Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'prone asked and his changeling'.
Other Suggestions:
plane asked and his changelings
plane asked and his changeling
plane ashen and his changing
prove asked and his channeling
plane aided and his changeling
Monsters
The Book of Many Things
", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.
Breath Weapon
and Material Plane have to offer. Curious Fey asked to join her caravan, and before long, she had a menagerie of merchants accompanying her on her travels. Pazrodine came to view these Fey merchants as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kirina falls prone, is rendered unconscious, or at another opportune time, this paper slips from his clothes. A character who succeeds on a DC 12 Wisdom (Perception) check notices the dropped paper
before Kirina does. Alternatively, a character who sees Kirina drop the paper and recover it can steal the page from Kirina with a successful DC 14 Dexterity (Sleight of Hand) check. If asked about the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kirina falls prone, is rendered unconscious, or at another opportune time, this paper slips from his clothes. A character who succeeds on a DC 12 Wisdom (Perception) check notices the dropped paper
before Kirina does. Alternatively, a character who sees Kirina drop the paper and recover it can steal the page from Kirina with a successful DC 14 Dexterity (Sleight of Hand) check. If asked about the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
necessary for combat, may result in the character taking a spill. A character who uses the Dash action or tries to fight within the room must succeed on a DC 10 Dexterity saving throw or fall prone. The
knowledge of this place, stating that it was brought into these warrens when very young. If asked for directions, it first sends the party to the rubble-filled staircase to the east, and then, if asked a second time, it sends the party to the west.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
necessary for combat, may result in the character taking a spill. A character who uses the Dash action or tries to fight within the room must succeed on a DC 10 Dexterity saving throw or fall prone. The
knowledge of this place, stating that it was brought into these warrens when very young. If asked for directions, it first sends the party to the rubble-filled staircase to the east, and then, if asked a second time, it sends the party to the west.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 10 Dexterity saving throw or be struck for 5 (2d4) bludgeoning damage and knocked prone. A character can forgo the Dexterity saving throw and try to stop the cart bodily, doing so with a
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
her door, Martisha shouts to them through the door to go away. A character who succeeds on DC 12 Charisma (Persuasion) check convinces Martisha to talk to the characters. If asked about Garra, Martisha
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
her door, Martisha shouts to them through the door to go away. A character who succeeds on DC 12 Charisma (Persuasion) check convinces Martisha to talk to the characters. If asked about Garra, Martisha
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 10 Dexterity saving throw or be struck for 5 (2d4) bludgeoning damage and knocked prone. A character can forgo the Dexterity saving throw and try to stop the cart bodily, doing so with a
successful DC 15 Strength saving throw. On a failed save, the character is struck by the cart and falls prone as it continues to roll. After plowing through the party, the cart flips on its side, sending
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
beholders are prone to be. Servants The manor is guarded by six suits of animated armor and two stone golems. One of the stone golems doesn’t leave the library (area M7), and two suits of animated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
beholders are prone to be. Servants The manor is guarded by six suits of animated armor and two stone golems. One of the stone golems doesn’t leave the library (area M7), and two suits of animated
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone
pressed further, she shrugs. “I’ve been asked about this vault and key before. Assuming I did know where the key might be, what would be in it for me to tell you?” Do you want to be set free? “As flattered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone
pressed further, she shrugs. “I’ve been asked about this vault and key before. Assuming I did know where the key might be, what would be in it for me to tell you?” Do you want to be set free? “As flattered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone
pressed further, she shrugs. “I’ve been asked about this vault and key before. Assuming I did know where the key might be, what would be in it for me to tell you?” Do you want to be set free? “As flattered
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone
pressed further, she shrugs. “I’ve been asked about this vault and key before. Assuming I did know where the key might be, what would be in it for me to tell you?” Do you want to be set free? “As flattered
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or have the prone condition
arms, twining around her legs, or following in her wake. She pampers these imp-cats like spoiled children. Augustus has asked Wanewort to find someone who can cast the Wish spell, but he hasn’t told her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Creatures that fail take 31 (7d8) lightning damage, and then must succeed on a DC 15 Dexterity saving throw or plummet 40 feet to area A2, taking 14 (4d6) bludgeoning damage and landing prone. Creatures
characters don’t attack immediately, Navid calmly asks why they’ve paid him a visit. If asked about the actions of the Ashen Heirs, Navid justifies them by pointing out the futility of serving either
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Creatures that fail take 31 (7d8) lightning damage, and then must succeed on a DC 15 Dexterity saving throw or plummet 40 feet to area A2, taking 14 (4d6) bludgeoning damage and landing prone. Creatures
characters don’t attack immediately, Navid calmly asks why they’ve paid him a visit. If asked about the actions of the Ashen Heirs, Navid justifies them by pointing out the futility of serving either
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or have the prone condition
arms, twining around her legs, or following in her wake. She pampers these imp-cats like spoiled children. Augustus has asked Wanewort to find someone who can cast the Wish spell, but he hasn’t told her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
calm and cheerful fellow. He gently responds to anyone who happens by, but he doesn’t speak unless spoken to. If asked his name, the man simply replies that he “left it behind a long time ago.” The
damage and has the prone condition, pummeled to the ground by the falling rocks. On a successful save, a creature takes half as much damage only. Troll Cave The characters happen on a shallow cave not
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
calm and cheerful fellow. He gently responds to anyone who happens by, but he doesn’t speak unless spoken to. If asked his name, the man simply replies that he “left it behind a long time ago.” The
damage and has the prone condition, pummeled to the ground by the falling rocks. On a successful save, a creature takes half as much damage only. Troll Cave The characters happen on a shallow cave not
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disturb Meltharond’s corpse, the dragon tries to shake them off. Each creature on the dragon’s back when she rises out of the snow must succeed on a DC 22 Dexterity saving throw or fall prone in an
check required), hoping to gather more information about the characters or lead them into a trap. If asked to give its name, the awakened beast either comes up with a name on the fly or adopts a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a wooden stool, two white robes hanging on hooks, and a large wooden trunk with a lock.
If the characters pay to enter the baths or want to enjoy any of the other facilities, they are asked to
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a wooden stool, two white robes hanging on hooks, and a large wooden trunk with a lock.
If the characters pay to enter the baths or want to enjoy any of the other facilities, they are asked to
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disturb Meltharond’s corpse, the dragon tries to shake them off. Each creature on the dragon’s back when she rises out of the snow must succeed on a DC 22 Dexterity saving throw or fall prone in an
check required), hoping to gather more information about the characters or lead them into a trap. If asked to give its name, the awakened beast either comes up with a name on the fly or adopts a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
floor in this area and the saving throw fails, the creature falls prone. If the save fails by 5 or more, the creature then slides into the pool. White Gate. The corridor leading north has a white gate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
floor in this area and the saving throw fails, the creature falls prone. If the save fails by 5 or more, the creature then slides into the pool. White Gate. The corridor leading north has a white gate
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
the crevasse takes 7 (2d6) bludgeoning damage, has the prone condition, and lands in a jumble of rubble that counts as difficult terrain. Dead Goblins. Underneath the southern bridge are corpses of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
were seen as no fault of Skoraeus. If Surtur had instead asked Skoraeus for advice about Memnor’s words, the legend would have ended differently.
Skoraeus is considered the most knowledgeable of the
most prone to laughter and enjoying fellowship with his siblings. That image of Stronmaus is in sharp contrast to how storm giants are perceived in the world: aloof and dour. Nonetheless, it is an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
were seen as no fault of Skoraeus. If Surtur had instead asked Skoraeus for advice about Memnor’s words, the legend would have ended differently.
Skoraeus is considered the most knowledgeable of the
most prone to laughter and enjoying fellowship with his siblings. That image of Stronmaus is in sharp contrast to how storm giants are perceived in the world: aloof and dour. Nonetheless, it is an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allow the ghosts to move on, but it won’t. Moira can teach the consecration ritual to anyone who speaks Dwarvish, but she offers only if asked. Teaching the ritual takes an hour. See area 11 for more on
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allow the ghosts to move on, but it won’t. Moira can teach the consecration ritual to anyone who speaks Dwarvish, but she offers only if asked. Teaching the ritual takes an hour. See area 11 for more on
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Unlike its tail attack, its bite attack can’t knock a target prone. It has vulnerability to bludgeoning damage. It is undead and has immunity to poison damage, the poisoned condition, and exhaustion
communities. Visitors who try to investigate the mysteries of the Purple Rocks are asked to leave. Those who refuse to do so are captured and sacrificed to the sea.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Unlike its tail attack, its bite attack can’t knock a target prone. It has vulnerability to bludgeoning damage. It is undead and has immunity to poison damage, the poisoned condition, and exhaustion
communities. Visitors who try to investigate the mysteries of the Purple Rocks are asked to leave. Those who refuse to do so are captured and sacrificed to the sea.