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Returning 35 results for 'promises alter and his crown'.
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Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Monsters
Planescape: Adventures in the Multiverse
effects.
Special Equipment. Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing
):
At will: alter self, darkness, invisibility (self only), mage hand, prestidigitation
2/day each: detect thoughts, dimension door, suggestion
1/day each: banishment, contact other plane (as an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt
2nd Level Alter Self
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt
2nd Level Alter Self
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, identify, jump, Tasha’s hideous laughter, unseen servant
2nd level: alter self, blur, crown of madness, gust of wind, invisibility, knock, magic weapon, phantasmal force, spider climb
3rd level
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, identify, jump, Tasha’s hideous laughter, unseen servant
2nd level: alter self, blur, crown of madness, gust of wind, invisibility, knock, magic weapon, phantasmal force, spider climb
3rd level
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Annihilation and Waterdeep: Dungeon of the Mad Mage.
The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
is littered with empty wine bottles. Painted in blood above the door leading to the uppermost chamber are the words “The crown knows all!” in Draconic. When the characters enter the topmost chamber
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Annihilation and Waterdeep: Dungeon of the Mad Mage.
The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
is littered with empty wine bottles. Painted in blood above the door leading to the uppermost chamber are the words “The crown knows all!” in Draconic. When the characters enter the topmost chamber
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
telepathically alter Ahn-Jun’s memories. Ahn-Jun treasures the ring and usually keeps it invisible—a property of the ring—while wearing it. The magistrate takes little solace in this protection, though, as
250 gp. Ahn-Jun also promises to inform the city’s rulers of the characters’ service. Where to Investigate Once the characters agree to assist Ahn-Jun, the magistrate notes three locations the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
pragmatists note that the tales often end with a tremendous sacrifice on the part of said champions. The most common patrons of paladins of the Oath of Devotion and the Oath of the Crown (which is described
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Silent Image Illusion C Sleep Enchantment C Thunderwave Evocation — Witch Bolt Evocation C Level 2 Sorcerer Spells Spell School Special Alter Self Transmutation C Arcane Vigor Abjuration
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Silent Image Illusion C Sleep Enchantment C Thunderwave Evocation — Witch Bolt Evocation C Level 2 Sorcerer Spells Spell School Special Alter Self Transmutation C Arcane Vigor Abjuration
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Silent Image Illusion C Sleep Enchantment C Thunderwave Evocation — Witch Bolt Evocation C Level 2 Sorcerer Spells Spell School Special Alter Self Transmutation C Arcane Vigor Abjuration
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Silent Image Illusion C Sleep Enchantment C Thunderwave Evocation — Witch Bolt Evocation C Level 2 Sorcerer Spells Spell School Special Alter Self Transmutation C Arcane Vigor Abjuration
— Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
pragmatists note that the tales often end with a tremendous sacrifice on the part of said champions. The most common patrons of paladins of the Oath of Devotion and the Oath of the Crown (which is described
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
telepathically alter Ahn-Jun’s memories. Ahn-Jun treasures the ring and usually keeps it invisible—a property of the ring—while wearing it. The magistrate takes little solace in this protection, though, as
250 gp. Ahn-Jun also promises to inform the city’s rulers of the characters’ service. Where to Investigate Once the characters agree to assist Ahn-Jun, the magistrate notes three locations the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
throw, she can choose to succeed instead.
Magic Resistance. Shemeshka has advantage on saving throws against spells and other magical effects.
Special Equipment. Shemeshka carries a magic crown called
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: alter self, darkness, invisibility (self only), mage hand, prestidigitation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
throw, she can choose to succeed instead.
Magic Resistance. Shemeshka has advantage on saving throws against spells and other magical effects.
Special Equipment. Shemeshka carries a magic crown called
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: alter self, darkness, invisibility (self only), mage hand, prestidigitation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
southwest desk here, has been using his magic to alter the magical mirrors’ focuses, fixing one on Kalaman. Talking with Lohezet. Lohezet is surprised to see strangers. After discerning the characters
orchestra pits, while a dais in the center holds a bejeweled throne whose back is carved like the rays of the sun. Seated on the throne is a human man dressed in crimson robes and wearing a crown bearing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
southwest desk here, has been using his magic to alter the magical mirrors’ focuses, fixing one on Kalaman. Talking with Lohezet. Lohezet is surprised to see strangers. After discerning the characters
orchestra pits, while a dais in the center holds a bejeweled throne whose back is carved like the rays of the sun. Seated on the throne is a human man dressed in crimson robes and wearing a crown bearing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and lesser villains, beguiling foes with false promises and powerful magic.
Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves with magic. While they
):
At Will: Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation
1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank
Bonus Actions
Teleport. The arcanaloth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
waterproof zurkhwood tube, 25 pp in a spider silk pouch, and her spellbook, which has black leather covers traced with webs of gold. The book contains the following spells: alter self, cloudkill, Evard’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple lost in the jungle. He offers to pay them a total of 2,000 GP in trade bars—half when they reach the temple and half when they safely return to civilization—and promises to support them with what
Artifact. The Horns of the Beast—a jagged crown made from the horns of demons and wild animals—rests on a pedestal in the northwest corner of the ruins. Melchis immediately attempts to seize the Artifact
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple lost in the jungle. He offers to pay them a total of 2,000 GP in trade bars—half when they reach the temple and half when they safely return to civilization—and promises to support them with what
Artifact. The Horns of the Beast—a jagged crown made from the horns of demons and wild animals—rests on a pedestal in the northwest corner of the ruins. Melchis immediately attempts to seize the Artifact
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
waterproof zurkhwood tube, 25 pp in a spider silk pouch, and her spellbook, which has black leather covers traced with webs of gold. The book contains the following spells: alter self, cloudkill, Evard’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and lesser villains, beguiling foes with false promises and powerful magic.
Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves with magic. While they
):
At Will: Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation
1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank
Bonus Actions
Teleport. The arcanaloth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath Transmutation C Enhance Ability Transmutation C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
School Special Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
Continual Flame Evocation M Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation — Detect Thoughts Divination C Dragon’s Breath Transmutation C Enhance Ability Transmutation C
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
characters safely to the Palace of Heart’s Desire, refusing to alter their course, and fly away afterward. The birds’ plumage is soft and comforting, and each passenger gains the benefit of a long rest at
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
characters safely to the Palace of Heart’s Desire, refusing to alter their course, and fly away afterward. The birds’ plumage is soft and comforting, and each passenger gains the benefit of a long rest at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
! Adventurers. Any interest in securing some Dhakaani relics for me?" 41–42 Someone has painted, "The crown dies with Boranel!" across the gates of a noble's mansion. A member of the Sharn Watch is talking