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Returning 24 results for 'price advisors and his channel'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
soul to the Nine Hells. Infernal deals are enforced by the weight of the multiverse itself, by the very essence of the forces of Law and Evil. Devils channel this essence through the infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
soul to the Nine Hells. Infernal deals are enforced by the weight of the multiverse itself, by the very essence of the forces of Law and Evil. Devils channel this essence through the infernal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
willing to pay the price. Greater restoration is possible if the house has an heir with the Greater Mark of Healing, though this gift can only be used once per day. House Jorasco is also the primary
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
willing to pay the price. Greater restoration is possible if the house has an heir with the Greater Mark of Healing, though this gift can only be used once per day. House Jorasco is also the primary
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
parcel out lore only when doing so advances their plans. Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
additional boon to any interested character, granting the use of his laboratory to craft or summon any item or creature they desire (within any limits you set). However, the price for this service is one
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
additional boon to any interested character, granting the use of his laboratory to craft or summon any item or creature they desire (within any limits you set). However, the price for this service is one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the planes, hoarding knowledge for when it might be useful. Such is their incredible intellect that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
parcel out lore only when doing so advances their plans. Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the planes, hoarding knowledge for when it might be useful. Such is their incredible intellect that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
here in alphabetical order, with an item’s price appearing after its name. Adventuring Gear Item Weight Cost Acid 1 lb. 25 GP Alchemist’s Fire 1 lb. 50 GP Ammunition Varies Varies Antitoxin — 50
table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventuring Gear The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described here in alphabetical order, with an item’s price appearing
throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
here in alphabetical order, with an item’s price appearing after its name. Adventuring Gear Item Weight Cost Acid 1 lb. 25 GP Alchemist’s Fire 1 lb. 50 GP Ammunition Varies Varies Antitoxin — 50
table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus. Arcane Focuses Focus Weight Cost Crystal 1 lb. 10 GP Orb 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventuring Gear The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described here in alphabetical order, with an item’s price appearing
throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as
includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
breadbaskets for human-made empires and kingdoms. Halflings also fit into human culture perfectly by acquiring useful positions such as merchants, advisors, teachers, or scholars. Even though the
protagonist receives counsel from an ogresh before setting off on their quest, even as others describe royal advisors with a distinctive set of broad features. These tales are not without merit, as ogresh can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
Hand) or Wisdom (Survival) check to preserve it in top condition for Kiorna’s purposes. On a failed check, the hide does not meet Kiorna’s standards but can still be sold for a lesser price. 12
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
Hand) or Wisdom (Survival) check to preserve it in top condition for Kiorna’s purposes. On a failed check, the hide does not meet Kiorna’s standards but can still be sold for a lesser price. 12
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
! Pirates killed the previous owners, and Head Office picked it up for an excellent price. Most of the holes in the hull are repaired, and the sails are only a little bit moldy. Even better, there’s a small
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
! Pirates killed the previous owners, and Head Office picked it up for an excellent price. Most of the holes in the hull are repaired, and the sails are only a little bit moldy. Even better, there’s a small
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp
Channel Divinity: Turn Undead feature, which he can use once after each short or long rest. If he is released, he helpfully answers questions. He knows the following information: Why are you here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp
Channel Divinity: Turn Undead feature, which he can use once after each short or long rest. If he is released, he helpfully answers questions. He knows the following information: Why are you here