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Returning 32 results for 'prime augmented and his class'.
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primal augmented and his class
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakers’ Chamber, and if the other speakers wish to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakers’ Chamber, and if the other speakers wish to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Alignment
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3
size, along with anything it is wearing or carrying. While augmented, the seeker is Large, and makes Strength and Dexterity saving throws with advantage. If the seeker lacks the room to become Large, it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Mind Master The feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions
with ease and shrink down to miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor)
Hit Points 39 (6d8 + 12)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Mind Master The feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions
with ease and shrink down to miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor)
Hit Points 39 (6d8 + 12)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Alignment
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3
size, along with anything it is wearing or carrying. While augmented, the seeker is Large, and makes Strength and Dexterity saving throws with advantage. If the seeker lacks the room to become Large, it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meloon Wardragon Meloon is a handsome, formidable warrior in his prime, who serves the goddess Tymora and loves a good fight. His friends — among them Renaer Neverember and Vajra Safahr — describe
Medium humanoid (human), neutral evil
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20(+5)
DEX
15(+2)
CON
14(+2)
INT
10(+0)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meloon Wardragon Meloon is a handsome, formidable warrior in his prime, who serves the goddess Tymora and loves a good fight. His friends — among them Renaer Neverember and Vajra Safahr — describe
Medium humanoid (human), neutral evil
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20(+5)
DEX
15(+2)
CON
14(+2)
INT
10(+0)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of folk hear the tales of her prowess, the “C” Team cartographer’s fame among her fellow halflings has become nothing short of legendary. Still, this adoration might be augmented by the sheer number
. Rosie Beestinger
Small humanoid (halfling), chaotic good
Armor Class 15 (Unarmored Defense)
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of folk hear the tales of her prowess, the “C” Team cartographer’s fame among her fellow halflings has become nothing short of legendary. Still, this adoration might be augmented by the sheer number
. Rosie Beestinger
Small humanoid (halfling), chaotic good
Armor Class 15 (Unarmored Defense)
Hit Points 45 (10d6 + 10)
Speed 40 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir’s dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by
adventurers in the Lost Caverns of Tsojcanth
Behir
Huge monstrosity, neutral evil
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 50 ft., climb 40 ft.
STR
23 (+6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behir’s dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by
adventurers in the Lost Caverns of Tsojcanth
Behir
Huge monstrosity, neutral evil
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 50 ft., climb 40 ft.
STR
23 (+6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (−2)
CON
12 (+1)
INT
feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease and shrink down to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (−2)
CON
12 (+1)
INT
feared duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented abilities enable them to see through illusions with ease and shrink down to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard Class Features As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table. Wizard Features
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
functions that reeves carry out in villages. The council consists of representatives elected by the middle class. Only foolish nobles ignore the wishes of their councils, since the economic power of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
functions that reeves carry out in villages. The council consists of representatives elected by the middle class. Only foolish nobles ignore the wishes of their councils, since the economic power of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard Class Features As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table. Wizard Features
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
parts of their bodies with mechanical devices that they control through their psionic abilities. Duergar Despot
Medium Humanoid (Dwarf), Any Alignment
Armor Class 21 (natural armor)
Hit Points
Kavalrachni
Medium Humanoid (Dwarf), Any Alignment
Armor Class 16 (scale mail, shield)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
parts of their bodies with mechanical devices that they control through their psionic abilities. Duergar Despot
Medium Humanoid (Dwarf), Any Alignment
Armor Class 21 (natural armor)
Hit Points
Kavalrachni
Medium Humanoid (Dwarf), Any Alignment
Armor Class 16 (scale mail, shield)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
never violate the house’s rule against violence. This establishment’s commitment to discretion also makes the bathhouse the prime venue for paid companionship in the Lower City. Many of the most
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
never violate the house’s rule against violence. This establishment’s commitment to discretion also makes the bathhouse the prime venue for paid companionship in the Lower City. Many of the most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
prime venue for paid companionship in the Lower City. Many of the most sought-after courtesans meet their patrons in the Hissing Stones’ steamy private rooms, trusting to Merilyn’s silence and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
prime venue for paid companionship in the Lower City. Many of the most sought-after courtesans meet their patrons in the Hissing Stones’ steamy private rooms, trusting to Merilyn’s silence and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
house adjoining her family’s estate. The Rillyn School is about to graduate its first class of students, all of whom have trained with Yvandre for at least five years and have won her approval with their
-to-day hardships of life outside the Upper City. Watch soldiers can be suspicious if not outright contemptuous of those whose lower-class mannerisms mark them as “of poor breeding.” While most
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-wielding school in a guest house adjoining her family’s estate. The Rillyn School is about to graduate its first class of students, all of whom have trained with Yvandre for at least five years and have
-day hardships of life outside the Upper City. Watch soldiers can be suspicious if not outright contemptuous of those whose lower-class mannerisms mark them as “of poor breeding.” While most officers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
house adjoining her family’s estate. The Rillyn School is about to graduate its first class of students, all of whom have trained with Yvandre for at least five years and have won her approval with their
-to-day hardships of life outside the Upper City. Watch soldiers can be suspicious if not outright contemptuous of those whose lower-class mannerisms mark them as “of poor breeding.” While most
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-wielding school in a guest house adjoining her family’s estate. The Rillyn School is about to graduate its first class of students, all of whom have trained with Yvandre for at least five years and have
-day hardships of life outside the Upper City. Watch soldiers can be suspicious if not outright contemptuous of those whose lower-class mannerisms mark them as “of poor breeding.” While most officers
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
characters use it. Use the statistics for the apparatus of Kwalish from chapter 7 of the Dungeon Master’s Guide: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
characters use it. Use the statistics for the apparatus of Kwalish from chapter 7 of the Dungeon Master’s Guide: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the