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Returning 35 results for 'promise art and his confined'.
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promises art and his contained
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promise art and his contained
Backgrounds
Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon.
Skill Proficiencies: History, Survival
Languages: One of your choice
Equipment: Fishing tackle, a net, a
Monsters
Mordenkainen's Fiendish Folio Volume 1
giant’s desires. Instead, they seek out grand works of art, wondrous jewelry, and beautiful sculptures.
Reasonable Offers. Fog giants are powerful warriors, but they prefer to use threats and
for a treasure or two.
Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to make amends. Now she just wants to return to Promise. If asked about or shown her paintings from areas F3 or area F4, she has no memory of creating them, though they’re clearly in her art style. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to make amends. Now she just wants to return to Promise. If asked about or shown her paintings from areas F3 or area F4, she has no memory of creating them, though they’re clearly in her art style. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
parchment one of the strange farmers had with them. Her strong voice shakes as she explains its significance: The sketch was drawn by Aunt Dellie’s goddaughter, Kianna. Aunt Dellie knows her art
style, and this is a scene she draws regularly. As a child, Kianna saw her friend Culley drown in Cradlelace Lake while they were playing. Since Culley’s death, Kianna has used art to work through the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
preferable to destroying them. Thralls make life so much more pleasant.
5 I will go to great lengths to obtain deadly new magical knowledge.
6 Nothing lasts forever. But I promise to outlast you
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
preferable to destroying them. Thralls make life so much more pleasant.
5 I will go to great lengths to obtain deadly new magical knowledge.
6 Nothing lasts forever. But I promise to outlast you
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
parchment one of the strange farmers had with them. Her strong voice shakes as she explains its significance: The sketch was drawn by Aunt Dellie’s goddaughter, Kianna. Aunt Dellie knows her art
style, and this is a scene she draws regularly. As a child, Kianna saw her friend Culley drown in Cradlelace Lake while they were playing. Since Culley’s death, Kianna has used art to work through the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, because Taraz can and will harm creatures in his chamber.) The characters are perfectly safe in the corridor. (True, as long as Taraz is confined to area 22.) Taraz has no desire to harm the
efreeti’s ability to bestow a wish.) Freeing Taraz is as simple as breaking the line of salt across the entryway. (True.) In the end, Taraz is desperate to escape the dungeon, and he will promise almost
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
talk with the characters and part with one of his scales. If the characters mention the contents of the Vault of Dragons, Zelifarn demands a promise of 10 percent of the gold before he gives them what
Elminster himself — if they promise to return the stolen gold to Waterdeep’s coffers. Invisible Creature Any creature under the effect of an invisibility spell counts as this key, as do naturally
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
talk with the characters and part with one of his scales. If the characters mention the contents of the Vault of Dragons, Zelifarn demands a promise of 10 percent of the gold before he gives them what
Elminster himself — if they promise to return the stolen gold to Waterdeep’s coffers. Invisible Creature Any creature under the effect of an invisibility spell counts as this key, as do naturally
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundreds of handprints painted using crimson mud.
The art style is similar to that of the picture Aunt Dellie found in Promise. Any character who succeeds on a DC 14 Wisdom (Perception) check notices a
muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
love performing for audiences, but you need new experiences from which to draw inspiration for your art. Traveling to Phandalin will provide new material for your work, and its watering holes promise
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
love performing for audiences, but you need new experiences from which to draw inspiration for your art. Traveling to Phandalin will provide new material for your work, and its watering holes promise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
intercommunity and regional disputes settled at the annual Meet. Held in Promise during the Awakening Festival, this public forum between community leaders seeks majority consensus on each issue raised
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
intercommunity and regional disputes settled at the annual Meet. Held in Promise during the Awakening Festival, this public forum between community leaders seeks majority consensus on each issue raised
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundreds of handprints painted using crimson mud.
The art style is similar to that of the picture Aunt Dellie found in Promise. Any character who succeeds on a DC 14 Wisdom (Perception) check notices a
muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
which case they’re taken out of their psipods and confined to area 10 until they can be fed to the neothelid in area 8. The characters can also try to form an alliance with the ulitharid. Extremiton
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. They are private creatures, hiding their lives and art away from the world. Inhabitants of a Stone World. Secluded caves are the homes of the stone giants. Cavern networks are their towns, rocky
behave in their own dreams, making little account for their actions and never fully trusting what they see or hear. A promise made above ground need not be kept. Insults can be made without apology
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. They are private creatures, hiding their lives and art away from the world. Inhabitants of a Stone World. Secluded caves are the homes of the stone giants. Cavern networks are their towns, rocky
behave in their own dreams, making little account for their actions and never fully trusting what they see or hear. A promise made above ground need not be kept. Insults can be made without apology
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
giant’s desires. Instead, they seek out grand works of art, wondrous jewelry, and beautiful sculptures. Reasonable Offers. Fog giants are powerful warriors, but they prefer to use threats and
or two. Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast reward once they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
giant’s desires. Instead, they seek out grand works of art, wondrous jewelry, and beautiful sculptures. Reasonable Offers. Fog giants are powerful warriors, but they prefer to use threats and
or two. Bandit Kings. Forced to dwell in exile in the lands of the small folk, many fog giants develop an interest in those folk. Using a combination of threats and the promise of vast reward once they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
emblem of the Shadowdusk family: a lit torch with three trailing embers, turned upside down. The casket weighs 15 pounds and is worth 250 gp as an art object. Its purple velvet lining holds a gold
has yet to make good on his promise to enslave the minotaurs of the Maze Level. Visitors who have business or grievances with Erelal are dealt with as quickly as possible. Those who come to her with