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Returning 35 results for 'promote aid and his company'.
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Classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Backgrounds
Sword Coast Adventurer's Guide
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
Backgrounds
Sword Coast Adventurer's Guide
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Backgrounds
Tomb of Annihilation
lost tribe, or the truth about an ancient empire’s downfall.
d6
Personality Trait
1
I prefer the company of those who aren’t like me, including people of other races
culture—even one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dark has three objectives in Khorvaire. The first is to cause chaos and strife whenever possible, turning allies against one another and spreading fear. The second is to promote their chosen champions
. A champion could be a nation, a mercenary company, a dragonmarked house, or a religion — whatever it is, it will have been thoroughly subverted by the Dreaming Dark. Finally, the Dreaming Dark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dark has three objectives in Khorvaire. The first is to cause chaos and strife whenever possible, turning allies against one another and spreading fear. The second is to promote their chosen champions
. A champion could be a nation, a mercenary company, a dragonmarked house, or a religion — whatever it is, it will have been thoroughly subverted by the Dreaming Dark. Finally, the Dreaming Dark
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra might seem counterintuitive, since Karametra’s goals seem to promote the antithesis of an adventuring life. But her ideals might be attractive to some adventurers, such as exiles for whom the
are those who strike out to found a new settlement or bring aid to a struggling or endangered community. She loves most keenly those followers who embody her values of putting community before self by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra might seem counterintuitive, since Karametra’s goals seem to promote the antithesis of an adventuring life. But her ideals might be attractive to some adventurers, such as exiles for whom the
are those who strike out to found a new settlement or bring aid to a struggling or endangered community. She loves most keenly those followers who embody her values of putting community before self by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
, government, or group that grows too powerful. Aid the weak, the poor, and the oppressed.
Typical Quests. Typical Harper quests include securing an artifact that would upset the balance of power in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
, government, or group that grows too powerful. Aid the weak, the poor, and the oppressed.
Typical Quests. Typical Harper quests include securing an artifact that would upset the balance of power in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
made entirely of doppelgangers or beholders. His patrons enlist the party to aid his research.
3 A murderous, jaundiced whale is hunting Ludendorf’s ships. The superstitious Captain Furschter of
. The metallurgists at the Giesbrecht Automatic Armaments company have created a new weapon or vehicle that could save the town, but they need someone to test it.
6 Ruprekt Schaller stood to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
made entirely of doppelgangers or beholders. His patrons enlist the party to aid his research.
3 A murderous, jaundiced whale is hunting Ludendorf’s ships. The superstitious Captain Furschter of
. The metallurgists at the Giesbrecht Automatic Armaments company have created a new weapon or vehicle that could save the town, but they need someone to test it.
6 Ruprekt Schaller stood to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lost tribe, or the truth about an ancient empire’s downfall. d6 Personality Trait 1 I prefer the company of those who aren’t like me, including people of other races. 2 I’m a stickler when it comes
discover a lost culture. (Any) 2 Distance. One must not interfere with the affairs of another culture — even one in need of aid. (Lawful) 3 Knowledge. By understanding other races and cultures, we
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
them, so does Iroas, and they’ll be courted by both gods during the campaign. In one possibility, perhaps the characters start out as the sole survivors of a mercenary company left to die. Embittered and
another god could take this opportunity to offer the party aid against their former patron. Mogis might then assume the role of campaign villain as the characters do what they must to atone.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lost tribe, or the truth about an ancient empire’s downfall. d6 Personality Trait 1 I prefer the company of those who aren’t like me, including people of other races. 2 I’m a stickler when it comes
discover a lost culture. (Any) 2 Distance. One must not interfere with the affairs of another culture — even one in need of aid. (Lawful) 3 Knowledge. By understanding other races and cultures, we
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
them, so does Iroas, and they’ll be courted by both gods during the campaign. In one possibility, perhaps the characters start out as the sole survivors of a mercenary company left to die. Embittered and
another god could take this opportunity to offer the party aid against their former patron. Mogis might then assume the role of campaign villain as the characters do what they must to atone.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
attempts to slay him, and he eventually became mentor and ally to an adventuring company she named in his honor. The dragon provided the adventurers with a safe haven and received a share in their hauls
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in search of mighty heroes, to plead for their aid.
“In my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
journey, Amun Sa recites his sad speech again, exactly as he did before. In the company of the pharaoh, the remaining trek is safe and uneventful, unless you’d like to add more desert encounters (see the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
most of his life. Ismark isn’t a typically dour Barovian. He invites the characters to join him, offers to pay for their wine, and asks for their aid in protecting his adopted sister, Ireena Kolyana. If
tavern and see to it that all customers pay their tabs. They otherwise show little interest in the characters. If the characters arrive in the company of other Vistani, the owners are much more likely
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
attempts to slay him, and he eventually became mentor and ally to an adventuring company she named in his honor. The dragon provided the adventurers with a safe haven and received a share in their hauls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
most of his life. Ismark isn’t a typically dour Barovian. He invites the characters to join him, offers to pay for their wine, and asks for their aid in protecting his adopted sister, Ireena Kolyana. If
tavern and see to it that all customers pay their tabs. They otherwise show little interest in the characters. If the characters arrive in the company of other Vistani, the owners are much more likely
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures As is suggested by their name and nature, faerie dragons tend to prefer the company of Fey, as well as wild animals and any chaotic creatures who can appreciate faerie dragons’ madcap sense of
A faerie dragon uses magic to aid in the rambling revels of a band of satyrs.
4 A faerie dragon and a quasit are sworn enemies, and their invisible battles and the elaborate traps they lay for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in search of mighty heroes, to plead for their aid.
“In my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
journey, Amun Sa recites his sad speech again, exactly as he did before. In the company of the pharaoh, the remaining trek is safe and uneventful, unless you’d like to add more desert encounters (see the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures As is suggested by their name and nature, faerie dragons tend to prefer the company of Fey, as well as wild animals and any chaotic creatures who can appreciate faerie dragons’ madcap sense of
A faerie dragon uses magic to aid in the rambling revels of a band of satyrs.
4 A faerie dragon and a quasit are sworn enemies, and their invisible battles and the elaborate traps they lay for
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
company based in the city of Yartar over a hundred miles to the east. The company ships finished goods to Phandalin and other small settlements throughout the region. The master of the Phandalin post is
adventurers and spies who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout the land to thwart tyrants. They aid the weak, the poor, and the oppressed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Helm’s Hold Helm’s Hold has stood as a place of watchfulness and protection for generations. Ever since its foundation by the Company of Crazed Venturers, travelers have used it as a safe place to
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Helm’s Hold Helm’s Hold has stood as a place of watchfulness and protection for generations. Ever since its foundation by the Company of Crazed Venturers, travelers have used it as a safe place to
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
company based in the city of Yartar over a hundred miles to the east. The company ships finished goods to Phandalin and other small settlements throughout the region. The master of the Phandalin post is
adventurers and spies who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout the land to thwart tyrants. They aid the weak, the poor, and the oppressed