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Returning 16 results for 'prompt arrive and his changelings'.
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promul arrives and his changeling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on plot (chapters 3 through 7). Chapter 1 introduces quests that prompt the characters to explore Ten-Towns, with an additional quest waiting for them in each town they visit. These quests take no
characters try to beard Xardorok Sunblight in his lair. Chapter 3 describes the duergar’s fortress. Unfortunately, the characters arrive too late to stop him from unleashing a dragon made of chardalyn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on plot (chapters 3 through 7). Chapter 1 introduces quests that prompt the characters to explore Ten-Towns, with an additional quest waiting for them in each town they visit. These quests take no
characters try to beard Xardorok Sunblight in his lair. Chapter 3 describes the duergar’s fortress. Unfortunately, the characters arrive too late to stop him from unleashing a dragon made of chardalyn
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Charisma (Persuasion) check will prompt the water genasi will tell the characters that he recently returned to life at the behest of his lord, Gar Shatterkeel. Shoalar can impart the following information
already under the effect of the mage armor spell when the characters arrive. He begins combat by casting lightning bolt, affecting as many characters as possible. He’s likely to follow up with watery
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Charisma (Persuasion) check will prompt the water genasi will tell the characters that he recently returned to life at the behest of his lord, Gar Shatterkeel. Shoalar can impart the following information
already under the effect of the mage armor spell when the characters arrive. He begins combat by casting lightning bolt, affecting as many characters as possible. He’s likely to follow up with watery
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers arrive at the fortified village of Nightstone, shortly after a cloud giant attack. After securing the settlement, the characters locate several missing villagers in a monster-infested cave
, the characters defend Bryn Shander, Goldenfields, or Triboar against a giant attack. Quests gained at the end of the battle prompt them to explore more of the Savage Frontier. The characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers arrive at the fortified village of Nightstone, shortly after a cloud giant attack. After securing the settlement, the characters locate several missing villagers in a monster-infested cave
, the characters defend Bryn Shander, Goldenfields, or Triboar against a giant attack. Quests gained at the end of the battle prompt them to explore more of the Savage Frontier. The characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adjacent ramp can prompt the platform to slowly descend or ascend 10 feet. The platform stops moving when it reaches the ramp at the top or bottom of the shaft. At the bottom of the shaft, three wide
villain who defiled their master’s grave. When the characters enter combat with one mummy, roll 1d6 to determine how many more mummies arrive on the scene at the start of the second round of combat. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
District Description Location Highest Towers The seat of city government, this district is also where airships arrive and depart. Upper Central Korranath Named for the great temple of Kol Korran
many changelings use their gifts to entertain and amuse travelers. Some say that it’s the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavick’s Landing High Walls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
District Description Location Highest Towers The seat of city government, this district is also where airships arrive and depart. Upper Central Korranath Named for the great temple of Kol Korran
many changelings use their gifts to entertain and amuse travelers. Some say that it’s the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavick’s Landing High Walls
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adjacent ramp can prompt the platform to slowly descend or ascend 10 feet. The platform stops moving when it reaches the ramp at the top or bottom of the shaft. At the bottom of the shaft, three wide
villain who defiled their master’s grave. When the characters enter combat with one mummy, roll 1d6 to determine how many more mummies arrive on the scene at the start of the second round of combat. The
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
consists of four human Cultist Fanatics patrolling the temple grounds. The cultists complete a route around the temple every 20 minutes. They’ll arrive within sight of the vestibule entrance (area T2) in 3
don’t prompt the statue to attack. Combat in this area alerts Peluze, the Incubus in area T3, who joins the fight on Initiative count 0 (losing Initiative ties) on the third round. T3: Nave The temple’s
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
consists of four human Cultist Fanatics patrolling the temple grounds. The cultists complete a route around the temple every 20 minutes. They’ll arrive within sight of the vestibule entrance (area T2) in 3
don’t prompt the statue to attack. Combat in this area alerts Peluze, the Incubus in area T3, who joins the fight on Initiative count 0 (losing Initiative ties) on the third round. T3: Nave The temple’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lord Horn. Lady Kira Horn and Lord Zardak Horn (NG female and male dwarf veterans) arrive halfway through lunch. Zardak is half-blind and periodically confers with his wife to make sure he is speaking
Zardak appears to notice something odd about one of the characters or the body they inhabit, but this ends up just being his bad eyesight. Fifteen minutes after they arrive, the two take their leave
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lord Horn. Lady Kira Horn and Lord Zardak Horn (NG female and male dwarf veterans) arrive halfway through lunch. Zardak is half-blind and periodically confers with his wife to make sure he is speaking
Zardak appears to notice something odd about one of the characters or the body they inhabit, but this ends up just being his bad eyesight. Fifteen minutes after they arrive, the two take their leave
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
firepit that can spit six goats at a time to feed the cold and hungry crews that arrive after unloading their ships at the docks. Locals come here as well to hear the latest news from the mainland
other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of kindness for creatures he doesn’t think can harm him. Such a whim leads him to give the adventurers a gift to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
firepit that can spit six goats at a time to feed the cold and hungry crews that arrive after unloading their ships at the docks. Locals come here as well to hear the latest news from the mainland
other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of kindness for creatures he doesn’t think can harm him. Such a whim leads him to give the adventurers a gift to