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Returning 35 results for 'promise agent and his clothing'.
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Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
secretly a Dimir agent and tries to make sure that I keep that secret hidden.
4
I’m fascinated by the culture of the Golgari kraul, and I have formed a friendship with one of their death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House Gralhund The heads of the Gralhund noble family, Yalah Gralhund and her husband, Orond, are providing coin and shelter to Urstul and his fellow Zhents in exchange for the promise of getting
their fair share of the hidden cache of gold. But the Gralhunds aren’t willing to put their trust entirely in the Black Network; they sent out their own agent to shadow the Zhents, eliminate Dalakhar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House Gralhund The heads of the Gralhund noble family, Yalah Gralhund and her husband, Orond, are providing coin and shelter to Urstul and his fellow Zhents in exchange for the promise of getting
their fair share of the hidden cache of gold. But the Gralhunds aren’t willing to put their trust entirely in the Black Network; they sent out their own agent to shadow the Zhents, eliminate Dalakhar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
center stage.” Ideal. “Trades are like people—uniquely beautiful if appreciated properly.” Bond. “Every deal is a promise, and I always keep my promises.” Flaw. “It’s okay if you lose, as long as I’m
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
preparations for premeditated crimes. Phenax is worshiped openly in the necropoleis of Asphodel and Odunos, though the Returned who are loyal to Erebos’s agent, Tymaret, refuse to worship the god they’re
a solemn promise to those asking for his mercy, assuring them that they wouldn’t be forced into the Underworld, on his honor. Soon afterward, the Returned that had invaded the city murdered these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
. You also have the privilege of using a knightly honorific before your name (typically “sir” or “lady”), and you are immediately recognized as a knight, an agent of the church, and effectively a lesser
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
preparations for premeditated crimes. Phenax is worshiped openly in the necropoleis of Asphodel and Odunos, though the Returned who are loyal to Erebos’s agent, Tymaret, refuse to worship the god they’re
a solemn promise to those asking for his mercy, assuring them that they wouldn’t be forced into the Underworld, on his honor. Soon afterward, the Returned that had invaded the city murdered these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
. You also have the privilege of using a knightly honorific before your name (typically “sir” or “lady”), and you are immediately recognized as a knight, an agent of the church, and effectively a lesser
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
Player’s Handbook Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
Player’s Handbook Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
Proxy Roles Role Backgrounds Advisor Acolyte, Folk Hero, Noble, Sage, Soldier Ambassador Charlatan, Folk Hero, Guild Artisan, Noble, Sailor Secret Agent Charlatan, Criminal, Entertainer, Soldier
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
Proxy Roles Role Backgrounds Advisor Acolyte, Folk Hero, Noble, Sage, Soldier Ambassador Charlatan, Folk Hero, Guild Artisan, Noble, Sailor Secret Agent Charlatan, Criminal, Entertainer, Soldier
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
fortified farm and abbey to Chauntea called Goldenfields. Abbot Ellardin Darovik is a senior agent of the Emerald Enclave. In the High Forest to the east lies Shadowtop Cathedral, another of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to the foothills, then claim to no longer recognize the route ahead. He asks to be released so that he can scout more easily. But if he is, any promise of obedience he makes to the characters is
and kindly monodrone modron, Gearbox has been sent as an agent of Mechanus to investigate Kwalish’s works and experiments. Its mechanical body has been programmed with several unique utility powers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
fortified farm and abbey to Chauntea called Goldenfields. Abbot Ellardin Darovik is a senior agent of the Emerald Enclave. In the High Forest to the east lies Shadowtop Cathedral, another of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to the foothills, then claim to no longer recognize the route ahead. He asks to be released so that he can scout more easily. But if he is, any promise of obedience he makes to the characters is
and kindly monodrone modron, Gearbox has been sent as an agent of Mechanus to investigate Kwalish’s works and experiments. Its mechanical body has been programmed with several unique utility powers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
continue to kill—these “invasive species” that disturb Onyari’s plants. Duskwalker will let the characters pass so long as they promise not to disturb the trees. The treant refuses to aid the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
continue to kill—these “invasive species” that disturb Onyari’s plants. Duskwalker will let the characters pass so long as they promise not to disturb the trees. The treant refuses to aid the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
” encounter), the gnomes promise to reward the characters and divulge what they know of the Lost Caverns. On the characters’ triumphant return, the gnomes pay the characters half the ingots’ worth in gems
, homespun clothing and carries no weapons, though he wears an invisible Ring of Mind Shielding to protect his thoughts. Occasionally the hermit sits on a flat rock near the road, contemplating the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
” encounter), the gnomes promise to reward the characters and divulge what they know of the Lost Caverns. On the characters’ triumphant return, the gnomes pay the characters half the ingots’ worth in gems
, homespun clothing and carries no weapons, though he wears an invisible Ring of Mind Shielding to protect his thoughts. Occasionally the hermit sits on a flat rock near the road, contemplating the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
light; they love the beautiful and life-giving things of the world more than any principles of honor, courage, and justice. They often adorn their armor and clothing with images of growing things—leaves
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Statues. Four statues in this lair depict the following figures (see the “Lair Features” sidebar): Vajra Safahr is a human depicted with short hair, fine but practical clothing, and a thin, wolf
wearing simple clothing. She has her fists raised in an unarmed fighting stance. She was a heroic monk and the lady of the now-ruined Spirit Soaring cathedral in the Snowflake Mountains. Laerel
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
light; they love the beautiful and life-giving things of the world more than any principles of honor, courage, and justice. They often adorn their armor and clothing with images of growing things—leaves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrayed with colorful cushions, and a towering, purple-skinned woman in luxurious silk clothing lounges there, holding a golden chalice.
A peevish Djinni named Lashlo rests in the alcove. A guest that
it’s worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrayed with colorful cushions, and a towering, purple-skinned woman in luxurious silk clothing lounges there, holding a golden chalice.
A peevish Djinni named Lashlo rests in the alcove. A guest that
it’s worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Statues. Four statues in this lair depict the following figures (see the “Lair Features” sidebar): Vajra Safahr is a human depicted with short hair, fine but practical clothing, and a thin, wolf
wearing simple clothing. She has her fists raised in an unarmed fighting stance. She was a heroic monk and the lady of the now-ruined Spirit Soaring cathedral in the Snowflake Mountains. Laerel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
satchel hidden in the cistern contains a potion of healing, a potion of invisibility, 50 gp, and a clean set of ordinary travel clothing. This is Glasstaff’s emergency kit. R2: Barrack Most of the
bones and scraps of clothing, but see “Treasure” below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
satchel hidden in the cistern contains a potion of healing, a potion of invisibility, 50 gp, and a clean set of ordinary travel clothing. This is Glasstaff’s emergency kit. R2: Barrack Most of the
bones and scraps of clothing, but see “Treasure” below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp