becoming so evil that it experiences a cosmic realignment, Duchess Zelza Zurkbane (lawful evil succubus) and her senators have
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobgoblin and the bandit try to prevent the characters from entering the room, while the scout hangs back to fire its ranged weapon. Treasure. The five bolts of silk are worth 50 gp each, and the eight casks
promise of hidden knowledge initially drew him here.
Despite the disappointment of never finding the alchemist’s secret chamber or other legendary arcane discoveries, the clever wizard saw opportunity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clever ideas can be substituted for any of the suggested actions if you deem them effective. Weapon Master. No enemies appear during this event. However, the weapon master can use the Help action to
the strong winds. The character must succeed on a DC 12 Wisdom (Survival) check or a Wisdom check making use of proficiency with flying vehicles to prevent further damage. If the check fails, the battle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clever ideas can be substituted for any of the suggested actions if you deem them effective. Weapon Master. No enemies appear during this event. However, the weapon master can use the Help action to
the strong winds. The character must succeed on a DC 12 Wisdom (Survival) check or a Wisdom check making use of proficiency with flying vehicles to prevent further damage. If the check fails, the battle
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
it won’t help characters who were trapped in the blaze. The crane holding Dory’s home aloft is made mostly of metal, so it doesn’t collapse in the fire. Dory’s minions aboard the ship prevent the
cunning and clever. If combat breaks out here, he remains hidden in the water while the skum do the fighting. He makes a Dexterity (Stealth) check in an attempt to hide. As long as he remains unnoticed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
it won’t help characters who were trapped in the blaze. The crane holding Dory’s home aloft is made mostly of metal, so it doesn’t collapse in the fire. Dory’s minions aboard the ship prevent the
cunning and clever. If combat breaks out here, he remains hidden in the water while the skum do the fighting. He makes a Dexterity (Stealth) check in an attempt to hide. As long as he remains unnoticed