Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'proper from and die'.
Other Suggestions:
power from and die
property from and die
prayer from and die
prefer from and die
proves from and die
Backgrounds
Sword Coast Adventurer's Guide
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Backgrounds
Tomb of Annihilation
.
2
I’m a stickler when it comes to observing proper etiquette and local customs.
3
I would rather observe than meddle.
4
By living among violent people, I have become
’s the point in saving people if they’re going to die anyway? (Chaotic)
d6
Bond
1
My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dracolich Even as long-lived as they are, all dragons must eventually die. This thought doesn’t sit well with many dragons, some of which allow themselves to be transformed by necromantic energy and
mages or cultists that can perform the proper ritual. During the ritual, the dragon consumes a toxic brew that slays it instantly. The attendant spellcasters then ensnare its spirit and transfer it to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dracolich Even as long-lived as they are, all dragons must eventually die. This thought doesn’t sit well with many dragons, some of which allow themselves to be transformed by necromantic energy and
mages or cultists that can perform the proper ritual. During the ritual, the dragon consumes a toxic brew that slays it instantly. The attendant spellcasters then ensnare its spirit and transfer it to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and the players. A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success. For
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to observing proper etiquette and local customs. 3 I would rather observe than meddle. 4 By living among violent people, I have become desensitized to violence. 5 I would risk life and limb to
extinction. (Good) 6 Indifferent. Life is cruel. What’s the point in saving people if they’re going to die anyway? (Chaotic) d6 Bond 1 My mentor gave me a journal filled with lore and wisdom. Losing it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and the players. A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success. For
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to observing proper etiquette and local customs. 3 I would rather observe than meddle. 4 By living among violent people, I have become desensitized to violence. 5 I would risk life and limb to
extinction. (Good) 6 Indifferent. Life is cruel. What’s the point in saving people if they’re going to die anyway? (Chaotic) d6 Bond 1 My mentor gave me a journal filled with lore and wisdom. Losing it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flimsy new huts and longhouses of bamboo and thatch. The Old City is run by “beggar princes” in a mocking parallel to the merchant princes of the city proper. They have no official authority, but each
will survive, which will die, how far runners will get before a beast brings them down, and how many kills each animal will rack up. A handful of Chultans have become celebrities by surviving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
futures and who strike a proper bargain with her (as described in “Bargaining with Endelyn” earlier in the chapter). If the characters ask her to conduct auguries for them, read: Draped in black robes
predicts that player’s character might die. (You can devise other unhappy endings, if desired.) Unhappy Endings d8 Cause of Death 1 Eaten alive by a dragon 2 Stabbed through the heart by an invisible
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flimsy new huts and longhouses of bamboo and thatch. The Old City is run by “beggar princes” in a mocking parallel to the merchant princes of the city proper. They have no official authority, but each
will survive, which will die, how far runners will get before a beast brings them down, and how many kills each animal will rack up. A handful of Chultans have become celebrities by surviving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
futures and who strike a proper bargain with her (as described in “Bargaining with Endelyn” earlier in the chapter). If the characters ask her to conduct auguries for them, read: Draped in black robes
predicts that player’s character might die. (You can devise other unhappy endings, if desired.) Unhappy Endings d8 Cause of Death 1 Eaten alive by a dragon 2 Stabbed through the heart by an invisible
Magic Items
Infernal Machine Rebuild
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
chips and funds from secure portals only they can access. There are two cages in Fortune’s Wheel: one in the Dragon Bar with two cashiers and a slightly larger office in the casino proper with three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
chips and funds from secure portals only they can access. There are two cages in Fortune’s Wheel: one in the Dragon Bar with two cashiers and a slightly larger office in the casino proper with three
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
forced open with a successful DC 15 Strength (Athletics) check. The box is trapped. A creature that opens the box by any means other than using the proper key must make a DC 13 Constitution saving throw
streaks of shadow, passing through each of you with a whispered scream before vanishing.
Vecna bestows one of two supernatural gifts on each character. Have each player roll a die, with the result
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
forced open with a successful DC 15 Strength (Athletics) check. The box is trapped. A creature that opens the box by any means other than using the proper key must make a DC 13 Constitution saving throw
streaks of shadow, passing through each of you with a whispered scream before vanishing.
Vecna bestows one of two supernatural gifts on each character. Have each player roll a die, with the result
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host with little or no resistance get fair and honest treatment. If they offer proper tribute, they can even look forward to avoiding goblin whips and chains. Warriors among the conquered people
ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host with little or no resistance get fair and honest treatment. If they offer proper tribute, they can even look forward to avoiding goblin whips and chains. Warriors among the conquered people
ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
decay. Mabar Manifest Zone Features d4 Feature 1 Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or frightened with advantage. 2 Vegetation here
deals one additional die of damage. 2 Blood spilled here never washes away. Any Charisma checks made in the zone to avoid hostility are made with disadvantage; Charisma checks made to encourage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
decay. Mabar Manifest Zone Features d4 Feature 1 Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or frightened with advantage. 2 Vegetation here
deals one additional die of damage. 2 Blood spilled here never washes away. Any Charisma checks made in the zone to avoid hostility are made with disadvantage; Charisma checks made to encourage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be opened from this room; only creatures in area P5 with the proper portal key can open it. Once opened, the portal remains open for 10 minutes. P2: Dungeonland An eclectic crowd of onlookers cheers
adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gift with us.
“He cannot die, for he has sequestered his life elsewhere. Nafik is now second only to the gods themselves. He alone has claim on the rule of Bakar.”
P45: North Priesthood Cells
reverently covers each body, and a single, unlit candle rests before them. The bodies are former adventurers and friends of Uma (see area P47), who dragged her comrades’ bodies here to give them a proper
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gift with us.
“He cannot die, for he has sequestered his life elsewhere. Nafik is now second only to the gods themselves. He alone has claim on the rule of Bakar.”
P45: North Priesthood Cells
reverently covers each body, and a single, unlit candle rests before them. The bodies are former adventurers and friends of Uma (see area P47), who dragged her comrades’ bodies here to give them a proper
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be opened from this room; only creatures in area P5 with the proper portal key can open it. Once opened, the portal remains open for 10 minutes. P2: Dungeonland An eclectic crowd of onlookers cheers
adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
with regard to those Baldurians living in the city proper. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
this room. He hates the Red Wizards, and he immediately tries to attack all who enter his chamber, screaming that allies of the Red Wizards must die. If the characters convince Sorlan that they are
someone utters the proper pass phrase (see area 14), a demon caught in the maze can’t pass through either of the entry/exit points. For non-demons, leaving the maze can be accomplished by moving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
this room. He hates the Red Wizards, and he immediately tries to attack all who enter his chamber, screaming that allies of the Red Wizards must die. If the characters convince Sorlan that they are
someone utters the proper pass phrase (see area 14), a demon caught in the maze can’t pass through either of the entry/exit points. For non-demons, leaving the maze can be accomplished by moving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
much time has passed since that ignominious beginning, tensions remain high between Little Calimshan and the rest of the city, particularly with regard to those Baldurians living in the city proper
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
much time has passed since that ignominious beginning, tensions remain high between Little Calimshan and the rest of the city, particularly with regard to those Baldurians living in the city proper
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
with regard to those Baldurians living in the city proper. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this long stretch into a proper road have long been thwarted by disagreements between the leaders of Yartar and Everlund, and Everlund’s exit from the Lords’ Alliance has dashed all hope. Evermoors The
slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this long stretch into a proper road have long been thwarted by disagreements between the leaders of Yartar and Everlund, and Everlund’s exit from the Lords’ Alliance has dashed all hope. Evermoors The
slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one