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Returning 18 results for 'primary about and his changed'.
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primary about and his channel
primary about and his change
primal about and his change
primary about and his charges
primal about and his channel
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
speaking to Korboz and learning about the presence of a shapechanging monster, the characters’ primary goal should be to find and slay the creature. When it attacked Korboz, it looked like a 10-foot
-square rug in the throne room (area G14), but it has since moved elsewhere and changed its appearance. If pressed, the rock gnomes help the characters find the mimic by poking objects with nonmagical wands
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
speaking to Korboz and learning about the presence of a shapechanging monster, the characters’ primary goal should be to find and slay the creature. When it attacked Korboz, it looked like a 10-foot
-square rug in the throne room (area G14), but it has since moved elsewhere and changed its appearance. If pressed, the rock gnomes help the characters find the mimic by poking objects with nonmagical wands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
his disintegration. Netherskull’s primary goals are to destroy Halaster and take over Undermountain. Arch Gate to Level 18. The arch in the north wall is one of Halaster’s magic gates (see “Gates”). The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
his disintegration. Netherskull’s primary goals are to destroy Halaster and take over Undermountain. Arch Gate to Level 18. The arch in the north wall is one of Halaster’s magic gates (see “Gates”). The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bedlam Gate Destination: Windswept Depths of Pandemonium Primary Citizens: Humanoids Ruler: Gatekeeper Cirrus Nestled in a yawning crater wracked by howling winds, Bedlam is a bowl of runaways and
violent winds merely changed direction, engulfing the mage before resuming their normal outward flow. When the winds reversed, they spat out Bedlam’s current gatekeeper: Cirrus the Silent, a chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bedlam Gate Destination: Windswept Depths of Pandemonium Primary Citizens: Humanoids Ruler: Gatekeeper Cirrus Nestled in a yawning crater wracked by howling winds, Bedlam is a bowl of runaways and
violent winds merely changed direction, engulfing the mage before resuming their normal outward flow. When the winds reversed, they spat out Bedlam’s current gatekeeper: Cirrus the Silent, a chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
— rather, it’s a domain frozen by its prince’s broken heart. If the prince’s story were changed, the realm would change with it. Time and space are both malleable in the Faerie Court, and a mortal who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
— rather, it’s a domain frozen by its prince’s broken heart. If the prince’s story were changed, the realm would change with it. Time and space are both malleable in the Faerie Court, and a mortal who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
by all levels of society, Baldur’s Mouth is the city’s primary news service and gossip rag. Utilizing a small army of lantern bearers, the Mouth spreads news both by selling broadsheets on street
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
or an airship, this headquarters can alter its appearance with illusion magic. Additionally, the appearance of some or all creatures aboard can be changed as if they were affected by a seeming spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boat’s primary port of call. I don’t have rivals. I have partners who simply don’t know it yet.
— Omin
or an airship, this headquarters can alter its appearance with illusion magic. Additionally, the appearance of some or all creatures aboard can be changed as if they were affected by a seeming spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from events, the characters can try to realize their primary goal of finding the final orrery component. The time of each event in the itinerary is known to all members of the caravan, so the
Secret. Gorat’s secret is the first to activate in this section. His goal is to come up with a toast that calls Tannus to battle, to see once and for all whether his friend has changed. Encourage the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from events, the characters can try to realize their primary goal of finding the final orrery component. The time of each event in the itinerary is known to all members of the caravan, so the
Secret. Gorat’s secret is the first to activate in this section. His goal is to come up with a toast that calls Tannus to battle, to see once and for all whether his friend has changed. Encourage the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
various parts of the lair. If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days. Copper Dragon Copper dragons are incorrigible
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
various parts of the lair. If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days. Copper Dragon Copper dragons are incorrigible