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Returning 35 results for 'promise awakens and his climbing'.
Magic Items
The Wild Beyond the Witchlight
radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if someone uses an action to shake or slap it. Once used, this property of the cauldron
climbing meet eight dead and falling Eight snakes sneak under eight bats screaming Eight eyes open, always dreaming All on the cauldron that is ever seeming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. All the lower decks have been picked clean, but the command deck at the top still holds promise. Characters can scale the wreck’s torn outer hull to reach this deck, which is 80 feet off the ground at
its lowest point. Climbing the outside of the wreck without proper gear requires a successful DC 15 Strength (Athletics) check. Characters who can fly have no trouble reaching the command deck. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
offers to lead them to Boss Hark if they promise to kill Hark and help Snigbat become the new boss. Snigbat knows where Hark keeps his treasure (area 8) but doesn’t share this information with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. All the lower decks have been picked clean, but the command deck at the top still holds promise. Characters can scale the wreck’s torn outer hull to reach this deck, which is 80 feet off the ground at
its lowest point. Climbing the outside of the wreck without proper gear requires a successful DC 15 Strength (Athletics) check. Characters who can fly have no trouble reaching the command deck. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
offers to lead them to Boss Hark if they promise to kill Hark and help Snigbat become the new boss. Snigbat knows where Hark keeps his treasure (area 8) but doesn’t share this information with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
survivors of the first encounter) and six Winged Kobolds (all Neutral) approach the wagon. These kobolds humbly ask the adventurers to help them. They promise to return the goods they stole from Nondy
rests on its little hoard: Crate holding Nondy’s stolen goods (worth 400 GP) 4,200 CP, 2,000 SP, and 180 GP Seven gemstones worth 50 GP each Potion of Healing Rope of Climbing Two Spell Scrolls (Alarm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
survivors of the first encounter) and six Winged Kobolds (all Neutral) approach the wagon. These kobolds humbly ask the adventurers to help them. They promise to return the goods they stole from Nondy
rests on its little hoard: Crate holding Nondy’s stolen goods (worth 400 GP) 4,200 CP, 2,000 SP, and 180 GP Seven gemstones worth 50 GP each Potion of Healing Rope of Climbing Two Spell Scrolls (Alarm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters and attacks them if they don’t continually renew their promise to help her and give her food. Whenever Moog awakens after a long rest, she forgets who the characters are and attacks them, whereupon a character must repeat the Charisma (Persuasion) check to regain her trust.
has to say. She also reveals why she’s so unhappy. If the characters promise to reunite Moog with her husband, she is delighted and tries her best to help them in return. Moog knows where Chief Guh
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundreds of handprints painted using crimson mud.
The art style is similar to that of the picture Aunt Dellie found in Promise. Any character who succeeds on a DC 14 Wisdom (Perception) check notices a
work shows a pair of eyes with handprints for pupils. All these images look similar in style to the picture Aunt Dellie found in Promise. Chest. A small chest against the wall is unlocked and holds work
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in areas 1a, 1b, and 1c detect them and attack. 1a. Ledges Ten-foot-high ledges of rock have formed along the walls of the cavern. Climbing up to a ledge or safely descending from one requires a
female ogre named Thog is sleeping here when the characters first arrive. She awakens to sounds of combat or cries of alarm, and either hurls javelins or wades into battle with her greatclub. A search
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in areas 1a, 1b, and 1c detect them and attack. 1a. Ledges Ten-foot-high ledges of rock have formed along the walls of the cavern. Climbing up to a ledge or safely descending from one requires a
female ogre named Thog is sleeping here when the characters first arrive. She awakens to sounds of combat or cries of alarm, and either hurls javelins or wades into battle with her greatclub. A search
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters and attacks them if they don’t continually renew their promise to help her and give her food. Whenever Moog awakens after a long rest, she forgets who the characters are and attacks them, whereupon a character must repeat the Charisma (Persuasion) check to regain her trust.
has to say. She also reveals why she’s so unhappy. If the characters promise to reunite Moog with her husband, she is delighted and tries her best to help them in return. Moog knows where Chief Guh
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundreds of handprints painted using crimson mud.
The art style is similar to that of the picture Aunt Dellie found in Promise. Any character who succeeds on a DC 14 Wisdom (Perception) check notices a
work shows a pair of eyes with handprints for pupils. All these images look similar in style to the picture Aunt Dellie found in Promise. Chest. A small chest against the wall is unlocked and holds work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
version of the Dran & Courtier as the characters (as will prove to be the case), the “C” Team members promise to continue trying to free the inn from the Six’s magic. As thanks for the rescue, K’thriss
gifts a pair of slippers of spider climbing to the party. The characters then feel themselves being pulled away, back to the default inn of stage 1. After Stage Four The “C” Team members do not accompany
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
version of the Dran & Courtier as the characters (as will prove to be the case), the “C” Team members promise to continue trying to free the inn from the Six’s magic. As thanks for the rescue, K’thriss
gifts a pair of slippers of spider climbing to the party. The characters then feel themselves being pulled away, back to the default inn of stage 1. After Stage Four The “C” Team members do not accompany
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it, the creature can repeat the DC 17 Constitution saving throw at the end of each of its turns, waking on a success. The creature also awakens if it takes damage in the real world, but not if it
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it, the creature can repeat the DC 17 Constitution saving throw at the end of each of its turns, waking on a success. The creature also awakens if it takes damage in the real world, but not if it
might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sheer cliffs can be scaled, but only with a climbing kit, proficiency in the Athletics skill, and at least 300 feet of rope. The path is a much easier route to the top. It begins on the north side of
humanoid’s spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. A character transformed by this ritual into the walking dead regains all its hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sheer cliffs can be scaled, but only with a climbing kit, proficiency in the Athletics skill, and at least 300 feet of rope. The path is a much easier route to the top. It begins on the north side of
humanoid’s spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. A character transformed by this ritual into the walking dead regains all its hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming
Eight eyes open, always dreaming
All on the cauldron that is
, except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
only yakfolk that has a chance of spotting adventurers who invade the village by climbing or flying over the walls is the one watching over the workers in area 7 during the day. Characters who enter the
. A creature rendered unconscious in this way awakens if it takes any amount of damage; otherwise, the unconsciousness lasts for 3d6 hours. If the whole party is rendered unconscious, the yakfolk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
only yakfolk that has a chance of spotting adventurers who invade the village by climbing or flying over the walls is the one watching over the workers in area 7 during the day. Characters who enter the
. A creature rendered unconscious in this way awakens if it takes any amount of damage; otherwise, the unconsciousness lasts for 3d6 hours. If the whole party is rendered unconscious, the yakfolk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming
Eight eyes open, always dreaming
All on the cauldron that is
, except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Ctenmiir’s coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
to the foothills, then claim to no longer recognize the route ahead. He asks to be released so that he can scout more easily. But if he is, any promise of obedience he makes to the characters is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Ctenmiir’s coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
to the foothills, then claim to no longer recognize the route ahead. He asks to be released so that he can scout more easily. But if he is, any promise of obedience he makes to the characters is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.” Man agreed, and Crocodile bore him safely across the water
When they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.” Man agreed, and Crocodile bore him safely across the water
When they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
here, it is in Kasimir’s possession. He relinquishes it if the characters promise to accompany him to the Amber Temple and help him find a way to bring his sister Patrina back from the dead. N9b. Dusk
, there are six intoxicated Vistani (CN male and female human bandits) lying unconscious in the tent. A drunk Vistana awakens only if the Vistana takes 5 damage or more and has at least 1 hit point
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
here, it is in Kasimir’s possession. He relinquishes it if the characters promise to accompany him to the Amber Temple and help him find a way to bring his sister Patrina back from the dead. N9b. Dusk
, there are six intoxicated Vistani (CN male and female human bandits) lying unconscious in the tent. A drunk Vistana awakens only if the Vistana takes 5 damage or more and has at least 1 hit point
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden bars seal the gate. The blades affixed to the gate and the surrounding barricade make climbing impossible. The goliaths attack anyone who bypasses the gate without Arn’s consent. Nine goliath
Arn to meet with the chieftain of the Wyrmdoom goliaths, though he insists that any such meeting take place at Skytower Shelter. Any conversation with Kaniaka awakens her son, who stumbles out of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden bars seal the gate. The blades affixed to the gate and the surrounding barricade make climbing impossible. The goliaths attack anyone who bypasses the gate without Arn’s consent. Nine goliath
Arn to meet with the chieftain of the Wyrmdoom goliaths, though he insists that any such meeting take place at Skytower Shelter. Any conversation with Kaniaka awakens her son, who stumbles out of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sea. Because the dock was scaled for frost giant longships, characters approaching by water must climb to reach the top of it. Those without magic or climbing gear can do so with a successful DC
telepathically awakens Korgrah, an abominable yeti (see area I5), and commands it to hunt down and kill the party. This yeti’s sense of smell is so acute that it can track the characters by scent regardless of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the sea. Because the dock was scaled for frost giant longships, characters approaching by water must climb to reach the top of it. Those without magic or climbing gear can do so with a successful DC
telepathically awakens Korgrah, an abominable yeti (see area I5), and commands it to hunt down and kill the party. This yeti’s sense of smell is so acute that it can track the characters by scent regardless of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
climbing speed of 30 feet. The monster shudders awake if a light source penetrates more than 80 feet into the well, or if a creature sitting on one of the benches awakens it (see below). Meditation
, glinting under the purple glow of a nearby street lamp.
The stone well is 100 feet deep and lined with slippery ice and frost, making it impossible to negotiate without climbing gear or magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
climbing speed of 30 feet. The monster shudders awake if a light source penetrates more than 80 feet into the well, or if a creature sitting on one of the benches awakens it (see below). Meditation
, glinting under the purple glow of a nearby street lamp.
The stone well is 100 feet deep and lined with slippery ice and frost, making it impossible to negotiate without climbing gear or magic