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Returning 35 results for 'prevent arguments and his company'.
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Monsters
Curse of Strahd
hunters got on each other’s nerves, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten
.
The Great Vampire Hunt. While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that
Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Monsters
The Wild Beyond the Witchlight
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
Iggwilv’s Cauldron, so they left it in Iggwilv’s palace and hired some unscrupulous mercenaries to watch over it.
The hags loathe each other’s company, but one hag will occasionally
Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Backgrounds
Sword Coast Adventurer's Guide
hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Getting to Avernus Although Sylvira can prepare the plane shift spell, there’s no point, as magical wards placed on Candlekeep prevent creatures from using such means to go to or from the library
— someone with a history of battling devils in the Nine Hells. I think you’ll enjoy her company very much. Her name is Lulu.”
Characters need not leave for Traxigor’s tower at once. If they wish to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Getting to Avernus Although Sylvira can prepare the plane shift spell, there’s no point, as magical wards placed on Candlekeep prevent creatures from using such means to go to or from the library
— someone with a history of battling devils in the Nine Hells. I think you’ll enjoy her company very much. Her name is Lulu.”
Characters need not leave for Traxigor’s tower at once. If they wish to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
journal, give the players a copy of handout 21 in appendix E, showing the journal’s final entry. Earlier entries chronicle the exploits of the Company of the Yellow Banner in Chult. The company made
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
journal, give the players a copy of handout 21 in appendix E, showing the journal’s final entry. Earlier entries chronicle the exploits of the Company of the Yellow Banner in Chult. The company made
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
details of your discovery and its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether
need to win arguments overshadow friendships and harmony. 5 I’d risk too much to uncover a lost bit of knowledge. 6 I like keeping secrets and won’t share them with anyone. Other Hermits This hermit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and yet can do nothing to prevent it. Back in the World. A shadow dragon is so suffused with the power of the Shadowfell that even a return to the Material Plane can’t undo its transformation. Some
shadow dragons attempt to lure other creatures from the mortal realm back to the Shadowfell to keep them company, at least until they tire of their guests and devour them. Others are happy to leave the Shadowfell behind forever, understanding that treasure and power are easier to come by in the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and yet can do nothing to prevent it. Back in the World. A shadow dragon is so suffused with the power of the Shadowfell that even a return to the Material Plane can’t undo its transformation. Some
shadow dragons attempt to lure other creatures from the mortal realm back to the Shadowfell to keep them company, at least until they tire of their guests and devour them. Others are happy to leave the Shadowfell behind forever, understanding that treasure and power are easier to come by in the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
details of your discovery and its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether
need to win arguments overshadow friendships and harmony. 5 I’d risk too much to uncover a lost bit of knowledge. 6 I like keeping secrets and won’t share them with anyone. Other Hermits This hermit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
first clue that you might be in the company of a noble is the sight of a large number of armed and uniformed soldiers. Many nobles, particularly younger ones seeking entertainment, travel without an
entourage of guards or only in the company of other nobles. In this case, you’ll know you’re in the presence of nobility because of the deference others give them. Follow suit, and you should be fine
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adopted their appearances — male, female, or something else — but just as often kept their company in the form of a rose blossom or a delicate doe. Corellon’s flamboyant, mercurial personality showed
the realm of Arvandor. While enjoying the company of these primal elves, Corellon came to appreciate their ideas, which were both novel and familiar, and singled out those of great repute for special
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed. Ezmerelda’s Prosthetic. Since
company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed. Ezmerelda’s Prosthetic. Since
company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adopted their appearances — male, female, or something else — but just as often kept their company in the form of a rose blossom or a delicate doe. Corellon’s flamboyant, mercurial personality showed
the realm of Arvandor. While enjoying the company of these primal elves, Corellon came to appreciate their ideas, which were both novel and familiar, and singled out those of great repute for special
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
first clue that you might be in the company of a noble is the sight of a large number of armed and uniformed soldiers. Many nobles, particularly younger ones seeking entertainment, travel without an
entourage of guards or only in the company of other nobles. In this case, you’ll know you’re in the presence of nobility because of the deference others give them. Follow suit, and you should be fine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
two characters fail their checks, the successful characters can stop their fall and prevent disaster, but if more than half the party fails, the whole group falls. You could also apply this idea to
premises. The characters can make a group Charisma (Persuasion) check to avoid getting thrown out; they just need a few convincing arguments and the ability to smooth over any gaffes. You could apply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
two characters fail their checks, the successful characters can stop their fall and prevent disaster, but if more than half the party fails, the whole group falls. You could also apply this idea to
premises. The characters can make a group Charisma (Persuasion) check to avoid getting thrown out; they just need a few convincing arguments and the ability to smooth over any gaffes. You could apply
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
open shaft activates a magical levitation effect imbued into the shaft (see the “Vizeran’s Tower: General Features” sidebar). If the adventurers arrive in Vizeran’s company, he informs them of the
battlefield for the demon lords, however, and he eventually betrays Vizeran’s confidence to the adventurers in an effort to prevent that outcome (see chapter 15, “The City of Spiders”).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
open shaft activates a magical levitation effect imbued into the shaft (see the “Vizeran’s Tower: General Features” sidebar). If the adventurers arrive in Vizeran’s company, he informs them of the
battlefield for the demon lords, however, and he eventually betrays Vizeran’s confidence to the adventurers in an effort to prevent that outcome (see chapter 15, “The City of Spiders”).
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
silent as he works to undo them. Despite this, Aetherion is a jovial and mischievous elf who enjoys spending time in others' company. He was a companion to King de Sauveterre during Thibault’s questing
that combat the dark mist. Yet his goals are not always clear in his requests. Only the Fey Sighted can see the tapestry of time, weaving together a future he desperately wishes to prevent. Knighthood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons easily three times that length. Theros minotaurs often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during
into their lands. Epics like The Callapheia also describe multiple heroic minotaurs. As a result, a minotaur traveling in the company of other non-minotaurs is likely to be accepted in any polis. See
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons easily three times that length. Theros minotaurs often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during
into their lands. Epics like The Callapheia also describe multiple heroic minotaurs. As a result, a minotaur traveling in the company of other non-minotaurs is likely to be accepted in any polis. See
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Sylvan. The displacer beast adores the company of children and served as a nanny to the family’s children.
Dirlagraun’s own offspring, a kitten named Star, went missing a few weeks ago.
Alignment
it were alive (which it is not). Arguments between the two—or, more precisely, Stagefright and himself—always end with Stagefright bashing the scepter’s head against something hard.
Alignment
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
all present who ranks where. Arguments about ranking within the ordning are rare, but all the giants in the group studiously examine every sign for evidence that one among them might be the greatest
to live outside the company of other giants, it isn’t necessarily alone in its stronghold. Storm giants share their abodes with other creatures that are comfortable in the environment: a sea-dwelling
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The displacer beast adores the company of children and served as a nanny to the family’s children.
Dirlagraun’s own offspring, a kitten named Star, went missing a few weeks ago.
Alignment
were alive (which it is not). Arguments between the two—or, more precisely, Stagefright and himself—always end with Stagefright bashing the scepter’s head against something hard.
Alignment. Chaotic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
all present who ranks where. Arguments about ranking within the ordning are rare, but all the giants in the group studiously examine every sign for evidence that one among them might be the greatest
to live outside the company of other giants, it isn’t necessarily alone in its stronghold. Storm giants share their abodes with other creatures that are comfortable in the environment: a sea-dwelling
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The displacer beast adores the company of children and served as a nanny to the family’s children.
Dirlagraun’s own offspring, a kitten named Star, went missing a few weeks ago.
Alignment
were alive (which it is not). Arguments between the two—or, more precisely, Stagefright and himself—always end with Stagefright bashing the scepter’s head against something hard.
Alignment. Chaotic