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Returning 35 results for 'prone arisen and his creation'.
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Monsters
Monster Manual
has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The
Magic2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane ShiftLightning, Thunder
Monsters
Monster Manual
":"Disintegration Ray", "rollDamageType":"Force"} Force damage. If the target is a nonmagical object or a creation of magical force, a 10- foot Cube of it disintegrates into dust. Success: Half damage. Failure
and rolls a 1 has the Prone condition.
If the beholder dies or moves its lair elsewhere, these effects end immediately.Antimagic Cone. The beholder’s central eye emits an antimagic wave in a
Monsters
Strixhaven: A Curriculum of Chaos
":"slashing"} slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Dancing
":"lightning"} lightning damage. A creature can take this damage no more than once during the move.
Flowing Creation (Costs 3 Actions). Galazeth magically summons 1d4;{"diceNotation":"1d4", "rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
away in a straight line and be knocked prone.
Stomping Foot. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Stomping Foot"} to hit, reach 5 ft., one target. Hit
":"damage", "rollAction":"Stomping Foot", "rollDamageType":"bludgeoning"} to a prone target.
Flame Jet. The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must
Monsters
Guildmasters’ Guide to Ravnica
storm, polymorph
5th level (2 slots): conjure elemental, creation
6th level (1 slot): move earth, wall of ice
7th level (1 slot): prismatic spray, teleport
8th level (1 slot): control weather
"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water spreads out across the ground, extinguishing unprotected flames it
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
Monsters
Icewind Dale: Rime of the Frostmaiden
cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no others with
elaborate design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds.Poison
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
Monsters
Mythic Odysseys of Theros
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
2
Shark Bite. The chimera has advantage on a head attack
Monsters
Fizban's Treasury of Dragons
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
races
The arisen are spoken of in fearful whispers across Etharis, all too often proclaimed unnatural entities that can be neither trusted nor redeemed. For although they are humanoids, each arisen is a
unique construct created by magic, mysterious science, or both.
Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
monsters
) and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Bane, Bestow Curse, Major Image, Remove Curse
1/Day Each: Animate Dead, Creation, DarknessLegendary Action Uses: 3
Prone condition. Failure or Success: The sinner can’t take this action again until the start of his next turn.Once the dashing pirate captain Briggsy Kratch, the crocodile-folk now known as the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
widespread cultures, often treated as outsiders and struggling to find their place in the world—the dreamers, grudgels, laneshi, and ogresh. Then there are the eldritch heritages of the accursed, arisen
, dhampir, disembodied, downcast, wechselkind, and wulven—creatures whose creation or nature is touched by magic, living as true outsiders with no culture of their own. Humanoid Type If you select any of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
living creature who died or was grievously injured before being “reassembled.” But no matter the process that spawned them, the creation of an arisen is often traumatic, typically held as fractured
rumors that swirl around them most often leave arisen socially isolated. But not all arisen are driven to nihilism by the bleakness of their creation and their lives. For from that trauma, many develop a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Quirks Whether due to some flaw in their creation or simple ignorance of how other creatures operate, warforged often acquire an odd personality trait or two. A warforged player can choose to roll or
try to apply wartime tactics and discipline to every situation.
6 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7 You don’t understand clothing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Quirks Whether due to some flaw in their creation or simple ignorance of how other creatures operate, warforged often acquire an odd personality trait or two. A warforged player can choose to roll or
try to apply wartime tactics and discipline to every situation.
6 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7 You don’t understand clothing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, obsession, and the cycle of creation and destruction. As a forge radiates heat in the area around it, Purphoros’s influence provides inspiration to mortals. He makes exquisitely crafted objects almost
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, obsession, and the cycle of creation and destruction. As a forge radiates heat in the area around it, Purphoros’s influence provides inspiration to mortals. He makes exquisitely crafted objects almost
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
come together only to mate, resulting in a bloody act of claws and teeth that usually ends with the male’s death and consumption.
Arcane Creation. Some sages believe the bulette is the result of a mad
of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
come together only to mate, resulting in a bloody act of claws and teeth that usually ends with the male’s death and consumption.
Arcane Creation. Some sages believe the bulette is the result of a mad
of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no
design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds. Brain in a Jar
Small Undead
Armor Class 11 (natural armor)
Hit Points 55 (10d6 + 20
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no
design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds. Brain in a Jar
Small Undead
Armor Class 11 (natural armor)
Hit Points 55 (10d6 + 20
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and Cost table. Halve the listed price and creation time for any consumable items. Magic Item Crafting Time and Cost Item Rarity Workweeks* Cost* Common 1 50 gp Uncommon 2 200 gp Rare 10 2,000 gp
face as byproducts of the creation process are most interesting when the characters are working on a magic item: there’s a 10 percent chance for every five workweeks spent on crafting an item that a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and Cost table. Halve the listed price and creation time for any consumable items. Magic Item Crafting Time and Cost Item Rarity Workweeks* Cost* Common 1 50 gp Uncommon 2 200 gp Rare 10 2,000 gp
face as byproducts of the creation process are most interesting when the characters are working on a magic item: there’s a 10 percent chance for every five workweeks spent on crafting an item that a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block. See
feet, take an action, and then go 20 feet. Dropping Prone On your turn, you can give yourself the Prone condition (see the rules glossary) without using an action or any of your Speed, but you can’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block. See
feet, take an action, and then go 20 feet. Dropping Prone On your turn, you can give yourself the Prone condition (see the rules glossary) without using an action or any of your Speed, but you can’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the distance of each part of your move from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is
have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet. Dropping Prone On your turn, you can give yourself the Prone condition (see the Rules Glossary) without using an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the distance of each part of your move from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is
have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet. Dropping Prone On your turn, you can give yourself the Prone condition (see the Rules Glossary) without using an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Esthetic An esthetic is a biological, symbiotic creation of a reigar (see “Reigar” later in this book). It is essentially an organic ship with only the barest hint of awareness. Without its reigar
)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (−5)
Damage Immunities acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, prone
Senses blindsight
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6). Galazeth
, that creature must succeed on a DC 22 Dexterity saving throw or take 11 (2d10) lightning damage. A creature can take this damage no more than once during the move.
Flowing Creation (Costs 3 Actions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6). Galazeth
, that creature must succeed on a DC 22 Dexterity saving throw or take 11 (2d10) lightning damage. A creature can take this damage no more than once during the move.
Flowing Creation (Costs 3 Actions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creation of multiple redcaps at the same site could attract the entire group to serve as cohorts, emulating that creature’s murderous handiwork. In any case, if a redcap works with another being, the
speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, though they might instead seek out their maker to enjoy proximity to a kindred spirit. Although redcaps don’t usually operate in groups, an individual responsible for the creation of multiple redcaps at
Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Ironbound Pursuit. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.