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Returning 35 results for 'primal armor and his corners'.
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Classes
Player’s Handbook
: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light and Medium armor and
Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP
Classes
Player’s Handbook
: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light and Medium armor and Shields
Starting
Equipment
Choose A or B: (A) Greataxe, 4 Handaxe;Handaxes, Explorer's Pack, and 15 GP; or (B) 75 GP
Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Druids belong to ancient
Monsters
Tyranny of Dragons
.
Draconic Majesty. While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body
when taken:
Darkness (Costs 2 Actions). A 15-foot radius of magical darkness extends from a point Rezmir can see within 60 feet of her and spreads around corners. The darkness lasts as long as Rezmir
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the undying form of a storm giant clinging to existence.
A storm giant quintessent sheds their armor and weapons but gains the power to form makeshift weapons out of thin air. When the giant has no
spreads around corners, and its area is heavily obscured. The fog lasts until the giant disperses it (no action required), and it can’t be dispersed by wind.
Gale. The giant creates a 60-foot-long
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Dexterity Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Dexterity Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice Saving Throws: Constitution
, Intelligence Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand The secrets of gunpowder weapons have been discovered in various corners of the D&D
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Barbarian DENMAN ROOKE A Fierce Warrior of Primal Rage Core Barbarian Traits Primary Ability Strength Hit Point Die D12 per Barbarian level Saving Throw Proficiencies Strength and Constitution
Skill Proficiencies Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice Saving Throws: Constitution
, Intelligence Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand The secrets of gunpowder weapons have been discovered in various corners of the D&D
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Barbarian DENMAN ROOKE A Fierce Warrior of Primal Rage Core Barbarian Traits Primary Ability Strength Hit Point Die D12 per Barbarian level Saving Throw Proficiencies Strength and Constitution
Skill Proficiencies Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Lizardfolk Subchief Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya (Recharge 5–6). The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
render’s claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
render’s claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
Proficiencies Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Lizardfolk Subchief Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.
STR
14 (+2)
DEX
, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Jaws of Semuanya (Recharge 5–6). The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid ALEXANDER MOKHOV A Nature Priest of Primal Power Core Druid Traits Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
Proficiencies Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A
or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP Far from bustling cities, amid the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A
or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP Far from bustling cities, amid the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Myconid Adult Myconid Adult
Medium plant, lawful neutral
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1
throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores. A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations. Beyond these primal giants, though, other giants fill the tales of Theros. (KEV
own terrible life. Doomwake Giant
Huge giant, lawful evil
Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations. Beyond these primal giants, though, other giants fill the tales of Theros. (KEV
own terrible life. Doomwake Giant
Huge giant, lawful evil
Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters arrive here, hundreds of snakes begin to slither out of holes in the statues and the corners of the room. Though they are not a threat by themselves, the snakes fill the suits of armor
statue shrines to the yuan-ti deities Merrshaulk and Sseth. The other two walls have statues of yuan-ti high priests carved into them, with suits of plate armor arranged as offerings at their feet. When
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters arrive here, hundreds of snakes begin to slither out of holes in the statues and the corners of the room. Though they are not a threat by themselves, the snakes fill the suits of armor
statue shrines to the yuan-ti deities Merrshaulk and Sseth. The other two walls have statues of yuan-ti high priests carved into them, with suits of plate armor arranged as offerings at their feet. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Myconid Adult Myconid Adult
Medium plant, lawful neutral
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1
throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores. A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, food, and breeding grounds in their lairs for giant striders, and the striders voluntarily serve as mounts for elite firenewt soldiers. Giant Strider
Large monstrosity, neutral evil
Armor Class
14 (natural armor)
Hit Points 22 (3d10 + 6)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
4 (–3)
WIS
12 (+1)
CHA
6 (–2)
Damage
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
if you aren’t wearing Heavy armor. You can enter your Rage three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
if you aren’t wearing Heavy armor. You can enter your Rage three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While