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Returning 30 results for 'promotes armor and his captors'.
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promote armor and his capture
promises armor and his captors
promote armor and his captors
promotes armor and his capture
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the astral elves are stripped of all visible weapons, but they are allowed to keep their armor and other gear. (The same is true for any nonplayer characters who are with them.) A character can
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the astral elves are stripped of all visible weapons, but they are allowed to keep their armor and other gear. (The same is true for any nonplayer characters who are with them.) A character can
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character can claim a total of 350 gp worth of equipment, including weapons, armor, and common potions and scrolls. Development If the characters refuse Errde’s offer after being arrested, they spend a few
days imprisoned and then are sold back to the drow. Xalith and her squad meet up with Ilvara and then return to Velkynvelve, if the characters can’t manage to escape from their captors. If the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character can claim a total of 350 gp worth of equipment, including weapons, armor, and common potions and scrolls. Development If the characters refuse Errde’s offer after being arrested, they spend a few
days imprisoned and then are sold back to the drow. Xalith and her squad meet up with Ilvara and then return to Velkynvelve, if the characters can’t manage to escape from their captors. If the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
. Ten goblins (Yek’s toadies) lie about on moldy cushions around him.
Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attacks. This soldier is identical, except that the designs on its armor are slightly different. Each time one of the stone soldiers is destroyed, another activates in its alcove and attacks at the start
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attacks. This soldier is identical, except that the designs on its armor are slightly different. Each time one of the stone soldiers is destroyed, another activates in its alcove and attacks at the start
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
. Ten goblins (Yek’s toadies) lie about on moldy cushions around him.
Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
, and area 33) to be with his mother. If he is captured or cornered, he declares that he is the son of Duke Zalto, hoping to cow his captors into letting him go. Zaltember doesn’t know where his father
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
, and area 33) to be with his mother. If he is captured or cornered, he declares that he is the son of Duke Zalto, hoping to cow his captors into letting him go. Zaltember doesn’t know where his father
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
each. The captain also has thirty-one 10 gp gems hidden in a pouch under his armor. 8. Outpost Six bugbears watch this point. These alert fellows are readying for an attack on the rebel orcs. One of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
each. The captain also has thirty-one 10 gp gems hidden in a pouch under his armor. 8. Outpost Six bugbears watch this point. These alert fellows are readying for an attack on the rebel orcs. One of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
servants of the hags. If she believes a character to be pure of heart or an ally of nature, she begs them to help her discover what happened to Sylvarie. Naiad
Medium fey
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
servants of the hags. If she believes a character to be pure of heart or an ally of nature, she begs them to help her discover what happened to Sylvarie. Naiad
Medium fey
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and alter the fortress for their sahuagin captors spend their few hours of rest in here. At one time, forty slaves served in the stronghold, as attested to by the forty pairs of chains equally spaced
. Opposite the cloak, propped against the east wall, stands a full suit of human-sized plate armor. A heap of chain mail lies at the foot of the armor. Farther into the room, three shields are piled on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and alter the fortress for their sahuagin captors spend their few hours of rest in here. At one time, forty slaves served in the stronghold, as attested to by the forty pairs of chains equally spaced
. Opposite the cloak, propped against the east wall, stands a full suit of human-sized plate armor. A heap of chain mail lies at the foot of the armor. Farther into the room, three shields are piled on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
), lawful evil
Armor Class 9
Hit Points 5 (2d8 − 4)
Speed 30 ft.
STR
7 (−2)
DEX
8 (−1)
CON
6 (−2)
INT
15 (+2)
WIS
17 (+3)
CHA
12 (+1)
Skills Deception
him. If taken prisoner, he whines about the failure of his guards to protect him and bides his time, hoping his captors get in over their heads and afford him a chance to escape. If interrogated, he
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
), lawful evil
Armor Class 9
Hit Points 5 (2d8 − 4)
Speed 30 ft.
STR
7 (−2)
DEX
8 (−1)
CON
6 (−2)
INT
15 (+2)
WIS
17 (+3)
CHA
12 (+1)
Skills Deception
him. If taken prisoner, he whines about the failure of his guards to protect him and bides his time, hoping his captors get in over their heads and afford him a chance to escape. If interrogated, he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
justice never sleeps, and neither does Nilesia. Faction Attire. Mercykillers are the picture of vengeance. Manacles rattle against their bladed armor, and masks or hoods obscure their expressions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
justice never sleeps, and neither does Nilesia. Faction Attire. Mercykillers are the picture of vengeance. Manacles rattle against their bladed armor, and masks or hoods obscure their expressions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
extinguish this fire, Xardorok loses his Psychic Conquest trait. The creature chained to the statue’s base is a mind flayer with 9 hit points and no armor (AC 11). Klondorn, the duergar priest (see area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
extinguish this fire, Xardorok loses his Psychic Conquest trait. The creature chained to the statue’s base is a mind flayer with 9 hit points and no armor (AC 11). Klondorn, the duergar priest (see area
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contains the following spells: cloud of daggers, darkvision, detect magic, feather fall, mage armor, magic missile, Tasha’s hideous laughter. D12. Bane’s Altar Unless the characters take special care to
the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Standing before the altar are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contains the following spells: cloud of daggers, darkvision, detect magic, feather fall, mage armor, magic missile, Tasha’s hideous laughter. D12. Bane’s Altar Unless the characters take special care to
the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Standing before the altar are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, the path opens onto a wide ledge and then doubles back sharply into the mountainside.
Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
Creatures
captive for almost a month now. Neither one’s family could raise the ransom demanded by their captors, so both await a terrible death at the orcs’ hands. Opening the cage door requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, the path opens onto a wide ledge and then doubles back sharply into the mountainside.
Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
Creatures
captive for almost a month now. Neither one’s family could raise the ransom demanded by their captors, so both await a terrible death at the orcs’ hands. Opening the cage door requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
protrude from the walls. Two iron chests stand in the back corners of the room.
Six duergar are sleeping here on the stone slabs that serve as their beds. They wear their armor and keep their weapons
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
protrude from the walls. Two iron chests stand in the back corners of the room.
Six duergar are sleeping here on the stone slabs that serve as their beds. They wear their armor and keep their weapons