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Returning 35 results for 'promise across and his confined'.
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Monsters
Tales from the Yawning Portal
lion can long jump out of or across the water up to 25 feet.Multiattack. The sea lion makes three attacks: one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Infernal Orb", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Fire giants study war in its many forms across the multiverse, which
sometimes leads the giants to a fascination with the Blood War—the endless conflict between demons and devils across the Lower Planes. Such a giant might enter into a pact with a powerful devil
Monsters
Spelljammer: Adventures in Space
ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldn’t achieve in life is fulfilled, the goal of a starlight apparition is to help someone else
spectral copy of itself across a vast distance with the help of a deity or another powerful celestial entity. The apparition lasts only as long as its services are needed to complete the task at hand
Monsters
Planescape: Adventures in the Multiverse
from across the planes experience reality. For them, the act of eating is an experience to be drawn out and savored, with every meal considered in all its facets. Whether its fare is a demon, an
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
Monsters
Curse of Strahd
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
it forever. It angers Vladimir that he and his fellow knights are also trapped, but in Vladimir's mind, such is the price of keeping the vampire confined. Even his love for Godfrey is now just a dim
Backgrounds
Baldur’s Gate: Descent into Avernus
historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife
with opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities.
You spent years learning the lore of the multiverse
Backgrounds
Sword Coast Adventurer's Guide
across Faerûn.
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Monsters
Eberron: Rising from the Last War
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
rakshasa Mordakhesh the Shadowsword — Rak Tulkhesh's exarch among the Lords of Dust, who commands a host of fiends exerting the overlord's will across Khorvaire.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
monsters
dimensions.
—August Derleth, The Lurker at the Threshold
Hunting horrors serve Nyarlathotep’s bidding across the cosmos, and even into the unknown outter realms. Cultists who venerate the
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
6. Egg Hatcheries Ahoyhoy has two large, sand-filled areas set aside as tortle hatcheries. Ropes are strung across these areas from the tops of the walls, forming nets that prevent pteranodons and
tortle egg weighs 5 pounds. A newborn tortle is usually confined to its hatchery for a few months, until it learns to walk on two legs.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
6. Egg Hatcheries Ahoyhoy has two large, sand-filled areas set aside as tortle hatcheries. Ropes are strung across these areas from the tops of the walls, forming nets that prevent pteranodons and
tortle egg weighs 5 pounds. A newborn tortle is usually confined to its hatchery for a few months, until it learns to walk on two legs.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
with potent wards by Xonthal, the salt rings the bases of all four walls and extends across the doorway in the joints between paving stones. A character with a passive Perception of 18 or higher
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
with potent wards by Xonthal, the salt rings the bases of all four walls and extends across the doorway in the joints between paving stones. A character with a passive Perception of 18 or higher
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worship houses, trader storehouses, schooling circles, and more. Promise is also home to the annual Awakening Festival, which brings together folk from across Godsbreath. Participants trade wares
of the region’s primary gods. Promise Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worship houses, trader storehouses, schooling circles, and more. Promise is also home to the annual Awakening Festival, which brings together folk from across Godsbreath. Participants trade wares
of the region’s primary gods. Promise Promise is a town situated where the soil of the Ribbon meets the Nightwater Cove coast. Its paved streets and colorful two-story buildings are home to Covenant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
these creatures confined in a watery cage. Sea Lion Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2
least one of the sea lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Swimming Leap. With a 10-foot swimming start, the sea lion can long jump out of or across the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
promise of powerful artifacts. Then he feeds on their souls to sustain his escapades across the multiverse.
History Hundreds of years ago, Acererak was a mortal mage from Oerth devoted to the
Acererak Also known as the Devourer, Acererak is a powerful archlich feared across many worlds. He takes sadistic pleasure in killing adventurers by luring them into his trap-riddled tombs with the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
promise of powerful artifacts. Then he feeds on their souls to sustain his escapades across the multiverse.
History Hundreds of years ago, Acererak was a mortal mage from Oerth devoted to the
Acererak Also known as the Devourer, Acererak is a powerful archlich feared across many worlds. He takes sadistic pleasure in killing adventurers by luring them into his trap-riddled tombs with the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
communities and protect themselves from danger. From one generation to the next, they share stories of their past, of the distant lands of their ancestors, and of the unfulfilled promise of reunion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
these creatures confined in a watery cage. Sea Lion Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2
least one of the sea lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Swimming Leap. With a 10-foot swimming start, the sea lion can long jump out of or across the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
across the city within hollowed-out columns and stalagmites.
Though the streets are crowded, you move easily within the surging throng of buyers, merchants, and slaves. You aren’t the only outsiders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stalagmites as in the southern districts. Openness doesn’t mean welcoming, however. The duergar who ply their trades here are wary of all the foreigners confined by law to this part of the city. A wave of
across the city within hollowed-out columns and stalagmites.
Though the streets are crowded, you move easily within the surging throng of buyers, merchants, and slaves. You aren’t the only outsiders
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
restoring knowledge of Dae Won-Ha’s deeds. If the characters don’t follow through with their promise to the gwishin, the fog and mysterious attacks continue across the city. Once the gwishin is put to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Infernexus’s Quarters The unhappiest of Ashtyrranthor’s brood, a male young red dragon named Infernexus, claims this chamber as his lair. The dragon sleeps across from the door underneath four 2
achieve their goals in the asteroid if they promise to kill his mother and help him carve out a lair for himself in Undermountain. He’s very particular and doesn’t consider any lair other than the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
restoring knowledge of Dae Won-Ha’s deeds. If the characters don’t follow through with their promise to the gwishin, the fog and mysterious attacks continue across the city. Once the gwishin is put to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire. Bijabad Bijabad
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Infernexus’s Quarters The unhappiest of Ashtyrranthor’s brood, a male young red dragon named Infernexus, claims this chamber as his lair. The dragon sleeps across from the door underneath four 2
achieve their goals in the asteroid if they promise to kill his mother and help him carve out a lair for himself in Undermountain. He’s very particular and doesn’t consider any lair other than the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire. Bijabad Bijabad
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel voids all the active contracts she has made with beings across the multiverse. This causes no small amount of cosmic chaos. The Fate of Thavius Kreeg If the characters killed Thavius Kreeg in
Baldur’s Gate, he crawled out of the River Styx as a lemure. In accordance with the terms of their contract, Zariel promoted him to an amnizu, then confined him in her fortress (see “Poor Devil: Thavius
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 14: Metallic Dragons, Arise When the Cult of the Dragon sounded the Draakhorn, its tremors were felt across the North. In response, many metallic dragons began to investigate what the
conflict. To broker such an alliance, the characters might need to promise concessions on behalf of different factions—whether they have those factions’ permission to offer concessions or not. If they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the activity of life as noisy, crude, and maddening. It rakes at his senses like the claws of a rat scratch across a hard floor. In his view, the universe can know peace only when life’s incessant hum
that mortals must suffer and die at the whims of these entities. In Orcus, they see the promise of release from pain without the demand of obedience. In the state of undeath that Orcus offers, they will