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Returning 24 results for 'promotes armaments and his called'.
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promote armaments and his called
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Thri-kreen Mantid Psychics and Scavengers Habitat: Desert, Grassland; Treasure: Armaments Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive
the spear-like gythka and throwing blades called chatkcha.
Sean Murray
Thri-kreen Marauder Medium Monstrosity, Neutral
AC 15 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Thri-kreen Mantid Psychics and Scavengers Habitat: Desert, Grassland; Treasure: Armaments Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive
the spear-like gythka and throwing blades called chatkcha.
Sean Murray
Thri-kreen Marauder Medium Monstrosity, Neutral
AC 15 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Helmed Horror Armor with a Warrior’s Purpose Habitat: Any; Treasure: Armaments Nikki Dawes A helmed horror proves immune to a mage’s Lightning Bolt spell Helmed horrors are suits of armor animated
creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist. Helmed horrors might perform
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Helmed Horror Armor with a Warrior’s Purpose Habitat: Any; Treasure: Armaments Nikki Dawes A helmed horror proves immune to a mage’s Lightning Bolt spell Helmed horrors are suits of armor animated
creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist. Helmed horrors might perform
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
protection. They stay until you find them a new home or a hostile force attacks your Bastion. Request for Aid Your Bastion is called on to help a local leader. Perhaps there’s a search on for a missing
Objects table. 74–75 Roll on the 2,500 GP Art Objects table. 76–90 Roll on a Common Magic Items table of your choice (Arcana, Armaments, Implements, or Relics). 91–98 Roll on an Uncommon Magic Items
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
protection. They stay until you find them a new home or a hostile force attacks your Bastion. Request for Aid Your Bastion is called on to help a local leader. Perhaps there’s a search on for a missing
Objects table. 74–75 Roll on the 2,500 GP Art Objects table. 76–90 Roll on a Common Magic Items table of your choice (Arcana, Armaments, Implements, or Relics). 91–98 Roll on an Uncommon Magic Items
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
itself, but all contribute to a league or federation that promotes (at least in theory) the common good of all member states. Conditions and attitudes toward the central government vary from place to
Realms, scholarly monks preside over the fortress-library of Candlekeep, overseen by a master of lore called the Keeper. Militocracy. Military leaders run the nation under martial law, using the army
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
itself, but all contribute to a league or federation that promotes (at least in theory) the common good of all member states. Conditions and attitudes toward the central government vary from place to
Realms, scholarly monks preside over the fortress-library of Candlekeep, overseen by a master of lore called the Keeper. Militocracy. Military leaders run the nation under martial law, using the army
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
proudly. Role in Sigil. The Doomguard controls the Armory in Sigil and oversees the production and sale of weapons in the city. Thanks to the quality and number of armaments required by the factions, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
proudly. Role in Sigil. The Doomguard controls the Armory in Sigil and oversees the production and sale of weapons in the city. Thanks to the quality and number of armaments required by the factions, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
. Can the characters spare 1,000 gp (a tenth of the sailing ship’s worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
. Can the characters spare 1,000 gp (a tenth of the sailing ship’s worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
Weapons. The Armory sells every weapon, shield, and armor in the Player’s Handbook at normal cost. At the DM’s discretion, the Armory might have other armaments available for sale, such as +1 weapons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
Weapons. The Armory sells every weapon, shield, and armor in the Player’s Handbook at normal cost. At the DM’s discretion, the Armory might have other armaments available for sale, such as +1 weapons
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scars and burns, and helps to regrow lost hair. A fey creature called a naiad (see the accompanying stat block) is bound to this spring in the same way that a dryad maintains a connection to a tree. The
told that they are feeling toxins and impurities leaving their body as a result of the healthy living the temple promotes. The hag keeps her awful ingredients hidden in a secret compartment in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scars and burns, and helps to regrow lost hair. A fey creature called a naiad (see the accompanying stat block) is bound to this spring in the same way that a dryad maintains a connection to a tree. The
told that they are feeling toxins and impurities leaving their body as a result of the healthy living the temple promotes. The hag keeps her awful ingredients hidden in a secret compartment in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
figure dozing in one of the beds is the spirit of Alamar-Vatashi, a soldier who overslept on the Day of Mourning. In life, Alamar-Vatashi was a kalashtar, a Humanoid bound to a dream-spirit called a quori
items dipped into it The deep pool of gray liquid in the corner of this chamber glitters oddly. Around the pool, bones and battered armaments litter the cave floor.
Pulverized dragonshards—special
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
its position atop a low rise. Its outer walls, darkened by soot and smoke, could use a good scrubbing.
The grand edifice at the northern end of the High Quarter, simply called “the Citadel” by the
city’s inhabitants, contains barracks for the City Watch, the offices of the captain-general, the city’s treasury, and a large store of armaments for the emergency citizen militia. The Citadel also
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
figure dozing in one of the beds is the spirit of Alamar-Vatashi, a soldier who overslept on the Day of Mourning. In life, Alamar-Vatashi was a kalashtar, a Humanoid bound to a dream-spirit called a quori
items dipped into it The deep pool of gray liquid in the corner of this chamber glitters oddly. Around the pool, bones and battered armaments litter the cave floor.
Pulverized dragonshards—special
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
its position atop a low rise. Its outer walls, darkened by soot and smoke, could use a good scrubbing.
The grand edifice at the northern end of the High Quarter, simply called “the Citadel” by the
city’s inhabitants, contains barracks for the City Watch, the offices of the captain-general, the city’s treasury, and a large store of armaments for the emergency citizen militia. The Citadel also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
straw and canvas, with a multitude of crossbow bolts sticking in them. Noska keeps the rust monster as a pet and feeds it items from the piles of discarded helms, shields, and armaments. He uses the
Qrr’zarq.
Qrr’zarq comes from a colony of mind flayers in Undermountain that wants to implant Xanathar with an illithid tadpole and, through a magical process called ceremorphosis, turn the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
straw and canvas, with a multitude of crossbow bolts sticking in them. Noska keeps the rust monster as a pet and feeds it items from the piles of discarded helms, shields, and armaments. He uses the
Qrr’zarq.
Qrr’zarq comes from a colony of mind flayers in Undermountain that wants to implant Xanathar with an illithid tadpole and, through a magical process called ceremorphosis, turn the