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Returning 32 results for 'pride artistry and his company'.
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preside artistry and his command
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price artistry and his command
Monsters
Mordenkainen Presents: Monsters of the Multiverse
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.Bludgeoning, Piercing, and Slashing from Nonmagical
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other than my own, for no one
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
"}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my
Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of other dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Trait
1 I seek no company other than my own, for no one else can compete with me.
2 If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3 The
unpredictability.
6 It takes true artistry to maintain a warm, desert-like dwelling under the water.
7 I soothe myself to sleep by imagining the perfect insults for bronze dragons; while
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Trait
1 I seek no company other than my own, for no one else can compete with me.
2 If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3 The
unpredictability.
6 It takes true artistry to maintain a warm, desert-like dwelling under the water.
7 I soothe myself to sleep by imagining the perfect insults for bronze dragons; while
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
acknowledges his dominant presence, and nearly everyone at least pays lip service to the idea of giving him worship and honor. Pride and self-assurance radiate from Heliod as light floods from the sun. He is
cheerful and sociable, enjoying the company of others and forming bonds easily. His friendship can be as easily lost, though, turning him from ally to enemy as the consequence of a single misstep or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
acknowledges his dominant presence, and nearly everyone at least pays lip service to the idea of giving him worship and honor. Pride and self-assurance radiate from Heliod as light floods from the sun. He is
cheerful and sociable, enjoying the company of others and forming bonds easily. His friendship can be as easily lost, though, turning him from ally to enemy as the consequence of a single misstep or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
location after a crime or similar incident is reported. The Flaming Fist The red and gold symbol of the Flaming Fist mercenary company (see "Flaming Fist Coat of Arms") has become emblematic of Baldur’s
holds nominal authority over the Outer City as well. The company has enough to do maintaining order within the city walls without straying too far from its gates, though the Fist has been known to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
location after a crime or similar incident is reported. The Flaming Fist Mike Schley Flaming Fist Coat of Arms The red and gold symbol of the Flaming Fist mercenary company has become emblematic of
, though it holds nominal authority over the Outer City as well. The company has enough to do maintaining order within the city walls without straying too far from its gates, though the Fist has been known
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
location after a crime or similar incident is reported. The Flaming Fist Mike Schley Flaming Fist Coat of Arms The red and gold symbol of the Flaming Fist mercenary company has become emblematic of
, though it holds nominal authority over the Outer City as well. The company has enough to do maintaining order within the city walls without straying too far from its gates, though the Fist has been known
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
location after a crime or similar incident is reported. The Flaming Fist The red and gold symbol of the Flaming Fist mercenary company (see "Flaming Fist Coat of Arms") has become emblematic of Baldur’s
holds nominal authority over the Outer City as well. The company has enough to do maintaining order within the city walls without straying too far from its gates, though the Fist has been known to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with coin. Dagult Neverember invested heavily in the island, creating a ship-building company, combat-training facilities, and even lending his coin to the yearly tribute to Hoondarrh when other means
fell short. The White Sails company in which he invested grew to become Mintarn’s preminent supplier of mercenary ships and soldiers. Things only improved when Waterdeep wasted its navy chasing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with coin. Dagult Neverember invested heavily in the island, creating a ship-building company, combat-training facilities, and even lending his coin to the yearly tribute to Hoondarrh when other means
fell short. The White Sails company in which he invested grew to become Mintarn’s preminent supplier of mercenary ships and soldiers. Things only improved when Waterdeep wasted its navy chasing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
will get the dragon out of an old commitment to protect a city.
Connected Creatures Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to
An adult deep dragon takes pride in breeding hell hounds but can’t control them.
Ancient Deep Dragon Connections d4 Connected Creatures
1 An ancient deep dragon has taken on a young
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair, and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
will get the dragon out of an old commitment to protect a city.
Connected Creatures Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to
An adult deep dragon takes pride in breeding hell hounds but can’t control them.
Ancient Deep Dragon Connections d4 Connected Creatures
1 An ancient deep dragon has taken on a young
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair, and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
prefer to dwell underground. Many gold dwarves live their lives without seeing the sun. Surrounded by the artistry and wealth that earlier generations have drawn from the earth, they are accustomed to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
prefer to dwell underground. Many gold dwarves live their lives without seeing the sun. Surrounded by the artistry and wealth that earlier generations have drawn from the earth, they are accustomed to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Level 3: Light Domain Spells Your connection to this
, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Level 3: Light Domain Spells Your connection to this
, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobby of collecting rare books. If the characters need information on the history of Saltmarsh, they might find it in Eliander’s archives. 5. Mining Company Headquarters Once a mansion owned by a local
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobby of collecting rare books. If the characters need information on the history of Saltmarsh, they might find it in Eliander’s archives. 5. Mining Company Headquarters Once a mansion owned by a local
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child