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Returning 28 results for 'promotes arts and his cities'.
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backgrounds
: (A) Dagger, Poisoner's Kit, Hunting Trap, Traveler's Clothes, 8 GP; or (B) 50 GP
Etharis is overrun with vermin, but you focus on the pests of the four-legged variety. In the cities these are
generally rats and other rodents. In the country, the pests might come in the form of raccoons or other critters that steal food and destroy structures piece by piece.
You’ve trained in the arts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples The nation of Adar in Sarlona is home to vast fortress monasteries devoted to the Path of Light. In Khorvaire, a mere handful of shrines appear in cities with large kalashtar communities
. These shrines are calm and peaceful, the air scented with Sarlonan incense. The chambers are open, providing space for martial arts. Labyrinthine patterns engraved on the floors serve as an aid to meditation, while the walls hold crystals that focus and amplify the psychic abilities of the priests.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples The nation of Adar in Sarlona is home to vast fortress monasteries devoted to the Path of Light. In Khorvaire, a mere handful of shrines appear in cities with large kalashtar communities
. These shrines are calm and peaceful, the air scented with Sarlonan incense. The chambers are open, providing space for martial arts. Labyrinthine patterns engraved on the floors serve as an aid to meditation, while the walls hold crystals that focus and amplify the psychic abilities of the priests.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Choose A or B: (A) Dagger, Poisoner’s Kit, Hunting Trap, Traveler’s Clothes, 8 GP; or (B) 50 GP
Etharis is overrun with vermin, but you focus on the pests of the four-legged variety. In the cities
arts of getting pests away from people and coin away from clients. You may run an honest business, helping farmers and shop owners eliminate potentially life-threatening pests. Or you may introduce
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the lands and rulers of the Sword Coast and the North, while the Emerald Enclave suspects that anything Thay promotes is likely against the natural order. Even the Zhentarim fear the union of two such
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the lands and rulers of the Sword Coast and the North, while the Emerald Enclave suspects that anything Thay promotes is likely against the natural order. Even the Zhentarim fear the union of two such
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
people swear by a well-rounded liberal-arts education. But the lore you seek out is a little more useful in its application. Knowing the capital cities of all the nations of the world might be nice on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
activities their deities favor. Cities and large towns can host several temples dedicated to individual gods important to the community, while smaller settlements might have a single shrine devoted to any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
people swear by a well-rounded liberal-arts education. But the lore you seek out is a little more useful in its application. Knowing the capital cities of all the nations of the world might be nice on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
activities their deities favor. Cities and large towns can host several temples dedicated to individual gods important to the community, while smaller settlements might have a single shrine devoted to any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
about the end of the great empire. The Great Cities In the decades and centuries following the collapse of Netheril, many cities of the Sword Coast and the North, such as Illusk and Citadel Sundbarr
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
about the end of the great empire. The Great Cities In the decades and centuries following the collapse of Netheril, many cities of the Sword Coast and the North, such as Illusk and Citadel Sundbarr
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
their positions because they already hold the respect of their fellow citizens. Within towns and cities, lords share authority and administrative responsibility with lesser nobles (usually their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
their positions because they already hold the respect of their fellow citizens. Within towns and cities, lords share authority and administrative responsibility with lesser nobles (usually their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple of an agricultural deity in the evening. Cities and large towns can host numerous temples dedicated to individual gods important to the community, while smaller settlements might have a single
patron of the arts, celebrated at great feasts, while Gehenna’s deity might be a greedy, vengeful god worshiped by people of the same bent. If you prefer, you can also put multiple deities on the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple of an agricultural deity in the evening. Cities and large towns can host numerous temples dedicated to individual gods important to the community, while smaller settlements might have a single
patron of the arts, celebrated at great feasts, while Gehenna’s deity might be a greedy, vengeful god worshiped by people of the same bent. If you prefer, you can also put multiple deities on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gnolls A fog-shrouded swamp haunted by lizardfolk that worship a vile black dragon A jungle island inhabited by dinosaurs and human tribal warriors Towns and Cities Some of the best adventures unfold in
hidden in an orphanage run by a rakshasa disguised as the headmaster A wizard’s academy rife with corruption and practitioners of the necromantic arts A noble’s manor where rich, devil-worshiping
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gnolls A fog-shrouded swamp haunted by lizardfolk that worship a vile black dragon A jungle island inhabited by dinosaurs and human tribal warriors Towns and Cities Some of the best adventures unfold in
hidden in an orphanage run by a rakshasa disguised as the headmaster A wizard’s academy rife with corruption and practitioners of the necromantic arts A noble’s manor where rich, devil-worshiping
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the circle has established outposts in most major cities and many smaller communities across Khorvaire. These sites are usually taverns or inns that have hidden areas accessible only to members of the
it to be the seat of their arcane order. Its goal was to celebrate excellence in the mystic arts, bringing together the greatest practitioners of magic in a society that rivals Arcanix and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the circle has established outposts in most major cities and many smaller communities across Khorvaire. These sites are usually taverns or inns that have hidden areas accessible only to members of the
it to be the seat of their arcane order. Its goal was to celebrate excellence in the mystic arts, bringing together the greatest practitioners of magic in a society that rivals Arcanix and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves. Shawm: A double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves. Shawm: A double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Portals to trade cities across the planes lie scattered throughout its districts and the innumerable businesses among them. The Market Ward was once two wards, the other being the Guildhall Ward
of the Transcendent Order
Calder Moore With countless competition fields and luxurious spas, the
Great Gymnasium promotes self-improvement in body and mind Institute for Intellectual Excellence
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
are twice as diligent when the Inquisition’s watchful eye is so close. Center of Art and Culture Therpena’s noble houses have long been famous for the arts. This focus has led to freer and more joyful
regulated of Castinella’s cities. Despite this, a black market still flourishes in the shadows. There is a growing interest in uncovering the history of the dragonborn, dragons, and the secrets of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Portals to trade cities across the planes lie scattered throughout its districts and the innumerable businesses among them. The Market Ward was once two wards, the other being the Guildhall Ward
of the Transcendent Order
Calder Moore With countless competition fields and luxurious spas, the
Great Gymnasium promotes self-improvement in body and mind Institute for Intellectual Excellence
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bleeding. Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend
master the necromantic arts. Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bleeding. Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend
master the necromantic arts. Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of the Era of Expansion, the dwarves barricaded themselves within their greatest capitals: the tiered city of Stehlenwald and the mountain stronghold of Grabenstein. Both fortress cities were once
of the elves for their lost paradise empowered them to recreate that beauty in music and arts. They have crafted heartbreaking songs of a lost past that echo among the trees in the night. In these