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Returning 35 results for 'prevent aligned and his connected'.
Monsters
Fizban's Treasury of Dragons
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
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Connected Creatures
1
A Fey noble has sent an archmage advisor to parley with an adult moonstone dragon whose lair is in the noble’s territory, and it isn’t
Monsters
Planescape: Adventures in the Multiverse
moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created
dragons can create temporal gates connected to specific times and places in the multiverse. Using these, they and allied creatures can travel anywhere in time to affect fate-determining moments or to banish
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
prevent fiendish incursions into the plane, while others try to align the Outlands closer to goodly philosophies. Outlands Celestials d4 Encounter 1 An empyrean calls for aid in taking back a
neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it. 4 A couatl influenced by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
prevent fiendish incursions into the plane, while others try to align the Outlands closer to goodly philosophies. Outlands Celestials d4 Encounter 1 An empyrean calls for aid in taking back a
neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it. 4 A couatl influenced by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special
purpose or roll on the following table. d10 Purpose 1 Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special
purpose or roll on the following table. d10 Purpose 1 Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
his gods-given quest to prevent the Cataclysm, he became cursed to exist forever as a death knight. As part of his curse, Leedara and several of her companions returned as deathless spirits devoted to
has summoned Soth, Leedara works to stymie the death knight however she can. She followed Soth’s trail to this area and is in Vogler looking for ways to subtly oppose him. Leedara is neutral-aligned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
prevent the beacon’s light from reaching Castle Ravenloft directly, Strahd can see the light’s glow in the sky to the west. The beacon can be seen in Vallaki (chapter 5), Krezk (chapter 8), and Berez
light allows good-aligned creatures to experience glimmers of hope and joy, while evil creatures find the light disconcerting. Beacon of Protection. While the beacon shines, characters and other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spellcaster’s nefarious schemes.
8 A moonstone dragon that accidentally stumbled through a portal to the Material Plane can’t find a way back home to the Feywild.
Connected Creatures In the
dreams. Moonstone Dragon Wyrmling Connections d6 Connected Creatures
1 An abandoned moonstone dragon wyrmling is being raised by a family of faerie dragons, who eagerly encourage the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spellcaster’s nefarious schemes.
8 A moonstone dragon that accidentally stumbled through a portal to the Material Plane can’t find a way back home to the Feywild.
Connected Creatures In the
dreams. Moonstone Dragon Wyrmling Connections d6 Connected Creatures
1 An abandoned moonstone dragon wyrmling is being raised by a family of faerie dragons, who eagerly encourage the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
his gods-given quest to prevent the Cataclysm, he became cursed to exist forever as a death knight. As part of his curse, Leedara and several of her companions returned as deathless spirits devoted to
has summoned Soth, Leedara works to stymie the death knight however she can. She followed Soth’s trail to this area and is in Vogler looking for ways to subtly oppose him. Leedara is neutral-aligned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
prevent the beacon’s light from reaching Castle Ravenloft directly, Strahd can see the light’s glow in the sky to the west. The beacon can be seen in Vallaki (chapter 5), Krezk (chapter 8), and Berez
light allows good-aligned creatures to experience glimmers of hope and joy, while evil creatures find the light disconcerting. Beacon of Protection. While the beacon shines, characters and other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clan’s reputation was sufficiently strong to prevent any challenges. Over the last decade
sloop Ice Storm. Hass is also well connected on the docks and in the warehouse districts. 6 Cala Boromar (halfling) is a lawyer by trade but with specialties in blackmail and intimidation. Cala loves engaging in the art of negotiation and is always interested in acquiring secrets.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clan’s reputation was sufficiently strong to prevent any challenges. Over the last decade
sloop Ice Storm. Hass is also well connected on the docks and in the warehouse districts. 6 Cala Boromar (halfling) is a lawyer by trade but with specialties in blackmail and intimidation. Cala loves engaging in the art of negotiation and is always interested in acquiring secrets.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
about the sanctity of nature. While by no means always aligned with one another, rangers are bound into a loose community of sorts — one that often connects with circles of druids. In the North and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
about the sanctity of nature. While by no means always aligned with one another, rangers are bound into a loose community of sorts — one that often connects with circles of druids. In the North and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
Resources: Druids, treants, and good- and neutral-aligned lycanthropes Delaan has come to the Council of Waterdeep as the lone representative of the Emerald Enclave. Even his regular companion, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
Resources: Druids, treants, and good- and neutral-aligned lycanthropes Delaan has come to the Council of Waterdeep as the lone representative of the Emerald Enclave. Even his regular companion, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Warden Archon Warden archons are vigilant, ursine guardians of portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like
get all, ‘Only you can prevent extratemporal moral paradoxes.’”
–Morte
Warden Archon Large Celestial, Typically Lawful Good
Armor Class 18 (plate armor)
Hit Points 136 (16d10 + 48)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cog rises from the water, with two matching cogs connected to it. Rusty metal conduits stretch from the cavern walls to the cogs. The water of the lake is slimy, with pinpricks of phosphorescent light
anyone seeking to prevent the atropal’s ascension. The aboleth’s other personality is that of a humanoid child — harmless, gleeful, and insanely curious. In this state of mind, the aboleth poses no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the “Background” section. The characters set out to explore the house, where they meet its crawling and hissing residents. Awaiting them is Ned, a deceptive NPC who tries to prevent the characters
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholder’s body. Enemies that are too big
beholder’s control generally have their own living spaces in the lair. Because a beholder’s minions are typically not able to fly, many of these chambers are connected to others by staircases or gently
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Warden Archon Warden archons are vigilant, ursine guardians of portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like
get all, ‘Only you can prevent extratemporal moral paradoxes.’”
–Morte
Warden Archon Large Celestial, Typically Lawful Good
Armor Class 18 (plate armor)
Hit Points 136 (16d10 + 48)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the “Background” section. The characters set out to explore the house, where they meet its crawling and hissing residents. Awaiting them is Ned, a deceptive NPC who tries to prevent the characters
marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cog rises from the water, with two matching cogs connected to it. Rusty metal conduits stretch from the cavern walls to the cogs. The water of the lake is slimy, with pinpricks of phosphorescent light
anyone seeking to prevent the atropal’s ascension. The aboleth’s other personality is that of a humanoid child — harmless, gleeful, and insanely curious. In this state of mind, the aboleth poses no
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholder’s body. Enemies that are too big
beholder’s control generally have their own living spaces in the lair. Because a beholder’s minions are typically not able to fly, many of these chambers are connected to others by staircases or gently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Make sure your use of Heroic Inspiration is aligned with the expectations you set out at the start of your game (see “Ensuring Fun for All” in chapter 1).
Chris Rallis A dragon’s arrival makes a
normal components, which might prevent characters from recognizing what the monster is doing. Similarly, when monsters use magical abilities that don’t involve casting spells, make sure it’s clear to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special purpose or roll on the following table. d10 Purpose 1 Aligned: The item seeks to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special purpose or roll on the following table. d10 Purpose 1 Aligned: The item seeks to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Make sure your use of Heroic Inspiration is aligned with the expectations you set out at the start of your game (see “Ensuring Fun for All” in chapter 1).
Chris Rallis A dragon’s arrival makes a
normal components, which might prevent characters from recognizing what the monster is doing. Similarly, when monsters use magical abilities that don’t involve casting spells, make sure it’s clear to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gateway to one of four connected extradimensional spaces throughout the manor. See “Finding Quill” later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout