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Returning 35 results for 'promote armor and his churns'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: guidance, light, mage armor, mage hand, prestidigitationFirenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive
incarnation and promote aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest.
Firenewts
Originally from the Elemental Plane of Fire
Monsters
Vecna: Eve of Ruin
spells, using Intelligence as the spellcasting ability (spell save DC 22):
At will: Dancing Lights, Detect Magic, Mage Armor (self only), Mage Hand
2/day each: Detect Thoughts, Dispel Magic, Tongues
1
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Monsters
Baldur’s Gate: Descent into Avernus
other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines.
To replenish her legions, Zariel needs the souls of mortals to create
lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife
Backgrounds
Sword Coast Adventurer's Guide
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and
gruesome demon-slaying machines.
To replenish her legions, Zariel needs the souls of mortals to create lemure;lemures, which she can then promote to higher forms of devils. She is keenly interested in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
transformation erases the last vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes
found in abandoned dragon lairs, temples to Tiamat, or other sites associated with the dragons they love. Dragonflesh Abomination
Huge Monstrosity, Typically Neutral Evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
transformation erases the last vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes
found in abandoned dragon lairs, temples to Tiamat, or other sites associated with the dragons they love. Dragonflesh Abomination
Huge Monstrosity, Typically Neutral Evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest. Firenewt Warlock of Imix
Medium Elemental, Typically Neutral Evil
Armor Class 10 (13 with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the area. Firenewt Warlock of Imix Firenewts who serve Imix, Prince of Evil Fire, live in militaristic theocracies that revere elemental fire in its most destructive incarnation and promote
aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest. Firenewt Warlock of Imix
Medium Elemental, Typically Neutral Evil
Armor Class 10 (13 with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
death ward, guardian of faith
9th
mass cure wounds, raise dead
Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the seven merchant princes of Port Nyanzaru (whom he knows well), Volo is visiting local taverns to promote his work, and the characters might meet him at some point in the city. Volo is a font of
), chaotic good
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR
9 (–1)
DEX
12 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the seven merchant princes of Port Nyanzaru (whom he knows well), Volo is visiting local taverns to promote his work, and the characters might meet him at some point in the city. Volo is a font of
), chaotic good
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR
9 (–1)
DEX
12 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
, guardian of faith 9th mass cure wounds, raise dead Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
impenetrable suit of adamantine armor for himself, imbued with charms designed to foil spells and keep him safe in any environment, no matter how hostile. No one can guess at all of its features
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
impenetrable suit of adamantine armor for himself, imbued with charms designed to foil spells and keep him safe in any environment, no matter how hostile. No one can guess at all of its features
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
churns again, and more eruptions burst through the streets all around you. From these sites sprout smaller crystalline vines that uproot themselves and begin lurching through the streets, driving
outskirts of the settlement, see “Danger in the Streets” below. Astral Blight
Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
churns again, and more eruptions burst through the streets all around you. From these sites sprout smaller crystalline vines that uproot themselves and begin lurching through the streets, driving
outskirts of the settlement, see “Danger in the Streets” below. Astral Blight
Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines. To replenish her legions, Zariel needs the souls of mortals
to create lemures, which she can then promote to higher forms of devils. She is keenly interested in collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines. To replenish her legions, Zariel needs the souls of mortals
to create lemures, which she can then promote to higher forms of devils. She is keenly interested in collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
encourages the Simic to promote nature; the Upwelling urges them to perfect nature. The end result is the same: a hastened system of evolution that brings out the best in every creature’s nature. But
crabs, fish, jellyfish, and a variety of other creatures to give them natural armor and weapons, gills, venomous stings, and other combat-focused adaptations.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
encourages the Simic to promote nature; the Upwelling urges them to perfect nature. The end result is the same: a hastened system of evolution that brings out the best in every creature’s nature. But
crabs, fish, jellyfish, and a variety of other creatures to give them natural armor and weapons, gills, venomous stings, and other combat-focused adaptations.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
incorporeal Undead churns 20 feet below the catwalks. A non-Undead creature that enters the liquid for the first time on a turn or starts its turn there takes 7 (2d6) necrotic damage and must succeed
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fluid originates from the upper levels of Landro. L2: Cave Graveyard The corpses of recently fallen human soldiers bearing fine weapons and well-oiled armor lie scattered about this musty cavern.
A
) or Wisdom (Medicine) check. If a creature picks up the armor or weapons, two flying swords and two suits of animated armor rise from the scattered gear to reclaim the stolen treasure. They attack the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
incorporeal Undead churns 20 feet below the catwalks. A non-Undead creature that enters the liquid for the first time on a turn or starts its turn there takes 7 (2d6) necrotic damage and must succeed
line a semicircular chamber within the Nevervault. Each stele is inscribed with arcane sigils that magically bind a restless soul to the stele. The steles each have an Armor Class of 17, 50 hit points
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fluid originates from the upper levels of Landro. L2: Cave Graveyard The corpses of recently fallen human soldiers bearing fine weapons and well-oiled armor lie scattered about this musty cavern.
A
) or Wisdom (Medicine) check. If a creature picks up the armor or weapons, two flying swords and two suits of animated armor rise from the scattered gear to reclaim the stolen treasure. They attack the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level.
Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3: Draconic Spells When
apparent cause. Whatever its source, this magic churns within you, waiting for any outlet.
Level 3: Wild Magic Surge Your spellcasting can unleash surges of untamed magic. Once per turn, you can roll
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level.
Parts of you are also covered by dragon-like scales. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Level 3: Draconic Spells When
apparent cause. Whatever its source, this magic churns within you, waiting for any outlet.
Level 3: Wild Magic Surge Your spellcasting can unleash surges of untamed magic. Once per turn, you can roll
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the battlements along the toppled tower’s roof. It churns with muddy knobs that emerge and collapse into the tower, just like the tower’s base in area G14. Two grimlocks diligently work to batter
your body and shatter your sanity!” Qunbraxel Medium Aberration (Mind Flayer, Warlock), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the battlements along the toppled tower’s roof. It churns with muddy knobs that emerge and collapse into the tower, just like the tower’s base in area G14. Two grimlocks diligently work to batter
your body and shatter your sanity!” Qunbraxel Medium Aberration (Mind Flayer, Warlock), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dark clouds churns below. A marble tower rising from the maelstrom is encircled by seven turrets. Four stone staircases extend from the outer areas of the palace to the tower, each one part of a
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dark clouds churns below. A marble tower rising from the maelstrom is encircled by seven turrets. Four stone staircases extend from the outer areas of the palace to the tower, each one part of a
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slowly as they hold up suns, planets, and comets. The chamber’s west wall churns with a green-and-silver rift about five feet across showing a corridor intersection beyond. Desiccated creatures
, the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slowly as they hold up suns, planets, and comets. The chamber’s west wall churns with a green-and-silver rift about five feet across showing a corridor intersection beyond. Desiccated creatures
, the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
Armor Class