Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'promises augment and his captors'.
Other Suggestions:
promise argument and his capture
promise agent and his capture
promise augment and his capture
promise agent and his captors
promise augments and his captors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to succeed once to convince Errde and complete this quest. Errde then promises to outfit the characters with supplies and gear when they leave Gracklstugh, from the Stone Guards’ own armory. Each
days imprisoned and then are sold back to the drow. Xalith and her squad meet up with Ilvara and then return to Velkynvelve, if the characters can’t manage to escape from their captors. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to succeed once to convince Errde and complete this quest. Errde then promises to outfit the characters with supplies and gear when they leave Gracklstugh, from the Stone Guards’ own armory. Each
days imprisoned and then are sold back to the drow. Xalith and her squad meet up with Ilvara and then return to Velkynvelve, if the characters can’t manage to escape from their captors. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
await the atropal’s apotheosis, when the downfall of civilization promises an abundance of souls to harvest. The Sewn Sisters spy on intruders from the Border Ethereal. Any character who can perceive
the hags by name, lest the hags hear their names being uttered. The dolls were made from the souls of children and want to be free of the captors. The hags are nursing some kind of creature that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wears a set of stylish silver earrings worth 40 gp. Devil Dog carries nothing of value, but in exchange for her life, she promises to take her captors back to her apartment, where she says she keeps her
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
await the atropal’s apotheosis, when the downfall of civilization promises an abundance of souls to harvest. The Sewn Sisters spy on intruders from the Border Ethereal. Any character who can perceive
the hags by name, lest the hags hear their names being uttered. The dolls were made from the souls of children and want to be free of the captors. The hags are nursing some kind of creature that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wears a set of stylish silver earrings worth 40 gp. Devil Dog carries nothing of value, but in exchange for her life, she promises to take her captors back to her apartment, where she says she keeps her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zaltember’s captors to release him as a show of good faith. This is a trick; the duke and the duchess will freely renege on their promises if they have nothing to lose. If the characters refuse to
, and area 33) to be with his mother. If he is captured or cornered, he declares that he is the son of Duke Zalto, hoping to cow his captors into letting him go. Zaltember doesn’t know where his father
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zaltember’s captors to release him as a show of good faith. This is a trick; the duke and the duchess will freely renege on their promises if they have nothing to lose. If the characters refuse to
, and area 33) to be with his mother. If he is captured or cornered, he declares that he is the son of Duke Zalto, hoping to cow his captors into letting him go. Zaltember doesn’t know where his father
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
promises and flattery. He is the mastermind of the Dead Three, the one whose ambitions drive the group’s efforts. Bane’s devoted followers are warriors who seek to rule through martial strength and
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
promises and flattery. He is the mastermind of the Dead Three, the one whose ambitions drive the group’s efforts. Bane’s devoted followers are warriors who seek to rule through martial strength and
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
as a spawn of their dark god. The cultists augment the spawn’s growth by incubating it in the fear and misery of the Styes. The Lantern Ghost murders were set up to amplify that fear. The cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
as a spawn of their dark god. The cultists augment the spawn’s growth by incubating it in the fear and misery of the Styes. The Lantern Ghost murders were set up to amplify that fear. The cultists
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is permitted to escape the Doomvault, at which point he departs amid promises to write great ballads about the characters’ exploits. Glyph Keys. Each wight has a glyph key attuned to this zone. 20
while its captors are distracted. With its childlike intellect and telepathy, the otyugh broadcasts its desire for more food. The characters are able to communicate with the creature, and if they offer
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is permitted to escape the Doomvault, at which point he departs amid promises to write great ballads about the characters’ exploits. Glyph Keys. Each wight has a glyph key attuned to this zone. 20
while its captors are distracted. With its childlike intellect and telepathy, the otyugh broadcasts its desire for more food. The characters are able to communicate with the creature, and if they offer