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Returning 35 results for 'promises accept and his cosmos'.
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promise accept and his comes
promise accept and his common
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
branch to seal the promise.
“The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High Fae
Ageless and
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Fizban's Treasury of Dragons
Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the
to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos
Monsters
Fizban's Treasury of Dragons
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
The entities of the Cthulhu Mythos have many enemies. Not all who learn of these terrible creatures fall victim to their promises of forbidden power. Across the cosmos, a grand conspiracy consisting
The entities of the Cthulhu Mythos have many enemies. Not all who learn of these terrible creatures fall victim to their promises of forbidden power. Across the cosmos, a grand conspiracy consisting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
take on nearly any form, usually appearing in whatever shape is most pleasing to a potential cultist. Fraz-Urb’luu considers himself the smartest entity in the cosmos, the only one who can see through
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
take on nearly any form, usually appearing in whatever shape is most pleasing to a potential cultist. Fraz-Urb’luu considers himself the smartest entity in the cosmos, the only one who can see through
all of reality’s lies and understand the truth that lies beyond them. Yet the truth that he sees remains known only to him. He utters cryptic remarks about a grand design that guides the cosmos toward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The influx of Cyran refugees promises to reshape Q’barra. Most of the settlers are peaceful people searching for a homes and opportunities, but some among them chose Q’barra
over refugee camps because they refused to accept charity from former enemies. These “Mourners” rob and kill settlers from the nations that fought against Cyre. Hope also has its share of brigands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The influx of Cyran refugees promises to reshape Q’barra. Most of the settlers are peaceful people searching for a homes and opportunities, but some among them chose Q’barra
over refugee camps because they refused to accept charity from former enemies. These “Mourners” rob and kill settlers from the nations that fought against Cyre. Hope also has its share of brigands
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
save Pangil ng Buwan, Nimuel and Lungtian accept their report of the corruption that destroyed the bakunawa, assigns them no blame, and pays them as promised. If Paolo’s band slays the bakunawa and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
save Pangil ng Buwan, Nimuel and Lungtian accept their report of the corruption that destroyed the bakunawa, assigns them no blame, and pays them as promised. If Paolo’s band slays the bakunawa and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
. GRAZ'ZT'S MURKY PAST
Sages have put forth ideas for why demons consider the denizens of the Nine Hells as the greatest threat to their designs for the cosmos. Some researchers claim to have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
. GRAZ'ZT'S MURKY PAST
Sages have put forth ideas for why demons consider the denizens of the Nine Hells as the greatest threat to their designs for the cosmos. Some researchers claim to have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
unharmed. He implores them not to slay the dragon—she’s the only family he has. Upon Briochebane’s safe return, Fill promises to reward the characters with 100 GP from his stashed loot from his former life
of crime. If the characters accept, Fill tells them Briochebane likes to frolic and hunt in the woods east of town. He then hands the characters a sack containing three warm cinnamon rolls
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
unharmed. He implores them not to slay the dragon—she’s the only family he has. Upon Briochebane’s safe return, Fill promises to reward the characters with 100 GP from his stashed loot from his former life
of crime. If the characters accept, Fill tells them Briochebane likes to frolic and hunt in the woods east of town. He then hands the characters a sack containing three warm cinnamon rolls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
transmutation). His theory suggests that the central obelisk grants a boost in arcane power to mages across the cosmos, and he urges the characters to aid him in empowering it. In truth, Ubbalux has
Cania and contact the archdevil. If the characters win over Mephistopheles, Ubbalux promises to guide them to someone who can help them find the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
accept without strain. Titanic creatures swim through nothingness there, and unspeakable beings whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of
magnitude and the evidence that mortals have never, will never, and could never matter to the cosmos at large. Adventures involving travel to the Far Realm or its influence seeping into the Material Plane
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk. Even though any information the characters might bring back is truly of little value, the council is pleased with whatever report they provide and promises to make good on their reward. In
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
accept without strain. Titanic creatures swim through nothingness there, and unspeakable beings whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of
magnitude and the evidence that mortals have never, will never, and could never matter to the cosmos at large. Adventures involving travel to the Far Realm or its influence seeping into the Material Plane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
transmutation). His theory suggests that the central obelisk grants a boost in arcane power to mages across the cosmos, and he urges the characters to aid him in empowering it. In truth, Ubbalux has
Cania and contact the archdevil. If the characters win over Mephistopheles, Ubbalux promises to guide them to someone who can help them find the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
culprit so she can report them to the proper authorities. In exchange for the party’s services, Edith promises each character 10 GP and a batch of their favorite dessert, adding that she wishes she
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inform Al’chaia, in Draconic or Gith, that Urlon (see area 10) wants her dead. Al’chaia thanks them for the information. She then promises the characters safe passage back to and through the Crystal
Labyrinth, provided they leave Crèche K’liir as soon as they complete “one small task” for her. If the characters are reluctant to accept her terms, Al’chaia offers them a manual of gainful exercise or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Sugar Man Though the mill can’t be saved, the workers prevent the fire from spreading, and they are happy to accept the aid of any characters who want to help. As they work, several laborers
year ago. In exchange for procuring a white seed pod for him, the Sugar Man promises to pay the characters 1,250 gp each. Whether or not the characters take the Sugar Man up on his offer, Nene the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inform Al’chaia, in Draconic or Gith, that Urlon (see area 10) wants her dead. Al’chaia thanks them for the information. She then promises the characters safe passage back to and through the Crystal
Labyrinth, provided they leave Crèche K’liir as soon as they complete “one small task” for her. If the characters are reluctant to accept her terms, Al’chaia offers them a manual of gainful exercise or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poster consists of a portrait of the boy drawn in ink, above which are the following words in the Elvish script: Wanted: Will of the Feywild!
Each poster promises a different reward for Will’s capture
can collect multiple posters, but only one poster per character can be redeemed. Granny Nightshade is not obligated to give a reward to any character who doesn’t hand her a poster. She must accept a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Sugar Man Though the mill can’t be saved, the workers prevent the fire from spreading, and they are happy to accept the aid of any characters who want to help. As they work, several laborers
year ago. In exchange for procuring a white seed pod for him, the Sugar Man promises to pay the characters 1,250 gp each. Whether or not the characters take the Sugar Man up on his offer, Nene the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poster consists of a portrait of the boy drawn in ink, above which are the following words in the Elvish script: Wanted: Will of the Feywild!
Each poster promises a different reward for Will’s capture
can collect multiple posters, but only one poster per character can be redeemed. Granny Nightshade is not obligated to give a reward to any character who doesn’t hand her a poster. She must accept a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
forfeits its soul, which is spirited away to the Nine Hells. To own a creature’s soul is to have absolute control over that creature, and most devils accept no other currency in exchange for the fiendish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Heliod’s hubris.
6 You don’t know why Klothys has shown interest in you.
Devotion to Klothys To follow Klothys is to accept the natural order of the cosmos and your place in it. It means