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Returning 12 results for 'prize artisan and his commune'.
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pride arisen and his common
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Monsters
Fizban's Treasury of Dragons
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild Artisan background). These dues fund the guild’s services and activities. Accommodations. You can stay at your organization’s guildhall. The rooms are comparable to those in a comfortable inn, but
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild Artisan background). These dues fund the guild’s services and activities. Accommodations. You can stay at your organization’s guildhall. The rooms are comparable to those in a comfortable inn, but
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
incarnate, and they take orders from no one. The extent to which Baphomet, Kostchtchie, and Yeenoghu are present in Avernus makes it easy for characters to commune with any of these demon lords using
unlock the Companion. Freeing the planetar trapped within the Companion denies Zariel her latest prize — the city of Elturel — and makes her look inept, which is the best Bel can hope for. Gargauth The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
incarnate, and they take orders from no one. The extent to which Baphomet, Kostchtchie, and Yeenoghu are present in Avernus makes it easy for characters to commune with any of these demon lords using
unlock the Companion. Freeing the planetar trapped within the Companion denies Zariel her latest prize — the city of Elturel — and makes her look inept, which is the best Bel can hope for. Gargauth The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Artisanal Focus
Impromptu Artisan
Magical Savvy (any cantrip) Laneshi Deep beneath the waves off the eastern shores of Etharis lies the Llana’Shi Empire, home to the mysterious people called the
entwined along the line between life and death. They commune with spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a