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Returning 35 results for 'promises awaken and his clad'.
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promise awaken and his clad
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the smoke-shrouded street. A man runs through the haze toward the wharf, clad in the armor of an Ironclad Regiment mercenary and gripping a horned helmet in his hand.
Characters recognize this man
recovered her helmet. He might still be an assassin or know the information in any of the other entries here. Regardless of your choice, Darrett takes Becklin’s helmet and promises to keep it safe. If
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the smoke-shrouded street. A man runs through the haze toward the wharf, clad in the armor of an Ironclad Regiment mercenary and gripping a horned helmet in his hand.
Characters recognize this man
recovered her helmet. He might still be an assassin or know the information in any of the other entries here. Regardless of your choice, Darrett takes Becklin’s helmet and promises to keep it safe. If
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
the pumpkin patch, three fat pumpkins burst open, and a giant poisonous snake slithers out of each of them. Granny Nightshade has cast an awaken spell on each of these snakes, giving it an Intelligence
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
the pumpkin patch, three fat pumpkins burst open, and a giant poisonous snake slithers out of each of them. Granny Nightshade has cast an awaken spell on each of these snakes, giving it an Intelligence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers and Araumycos’s vast, sleeping mind. The characters can help to awaken it and aid its struggle against the demon queen’s influence. Or, if there’s no other choice, they can destroy
slip away and meet them before that, and it recommends that the characters avoid contact with other myconids on their travels. Basidia can use the extended rapport link to fix on the characters’ location, and promises to find them when they are near the center of Araumycos. The vision then ends.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, allowing his true believers of the Sea Mother to cut off the head of the cult. The archpriest promises that the characters will be “well rewarded” for their aid. If the characters refuse, Ploopploopeen
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, allowing his true believers of the Sea Mother to cut off the head of the cult. The archpriest promises that the characters will be “well rewarded” for their aid. If the characters refuse, Ploopploopeen
that the maze of tunnels, passages, and pools of the Darklake is a kind of meditation — a spiritual journey. Kuo-toa who navigate that maze long enough will awaken to a great revelation for their people
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds on a DC 15 Intelligence (Arcana) check can safely conclude that it’s the beneficiary of a druid’s awaken spell, and that the effect is permanent. The plesiosaurus answers straightforward
(Persuasion) check. If this check succeeds, the plesiosaurus promises not to attack any fishers from the villages anymore. Attacking the Plesiosaurus If the characters attack the plesiosaurus, it dives below
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
, she is worried that the Watch will uncover her illegal currency-lending operation in the course of its investigations. She offers the characters 10 pp just for meeting with her and promises another 40
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group of adventurers discovered a mighty demon trapped in the ice in the dragon’s lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back.
6 A white dragon
adventurers, the giant promises peace between the giant clan and nearby settlements.
Connected Creatures Savage and territorial by nature, white dragons seldom set out to make alliances, though some
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group of adventurers discovered a mighty demon trapped in the ice in the dragon’s lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back.
6 A white dragon
adventurers, the giant promises peace between the giant clan and nearby settlements.
Connected Creatures Savage and territorial by nature, white dragons seldom set out to make alliances, though some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
, she is worried that the Watch will uncover her illegal currency-lending operation in the course of its investigations. She offers the characters 10 pp just for meeting with her and promises another 40
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds on a DC 15 Intelligence (Arcana) check can safely conclude that it’s the beneficiary of a druid’s awaken spell, and that the effect is permanent. The plesiosaurus answers straightforward
(Persuasion) check. If this check succeeds, the plesiosaurus promises not to attack any fishers from the villages anymore. Attacking the Plesiosaurus If the characters attack the plesiosaurus, it dives below
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers and Araumycos’s vast, sleeping mind. The characters can help to awaken it and aid its struggle against the demon queen’s influence. Or, if there’s no other choice, they can destroy
slip away and meet them before that, and it recommends that the characters avoid contact with other myconids on their travels. Basidia can use the extended rapport link to fix on the characters’ location, and promises to find them when they are near the center of Araumycos. The vision then ends.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveal the way to King Melair’s true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
lettering. The lid of the sarcophagus can be lifted by creatures with a combined Strength of 20 or more. Treasure. Inside the sarcophagus is the mummified corpse of the dwarf king, clad in burial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveal the way to King Melair’s true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
lettering. The lid of the sarcophagus can be lifted by creatures with a combined Strength of 20 or more. Treasure. Inside the sarcophagus is the mummified corpse of the dwarf king, clad in burial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-out location in Alterdeep is the Yawning Portal. Extremiton is particularly fascinated with the establishment, its owner, and its clientele. Most newcomers to the simulation awaken here, and Extremiton
the funeral of a cousin in Waterdeep. Selphorn promises a reward of 500 gp for his safe return to the City of Splendors and makes good on his promise, but he puts his self-interest above all other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-out location in Alterdeep is the Yawning Portal. Extremiton is particularly fascinated with the establishment, its owner, and its clientele. Most newcomers to the simulation awaken here, and Extremiton
the funeral of a cousin in Waterdeep. Selphorn promises a reward of 500 gp for his safe return to the City of Splendors and makes good on his promise, but he puts his self-interest above all other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
their attitude. If all seven yetis are slain, their angry spirits awaken Korgrah, an abominable yeti that slumbers under the ice and snow, unless Korgrah has already been killed. The abominable yeti
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing
their attitude. If all seven yetis are slain, their angry spirits awaken Korgrah, an abominable yeti that slumbers under the ice and snow, unless Korgrah has already been killed. The abominable yeti
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of armored warriors stand at attention, one on either side of the north door.
The two statues are suits of animated armor. Both statues awaken if either door to this room is opened. Created to
. Treasure. The room contains four hundred bottles of Cynidicean wine, collectively worth 100 gp. B60: Lobby Six humanoids sit motionless in this room, each clad in dark robes and a golden, horned mask
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
close to the console as possible. Describe her arrival as follows: Silvery motes of light swirl in the air before coalescing into a gaunt, green-skinned figure clad in ornate plate armor and holding a
outpost. If the characters describe Ylagan’s violence against the modrons, Qaara says she will report the dragon’s behavior to her allies on the Astral Plane, but she makes no promises the githyanki will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
get Hatchrin out of his sister’s life.) Hatchrin promises any service to characters who can help him regain Erelal’s trust and thus enable him to see the birth of his child. The other drow prisoner
concessions she must to save herself and her unborn child. Erelal’s older brother is clad in a long gray robe with black, web-like tracery. Drivvin has convinced his sister that he has the power to enslave the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
close to the console as possible. Describe her arrival as follows: Silvery motes of light swirl in the air before coalescing into a gaunt, green-skinned figure clad in ornate plate armor and holding a
outpost. If the characters describe Ylagan’s violence against the modrons, Qaara says she will report the dragon’s behavior to her allies on the Astral Plane, but she makes no promises the githyanki will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
get Hatchrin out of his sister’s life.) Hatchrin promises any service to characters who can help him regain Erelal’s trust and thus enable him to see the birth of his child. The other drow prisoner
concessions she must to save herself and her unborn child. Erelal’s older brother is clad in a long gray robe with black, web-like tracery. Drivvin has convinced his sister that he has the power to enslave the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of armored warriors stand at attention, one on either side of the north door.
The two statues are suits of animated armor. Both statues awaken if either door to this room is opened. Created to
. Treasure. The room contains four hundred bottles of Cynidicean wine, collectively worth 100 gp. B60: Lobby Six humanoids sit motionless in this room, each clad in dark robes and a golden, horned mask
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
the symbol of Vecna, a powerful lich and god of secrets known and feared on many worlds. Any loud noises here awaken the cultists in area N13, who investigate at once. N13: Cultist Quarters If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
the symbol of Vecna, a powerful lich and god of secrets known and feared on many worlds. Any loud noises here awaken the cultists in area N13, who investigate at once. N13: Cultist Quarters If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stripped of their spellbooks and magic items (including any teleporter rings they obtained in Kolat Towers). They then awaken in a back alley of Waterdeep with 1 hit point each. If the characters return
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stripped of their spellbooks and magic items (including any teleporter rings they obtained in Kolat Towers). They then awaken in a back alley of Waterdeep with 1 hit point each. If the characters return
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
apprentices are asleep in the eastern side of the chamber. When the other creatures notice the characters, they attack. The sleeping Thayans awaken and join the fight over the course of 2 or 3 rounds
is permitted to escape the Doomvault, at which point he departs amid promises to write great ballads about the characters’ exploits. Glyph Keys. Each wight has a glyph key attuned to this zone. 20