Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'prevent augments and his clanging'.
Other Suggestions:
present augment and his cleansing
present agents and his charging
present agents and his claiming
prevent arguments and his changing
prevent agents and his clanging
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her.
The cosmic battle between the two pantheons has raged for eons without resolution, leading those who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not
herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her.
The cosmic battle between the two pantheons has raged for eons without resolution, leading those who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and hollow wall of stone encloses each basin, and drainage holes carved into the rim of each retaining wall prevent the water from spilling over the edge. The shut-off valves for the nozzles are
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
shifts watching this area. The guards aim to prevent anyone from entering area E14. E14. Shaft to the Fire Node At the end of this passage, a wooden platform similar to a drawbridge extends into a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and hollow wall of stone encloses each basin, and drainage holes carved into the rim of each retaining wall prevent the water from spilling over the edge. The shut-off valves for the nozzles are
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
shifts watching this area. The guards aim to prevent anyone from entering area E14. E14. Shaft to the Fire Node At the end of this passage, a wooden platform similar to a drawbridge extends into a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
pass sign of the earth cult (a triangle formed by thumbs and forefingers). The ogres have no orders to prevent people from leaving, although they challenge strangers who don’t look like members of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
pass sign of the earth cult (a triangle formed by thumbs and forefingers). The ogres have no orders to prevent people from leaving, although they challenge strangers who don’t look like members of the