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Returning 35 results for 'promotes awaken and his change'.
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promote awaken and his change
Monsters
Icewind Dale: Rime of the Frostmaiden
, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Maul","rollDamageType":"piercing"} piercing damage.
Change Shape. The druid magically polymorphs
the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and such creatures typically share the druid’s disposition.
Ice
Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change
persistently hunts a giant crab that always manages to evade the wyrmling. (The crab might have been the recipient of a druid’s awaken spell.)
4
A mated pair of griffon;griffons found a topaz
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Path of Light teaches that this age is dominated by il-Lashtavar, “the great darkness that dreams.” This force poisons the world and promotes darkness. But all things change. If enough light can
are the tool you will use to change reality. Practiced by many kalashtar, the Path of Light seeks to change reality by first bringing change within, using meditation to focus the mind and athletic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Path of Light teaches that this age is dominated by il-Lashtavar, “the great darkness that dreams.” This force poisons the world and promotes darkness. But all things change. If enough light can
are the tool you will use to change reality. Practiced by many kalashtar, the Path of Light seeks to change reality by first bringing change within, using meditation to focus the mind and athletic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and
): hallucinatory terrain, ice storm
5th level (1 slot): awaken
Actions
Multiattack. The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
unconscious rather than killed. Such characters might awaken in an alley, a sewer tunnel, or a prison cell, with or without their gear. Conversely, they might awaken safe and sound with all their gear in a private residence, being cared for by friendly NPCs who took them in.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and
): hallucinatory terrain, ice storm
5th level (1 slot): awaken
Actions
Multiattack. The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
unconscious rather than killed. Such characters might awaken in an alley, a sewer tunnel, or a prison cell, with or without their gear. Conversely, they might awaken safe and sound with all their gear in a private residence, being cared for by friendly NPCs who took them in.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
Asmodeus, god of tyranny
LE
Trickery
Three triangles in tight formation
Avandra, goddess of change and luck
CG
Trickery
Three stacked wavy lines
Bahamut, god of justice and nobility
LG
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Citrolach to change his mind. Ilhara Primordial of Air and Shadow The Queen of Air and Shadow is the most ambitious Primordial of all. Her spies hide in the smoke of candles and lurk in empty shadows to
throughout the Valikan Clans. The Primordials also warn that drawing power from Gormadraug may even awaken him, and they readily smite any druids or rangers who try.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
Asmodeus, god of tyranny
LE
Trickery
Three triangles in tight formation
Avandra, goddess of change and luck
CG
Trickery
Three stacked wavy lines
Bahamut, god of justice and nobility
LG
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
2d4 less damage (this change can’t reduce the damage below 1). Exploring the Kingdom The Pixie Kingdom is a tranquil oasis compared to the rest of the bustling carnival. The air is filled with the aroma
thimbleberry tarts inside one of the pixie cottages. Characters can ride the wheel, which is powered by a talkative hamster named Biscuit. An awaken spell cast on the hamster gives it an Intelligence of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
become easier to wake him in recent decades, and believe this to be a sign that he will soon fully awaken, shed his skin, and — renewed by transformation — restore the yuan-ti to their rightful place
exceptionally clever yuan-ti succeeds in attaining divine form and vanquishing its benefactor. This cannibalistic pressure from mortals means that the lower ranks of the serpent gods experience a change
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees
1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
become easier to wake him in recent decades, and believe this to be a sign that he will soon fully awaken, shed his skin, and — renewed by transformation — restore the yuan-ti to their rightful place
exceptionally clever yuan-ti succeeds in attaining divine form and vanquishing its benefactor. This cannibalistic pressure from mortals means that the lower ranks of the serpent gods experience a change
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees
1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
2d4 less damage (this change can’t reduce the damage below 1). Exploring the Kingdom The Pixie Kingdom is a tranquil oasis compared to the rest of the bustling carnival. The air is filled with the aroma
thimbleberry tarts inside one of the pixie cottages. Characters can ride the wheel, which is powered by a talkative hamster named Biscuit. An awaken spell cast on the hamster gives it an Intelligence of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shushes them again. If asked why it’s important to remain quiet, he says: “Two serpents are asleep in the brambles, just outside the tower door. If you awaken them, they might put the squeeze on you
their speed. Characters can converse with the snakes using a speak with animals spell or similar magic. In the course of any such conversation, a character can try to change the snakes’ attitude from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shushes them again. If asked why it’s important to remain quiet, he says: “Two serpents are asleep in the brambles, just outside the tower door. If you awaken them, they might put the squeeze on you
their speed. Characters can converse with the snakes using a speak with animals spell or similar magic. In the course of any such conversation, a character can try to change the snakes’ attitude from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young
exchange for a portion of the take from the charlatan’s clients.
Adult Crystal Dragon Connections d8 Connected Creatures
1 An adult crystal dragon convinces a druid to cast the awaken
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young
exchange for a portion of the take from the charlatan’s clients.
Adult Crystal Dragon Connections d8 Connected Creatures
1 An adult crystal dragon convinces a druid to cast the awaken
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. The Circle preaches that conflict, raiding, and bloodshed are needed to keep the Great Prismatic Wyrm quiescent. Failing to do so will awaken Gormadraug, heralding the world’s end. The major clans
with the clan’s elders. In the face of increased Thrull incursions, and unwilling to change their clan’s cultural laws, the two petitioned Queen Andrea to extend Mithra outposts further north. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
northern settlements. A frost giant jarl using an orb of dragonkind to lure dragons to its iceberg fortress to be slaughtered. A stone giant thane trying to awaken the tarrasque, which slumbers in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the planetar can tempt Raxxus with a bribe. Treasure in the amount of 10,000 gp or more can change the nycaloth’s attitude toward the party from hostile to indifferent; treasure in the amount of
the marilith demon inside. Nothing else causes these demons to awaken. The first thing an awakened marilith does is free itself using its Teleport action option. The mariliths are hostile toward all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
guards in areas 16, area 17, area 18, and area 24. Relieved guards return here to rest. When an alarm sounds, the sleeping giants awaken, grab their morningstars, and move to area 6. If there are no
useful on creatures of other shapes and sizes. The bonds are strengthened by magic, and as such they can’t be broken by physical force. The magic on Felgolos’s collar prevents him from using his Change
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
situation to change. Harpers are eager to recruit adventurers to help them combat the giant threat. The Lords’ Alliance Various settlements of the North have banded together to form the Lords
northern settlements. A frost giant jarl using an orb of dragonkind to lure dragons to its iceberg fortress to be slaughtered. A stone giant thane trying to awaken the tarrasque, which slumbers in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the planetar can tempt Raxxus with a bribe. Treasure in the amount of 10,000 gp or more can change the nycaloth’s attitude toward the party from hostile to indifferent; treasure in the amount of
the marilith demon inside. Nothing else causes these demons to awaken. The first thing an awakened marilith does is free itself using its Teleport action option. The mariliths are hostile toward all
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
him eating its fish. Thanks to the awaken spell that was cast on him by a friendly druid, Bodger has an Intelligence of 10 and speaks Common. Majera d’Valzey (neutral, female, human noble) from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
him eating its fish. Thanks to the awaken spell that was cast on him by a friendly druid, Bodger has an Intelligence of 10 and speaks Common. Majera d’Valzey (neutral, female, human noble) from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
guards in areas 16, area 17, area 18, and area 24. Relieved guards return here to rest. When an alarm sounds, the sleeping giants awaken, grab their morningstars, and move to area 6. If there are no
useful on creatures of other shapes and sizes. The bonds are strengthened by magic, and as such they can’t be broken by physical force. The magic on Felgolos’s collar prevents him from using his Change
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
change and store their weapons and equipment here. One robe of each pair is sized for Medium characters, while the other fits Small characters. Saeth gives a character a numbered key that corresponds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
change and store their weapons and equipment here. One robe of each pair is sized for Medium characters, while the other fits Small characters. Saeth gives a character a numbered key that corresponds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
information about the Witchlight Carnival, Madryck says that he hasn’t visited the carnival in sixty-four years and admits that a lot can change in that time. He advises the characters to explore the carnival
dragon, an awakened squirrel (the beneficiary of a druid’s awaken spell), or some other trustworthy creature of Madryck’s acquaintance. Witchlight Carnival Ticket